Code:
class cPlayerInfo
{
public:
char unknown0[4]; //0x0000
DWORD Index; //0x0004
char unknown1[12]; //0x0008
char pName[20]; //0x0014
char unknown2[4]; //0x0028
__int32 *Object; //0x002C
__int32 pKills; //0x0030
__int32 pDeaths; //0x0034
__int32 pKillsaLive; //0x0038
char unknown3[12]; //0x003C
__int32 pSuicides; //0x0048
__int32 pKillsAfterJoin; //0x004C
__int32 pDoubleKills; //0x0050
__int32 pMultiKills; //0x0054
__int32 pUltraKills; //0x0058
__int32 pFantastic; //0x005C
char unknown4[4]; //0x0060
__int32 pHeadShots; //0x0064
__int32 pFTMission; //0x0068
char unknown5[8]; //0x006C
__int32 pTeam; //0x0074
char unknown6[4]; //0x0078
BYTE pIsDead; //0x007C
char unknown7[307]; //0x0080
__int32 pRank; //0x01B3
char unknown8[80]; //0x01B7
__int32 pFTScore; //0x0207
__int32 pFTSpawn; //0x020B
char unknown9[3]; //0x020F
__int32 pFTLongestLife; //0x0212
__int32 pFTKill; //0x0216
char unknown10[80]; //0x021A
cPlayerInfo* pPrev; //0x026A
cPlayerInfo* pNext; //0x026E
};//Size=0x0272
Code:
class c_player
{
public:
char unknown0[4]; //0x0000
DWORD ClientID; //0x0004
char unknown1[12]; //0x0008
char pName[20]; //0x0014
char unknown2[4]; //0x0028
__int32 *Object; //0x002C
__int32 pKills; //0x0030
__int32 pDeaths; //0x0034
char unknown3[44]; //0x0038
__int32 pHeadShots; //0x0064
char unknown4[12]; //0x0068
__int32 pTeamID; //0x0074
char unknown5[4]; //0x0078
BYTE pIsDead; //0x007C
char unknown6[579]; //0x007D
c_player *Next; //0x02C0
};//Size=0x02C4
Espero que alguma alma caridosa me responda!