It seems kabams dev are smarter than i thought.
I was tired to play on an hexed so i updated hacks.
Since they cant really detect aimbot, it seems they have modified something than can help people to see you are aimbotting.
When you autoshoot, your character is automaticly facing the minion you are aiming.
This is always ok.
Now, when your character stop shooting (=when the aimbot does not find anything ) , its still seen as a shooting character WITHOUT BULLETS.
Aka animation/character sprite is not updated.
Logged on another account to see my main doing that.
Is it me or is it true?
PS: No, i dont think you can see this on an hexed client. So if you use and hexed client its quite pointless to test
It seems we will need to modify the aimbot to always fire. Bye bye Accuracy
Code:
;----------------------------------
;AIMBOT
;----------------------------------
; NAMES TO UPDATE
;
#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
#set functionname "aim_" ; the function name
#set mouseClass "com.company.assembleegameclient.game:_-zT#0" ; Found at the end of the onmousedown procedure : initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-#0"), "_-")
#set mouseClicked "_-0oC" ; Found at the end of the onmousedown procedure : initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-#0"), "_-")
#set playerNamespace "_-0Ju" ; Namespace of the Player class
#set characterNamespace "_-NE" ; Namespace of the Character class
#set gameobjectNamespace "_-10K" ; Namespace of the GameObject class
#set basicobjectNamespace "_-0hW" ; Namespace of the BasicObject class
#set projectileNamespace "_-BD" ; Namespace of the Projectile class
#set Aimbot_charMaxHealth "_-0lE" ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set ObjLibDictionary "_-0ED" ; Found in ObjectLibrary class, : trait const QName(PackageNamespace(""), "_-") slotid 7 type QName(PackageNamespace("flash.utils"), "Dictionary") end
#set gameobjVector "_-OK" ;Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
#set ObjPropertiesDictionary "_-053" ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
#set FunctionIsInvincible "_-Eg"
#set FunctionsIsStasis "_-mM"
#set FunctionsIsInvulnerable "_-1Cf"
---------- Post added at 02:37 PM ---------- Previous post was at 01:10 PM ----------
Nevermind, its a bug. I got the same thing on official website.
How to reproduce : Bring autofire on, then click outside the game window (in the webpage).. You character fire... nothing