Bom pessoal queria saber se o c_player é mesma coisa que o cPlayerInfo olha as classes deles !

Code:
class cPlayerInfo
{
public:
	char unknown0[4]; //0x0000 
	DWORD Index; //0x0004 
	char unknown1[12]; //0x0008 
	char pName[20]; //0x0014 
	char unknown2[4]; //0x0028 
	__int32 *Object; //0x002C 
	__int32 pKills; //0x0030 
	__int32 pDeaths; //0x0034 
	__int32 pKillsaLive; //0x0038 
	char unknown3[12]; //0x003C 
	__int32 pSuicides; //0x0048 
	__int32 pKillsAfterJoin; //0x004C 
	__int32 pDoubleKills; //0x0050 
	__int32 pMultiKills; //0x0054 
	__int32 pUltraKills; //0x0058 
	__int32 pFantastic; //0x005C 
	char unknown4[4]; //0x0060 
	__int32 pHeadShots; //0x0064 
	__int32 pFTMission; //0x0068 
	char unknown5[8]; //0x006C 
	__int32 pTeam; //0x0074 
	char unknown6[4]; //0x0078 
	BYTE pIsDead; //0x007C 
	char unknown7[307]; //0x0080 
	__int32 pRank; //0x01B3 
	char unknown8[80]; //0x01B7 
	__int32 pFTScore; //0x0207 
	__int32 pFTSpawn; //0x020B 
	char unknown9[3]; //0x020F 
	__int32 pFTLongestLife; //0x0212 
	__int32 pFTKill; //0x0216 
	char unknown10[80]; //0x021A 
	cPlayerInfo* pPrev; //0x026A 
	cPlayerInfo* pNext; //0x026E

};//Size=0x0272
Code:
class c_player
{
public:
	char unknown0[4]; //0x0000 
	DWORD ClientID; //0x0004 
	char unknown1[12]; //0x0008 
	char pName[20]; //0x0014 
	char unknown2[4]; //0x0028 
	__int32 *Object; //0x002C 
	__int32 pKills; //0x0030 
	__int32 pDeaths; //0x0034 
	char unknown3[44]; //0x0038 
	__int32 pHeadShots; //0x0064 
	char unknown4[12]; //0x0068 
	__int32 pTeamID; //0x0074 
	char unknown5[4]; //0x0078 
	BYTE pIsDead; //0x007C 
	char unknown6[579]; //0x007D 
	c_player *Next; //0x02C0 
};//Size=0x02C4
Espero que alguma alma caridosa me responda!

a e me desculpa se não sou inteligente estou aprendendo com quem sabe