You might want to try editing the version_jNoobAutoAim.txt file like this:
Code:
; Start the _aim function with these 2 lines (the stuff in trait method QName(PackageNamespace(""), $"functionname" );)
pushnull
setlocal 7
; Comment out this code at the near the start of the _aim function
; getlocal1
; getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
; getproperty QName(PackageNamespace(""), "data_")
; getproperty Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
; add
; setlocal 7
;
; getlex QName(PackageNamespace(""), "map_")
; getproperty QName(PackageNamespace(""), "gs_")
; getproperty QName(PackageNamespace(""), "mui_")
; getproperty QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
; iftrue SHOOT
;Add this code after the SHOOT: line
pushnull
getlocal 7
ifne AUTO_AIM_SHOOT
getlocal1
getlex QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
getproperty QName(PackageNamespace(""), "data_")
getproperty Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
add
setlocal 7
AUTO_AIM_SHOOT:
I didn't test this so it might not work. It might turn out that this will allow the auto aim to override the mouse but it could also mean that everytime you shoot autoaim will activate if enemies are nearby meaning you'll never be able to manually aim targets which could suck. Also with autofire on you'll always shoot with no way of stopping (except for turning off autofire).
PS: If it does work, you keep the reward. I don't play anymore so it is useless for me.