Thread: AimBone

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  1. #1
    mwxplayer's Avatar
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    AimBone

    Common sense I know , was just bored.
    Code:
    	
    static char* Bones[20] = {
        /*Head*/          "j_helmet"     , "j_head"            , "j_neck"
        /*Arms*/        , "j_shoulder_le", "j_shoulder_ri"  , "j_elbow_le"     , "j_elbow_ri", "j_wrist_le", "j_wrist_ri", "j_gun"
        /*Back*/        , "j_mainroot"   , "j_spineupper"   , "j_spinelower" , "j_spine4"
        /*Legs*/        , "j_hip_ri"     , "j_hip_le"       , "j_knee_le"    , "j_knee_ri" , "j_ankle_ri", "j_ankle_le"
    };
    
    
    
    if ( HACKITEM[i].hacktype == 2 ){
    				
    					if ( *HACKITEM[i].hack == 0 )
    					  Draw.D3D_DrawText ( "BestBone" , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
    					else if ( *HACKITEM[i].hack == 1 )
    					 Draw.D3D_DrawText ( Bones[0] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 2 )
    					 Draw.D3D_DrawText ( Bones[1] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 3 )
    					 Draw.D3D_DrawText ( Bones[2] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 4 )
    					 Draw.D3D_DrawText ( Bones[3] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 5 )
    					 Draw.D3D_DrawText ( Bones[4] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 6 )
    					 Draw.D3D_DrawText ( Bones[5] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 7 )
    					 Draw.D3D_DrawText ( Bones[6] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 8 )
    					 Draw.D3D_DrawText ( Bones[7] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 9 )
    					 Draw.D3D_DrawText ( Bones[8] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 10 )
    					 Draw.D3D_DrawText ( Bones[9] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 11 )
    					 Draw.D3D_DrawText ( Bones[10] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 12 )
    					 Draw.D3D_DrawText ( Bones[11] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 13 )
    					 Draw.D3D_DrawText ( Bones[12] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 14 )
    					 Draw.D3D_DrawText ( Bones[13] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 15 )
    					 Draw.D3D_DrawText ( Bones[14] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 16 )
    					 Draw.D3D_DrawText ( Bones[15] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 17 )
    					 Draw.D3D_DrawText ( Bones[16] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 18 )
    					 Draw.D3D_DrawText ( Bones[17] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 19 )
    					 Draw.D3D_DrawText ( Bones[18] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    					else if ( *HACKITEM[i].hack == 20 )
    					 Draw.D3D_DrawText ( Bones[19] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont ); 
    
    					
    				
    
    				}
    
    		
    		}
    now In your Main Aimbot.
    Code:
    INT _noob_ = *HACKITEM[2].hack - 1;
    	if (hack2 == 1) Engine.GetTagPos ( Entity[i] , Bones[_noob], CurBone ); //aimbone
    	else Engine.GetTagPos ( Entity[i] , AimBoneList[j] , CurBone ); //bestbone
    Last edited by mwxplayer; 03-12-2013 at 12:49 AM.

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    ____MrFox (04-23-2013)

  3. #2
    cucuYeL's Avatar
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    If you compile and inject this, will it give you bones?

    Also, meh. I'm trying to build an aimbot but i'm failing... I have source code for it but I need to put in my own memory addresses and I can't find them, and don't know how to.

  4. #3
    rawr im a tiger's Avatar
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    Oh jesus christ, that mess of code... Tried just going Bones[*HACKITEM[i].hack - 1]?

  5. #4
    mwxplayer's Avatar
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    Quote Originally Posted by TheBossMan99 View Post
    If you compile and inject this, will it give you bones?

    Also, meh. I'm trying to build an aimbot but i'm failing... I have source code for it but I need to put in my own memory addresses and I can't find them, and don't know how to.
    for aimbot, you need :
    CG_Trace
    GetTagPos
    Math Class
    Local Player ViewAngleX offset
    Local Player ViewAngleY offset
    RefDef/Local Player ViewAngles
    Entity and ClientInfo Structures (for checking if Entity is alive and the team checks)..

  6. #5
    Kenshin13's Avatar
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    Quote Originally Posted by rawr im a tiger View Post
    Oh jesus christ, that mess of code... Tried just going Bones[*HACKITEM[i].hack - 1]?
    Yep. Shorter code = better.

  7. #6
    cucuYeL's Avatar
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    Quote Originally Posted by mwxplayer View Post
    for aimbot, you need :
    CG_Trace
    GetTagPos
    Math Class
    Local Player ViewAngleX offset
    Local Player ViewAngleY offset
    RefDef/Local Player ViewAngles
    Entity and ClientInfo Structures (for checking if Entity is alive and the team checks)..
    I'm going to try and make it in C#.

    Are those offsets in the address thread? That would make my life easier.

  8. #7
    Kenshin13's Avatar
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    Quote Originally Posted by TheBossMan99 View Post
    I'm going to try and make it in C#.

    Are those offsets in the address thread? That would make my life easier.
    You can't use Engine function in C#. Well you can but that knowledge is beyond me. However I can guarantee two things:
    1.) It will be 10x slower than a normal aimbot. (Unless you got a fast ass PC)
    2.) It will NOT be easy.

    C++ is easier to do these things. C# is for ESPs or simple stuff.

  9. #8
    cucuYeL's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    You can't use Engine function in C#. Well you can but that knowledge is beyond me. However I can guarantee two things:
    1.) It will be 10x slower than a normal aimbot. (Unless you got a fast ass PC)
    2.) It will NOT be easy.

    C++ is easier to do these things. C# is for ESPs or simple stuff.
    Ah... I found a tutorial on YouTube that explains how to make a memory aimbot for a single player FPS on C#, and this might be different though.


    I'd need to wing it/google my ass off if i'd want to attempt to make an aimbot. I am trying to learn C++ though.

  10. #9
    Pepsi-'s Avatar
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    Meh... don't mind me asking but how are you supposed use this? like paste the code into VB then save it as a .exe file or .dll file and inject it?
    Last edited by Pepsi-; 03-27-2013 at 03:14 AM.

  11. #10
    Kenshin13's Avatar
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    Quote Originally Posted by Pepsi- View Post
    Meh... don't mind me asking but how are you supposed use this? like paste the code into VB then save it as a .exe file or .dll file and inject it?
    1.) It's not VB. It's C++
    2.) Learn the language and read through the sources here and it should become clear how to use this.

  12. #11
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    Quote Originally Posted by Kenshin13 View Post
    1.) It's not VB. It's C++
    2.) Learn the language and read through the sources here and it should become clear how to use this.
    No it will not. This snippet is messy and inefficient.
    @Pepsi- Only tip I can give you is: Learn C++


    CoD Minion from 09/19/2012 to 01/10/2013

  13. #12
    Kenshin13's Avatar
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    True, a simpler one would be
    Code:
    extern char* Bones[20];
    extern int SelectedBone;
    ...
    if(SelectedBone != 0) PrintText("%s", Bones[SelectedBone - 1]);
    else PrintText("Off");
    
    //Aimbot
    if(SelectBone != 0) GetTag(RegisterTag(Bones[SelectedBone - 1]), vPoint);
    else GetTag(RegisterTag("tag_eye"), vPoint)
    But whatever.

  14. #13
    XiAtomikiX's Avatar
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    i have to say mxplayer at least your learning but please fix your code is so horrible a noob could code better. just saying oh and @Kenshin13 u rock dude... long time no see.

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  16. #14
    mwxplayer's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    True, a simpler one would be
    Code:
    extern char* Bones[20];
    extern int SelectedBone;
    ...
    if(SelectedBone != 0) PrintText("%s", Bones[SelectedBone - 1]);
    else PrintText("Off");
    
    //Aimbot
    if(SelectBone != 0) GetTag(RegisterTag(Bones[SelectedBone - 1]), vPoint);
    else GetTag(RegisterTag("tag_eye"), vPoint)
    But whatever.
    ._.
    I included Menu Source !_!

  17. #15
    Kenshin13's Avatar
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    Quote Originally Posted by mwxplayer View Post
    ._.
    I included Menu Source !_!
    And it's so hard to change this by three additional lines to make it work with the D3D Menu...
    Yep. Because I don't have one myself.

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