Code:
static char* Bones[20] = {
/*Head*/ "j_helmet" , "j_head" , "j_neck"
/*Arms*/ , "j_shoulder_le", "j_shoulder_ri" , "j_elbow_le" , "j_elbow_ri", "j_wrist_le", "j_wrist_ri", "j_gun"
/*Back*/ , "j_mainroot" , "j_spineupper" , "j_spinelower" , "j_spine4"
/*Legs*/ , "j_hip_ri" , "j_hip_le" , "j_knee_le" , "j_knee_ri" , "j_ankle_ri", "j_ankle_le"
};
if ( HACKITEM[i].hacktype == 2 ){
if ( *HACKITEM[i].hack == 0 )
Draw.D3D_DrawText ( "BestBone" , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 1 )
Draw.D3D_DrawText ( Bones[0] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 2 )
Draw.D3D_DrawText ( Bones[1] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 3 )
Draw.D3D_DrawText ( Bones[2] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 4 )
Draw.D3D_DrawText ( Bones[3] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 5 )
Draw.D3D_DrawText ( Bones[4] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 6 )
Draw.D3D_DrawText ( Bones[5] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 7 )
Draw.D3D_DrawText ( Bones[6] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 8 )
Draw.D3D_DrawText ( Bones[7] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 9 )
Draw.D3D_DrawText ( Bones[8] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 10 )
Draw.D3D_DrawText ( Bones[9] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 11 )
Draw.D3D_DrawText ( Bones[10] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 12 )
Draw.D3D_DrawText ( Bones[11] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 13 )
Draw.D3D_DrawText ( Bones[12] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 14 )
Draw.D3D_DrawText ( Bones[13] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 15 )
Draw.D3D_DrawText ( Bones[14] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 16 )
Draw.D3D_DrawText ( Bones[15] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 17 )
Draw.D3D_DrawText ( Bones[16] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 18 )
Draw.D3D_DrawText ( Bones[17] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 19 )
Draw.D3D_DrawText ( Bones[18] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
else if ( *HACKITEM[i].hack == 20 )
Draw.D3D_DrawText ( Bones[19] , xFontOffSet + 150 + x , HACKITEM[i].index * 15 + y , D3D_WHITE , Draw.D3DFont );
}
}
now In your Main Aimbot.