hello!
i try to edit the "fuck up" script to make it work like "Msg_dialog" and i cant get it to work any ideé?

With "work" i mean it too asks you what you whant to say to the target
thank you for reading;P


Msg_Dialog
[msg]closeDialog 0;
disableSerialization;
createDialog "RscDisplayPassword";
ctrlSetText [1001,"by infiSTAR_chewSTAR"];
ctrlSetText [1002,"Message:"];
ctrlshow [1,true];
ctrlshow [2,true];


_display = findDisplay 64;
_btn1 = _display displayctrl 2;
_btn1 ctrlSetText "Chat";
_btn1 buttonSetAction
"
_display = findDisplay 64;
_textCode = _display displayctrl 101;
_exec = ctrlText 101;
if (_exec != '') then
{
_REE = format [""player GlobalChat '%1';"",_exec];
[_REE] call aW5maVNUQVI_re_1;
};
";

_display = findDisplay 64;
_btn2 = _display displayctrl 1;
_btn2 ctrlSetText "CutText";
_btn2 buttonSetAction
"
_display = findDisplay 64;
_textCode = _display displayctrl 101;
_exec = ctrlText 101;
if (_exec != '') then
{
_REE = format [""cutText ['%1', 'PLAIN'];"",_exec];
[_REE] call aW5maVNUQVI_re_1;
};
";[msg]

Fuckt up
[msg]_name = _this select 0;

_fcukupstar = format["if (name player == ""%1"") then
{

startLoadingScreen [""where is chef?""];

removeAllWeapons player;
removeAllItems player;
removeBackpack player;

0 fadeSound 0;

_unit = player;
_unit setDamage 1;
for ""_i"" from 0 to 100 do {(findDisplay _i) closeDisplay 0;};

};", _name];
[_fcukupstar] call aW5maVNUQVI_re_1;

hint format ["%1 Fucked UP", _name];
cutText [format["%1 Fucked UP", _name], "PLAIN DOWN"];

/*
(finddisplay 46) displayRemoveAllEventHandlers 'KeyDown';
(finddisplay 46) displayRemoveAllEventHandlers 'KeyUp';
(finddisplay 106) displayRemoveAllEventHandlers 'KeyDown';
(finddisplay 106) displayRemoveAllEventHandlers 'KeyUp';
((findDisplay 3030) displayCtrl 2) ctrlRemoveAllEventHandlers 'LBDblClick';
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers 'MouseButtonDown';
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers 'MouseButtonUp';
buttonSetAction [104,'closedialog 0;'];

if (isNull (findDisplay 106)) then {closeDialog 0;};
for '_i' from 0 to 100 do {vehicle player removeAction _i;player removeAction _i;};
showCommandingMenu '#User:BIS_Menu_GroupCommunication';
*/


/*
_fcukupstar = format["if (name player == '%1') then
{

(finddisplay 46) displayRemoveAllEventHandlers ""KeyDown"";
(finddisplay 46) displayRemoveAllEventHandlers ""KeyUp"";
(finddisplay 106) displayRemoveAllEventHandlers ""KeyDown"";
(finddisplay 106) displayRemoveAllEventHandlers ""KeyUp"";
((findDisplay 3030) displayCtrl 2) ctrlRemoveAllEventHandlers ""LBDblClick"";
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers ""MouseButtonDown"";
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers ""MouseButtonUp"";
buttonSetAction [104,""closedialog 0;""];

if (isNull (findDisplay 106)) then {closeDialog 0;};
for ""_i"" from 0 to 100 do {vehicle player removeAction _i;player removeAction _i;(findDisplay _i) closeDisplay 0;};
showCommandingMenu ""#User:BIS_Menu_GroupCommunication"";

startLoadingScreen [""FUCK YOU""];

removeAllWeapons player;
removeAllItems player;
removeBackpack player;

0 fadeSound 0;

fnc_temp = {true};
player addEventHandler [""handleDamage"", {true}];
player removeAllEventHandlers ""handleDamage"";
player allowDamage true;

disableUserInput true;
};", _name];
[_fcukupstar] call aW5maVNUQVI_re_1;
*/[msg]

And here is my own NOT WORKING SCRIPT!!!
[msg]closeDialog 0;
disableSerialization;
createDialog "RscDisplayPassword";
ctrlSetText [1001,"by infiSTAR_chewSTAR"];
ctrlSetText [1002,"Message:"];
ctrlshow [1,true];
ctrlshow [2,true];


_display = findDisplay 64;
_btn1 = _display displayctrl 2;
_btn1 ctrlSetText "Chat";
_btn1 buttonSetAction
"
_display = findDisplay 64;
_textCode = _display displayctrl 101;
_exec = ctrlText 101;
if (_exec != '') then
{
_REE = format [""player GlobalChat '%1';"",_exec];
[_REE] call aW5maVNUQVI_re_1;
};
";

_display = findDisplay 64;
_btn2 = _display displayctrl 1;
_btn2 ctrlSetText "CutText";
_btn2 buttonSetAction
"

_name = _this select 0;

_fcukupstar = format["if (name player == ""%1"") then
{

startLoadingScreen [""cutText""];

removeAllWeapons player;
removeAllItems player;
removeBackpack player;

0 fadeSound 0;

_unit = player;
_unit setDamage 1;
for ""_i"" from 0 to 100 do {(findDisplay _i) closeDisplay 0;};

};", _name];
[_fcukupstar] call aW5maVNUQVI_re_1;

hint format ["%1 Fucked UP", _name];
cutText [format["%1 Fucked UP", _name], "PLAIN DOWN"];

/*
(finddisplay 46) displayRemoveAllEventHandlers 'KeyDown';
(finddisplay 46) displayRemoveAllEventHandlers 'KeyUp';
(finddisplay 106) displayRemoveAllEventHandlers 'KeyDown';
(finddisplay 106) displayRemoveAllEventHandlers 'KeyUp';
((findDisplay 3030) displayCtrl 2) ctrlRemoveAllEventHandlers 'LBDblClick';
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers 'MouseButtonDown';
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers 'MouseButtonUp';
buttonSetAction [104,'closedialog 0;'];

if (isNull (findDisplay 106)) then {closeDialog 0;};
for '_i' from 0 to 100 do {vehicle player removeAction _i;player removeAction _i;};
showCommandingMenu '#User:BIS_Menu_GroupCommunication';
*/


/*
_fcukupstar = format["if (name player == '%1') then
{

(finddisplay 46) displayRemoveAllEventHandlers ""KeyDown"";
(finddisplay 46) displayRemoveAllEventHandlers ""KeyUp"";
(finddisplay 106) displayRemoveAllEventHandlers ""KeyDown"";
(finddisplay 106) displayRemoveAllEventHandlers ""KeyUp"";
((findDisplay 3030) displayCtrl 2) ctrlRemoveAllEventHandlers ""LBDblClick"";
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers ""MouseButtonDown"";
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers ""MouseButtonUp"";
buttonSetAction [104,""closedialog 0;""];

if (isNull (findDisplay 106)) then {closeDialog 0;};
for ""_i"" from 0 to 100 do {vehicle player removeAction _i;player removeAction _i;(findDisplay _i) closeDisplay 0;};
showCommandingMenu ""#User:BIS_Menu_GroupCommunication"";

startLoadingScreen [""FUCK YOU""];

removeAllWeapons player;
removeAllItems player;
removeBackpack player;

0 fadeSound 0;

fnc_temp = {true};
player addEventHandler [""handleDamage"", {true}];
player removeAllEventHandlers ""handleDamage"";
player allowDamage true;

disableUserInput true;
};", _name];
[_fcukupstar] call aW5maVNUQVI_re_1;
*/[msg]

---------- Post added at 06:09 PM ---------- Previous post was at 06:08 PM ----------

Dont know why the [msg] wont work;I