This is just partial.
Code:
<Object type="0x2680" id="Ninja">
<Class>Player</Class>
<Description>The ninja relies on speed and skill, using katanas and ninja stars to deal big damage.</Description>
<AnimatedTexture><File>players</File><Index>0</Index></AnimatedTexture>
<HitSound>player/ninja_hit</HitSound>
<DeathSound>player/ninja_death</DeathSound>
<Player/>
<BloodProb>1.0</BloodProb>
<SlotTypes>2, 13, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0</SlotTypes>
<Equipment>0xa14, 0xa56, -1, -1, 0xa22, -1, -1, -1, -1, -1, -1, -1</Equipment>
<MaxHitPoints max="720">150</MaxHitPoints>
<MaxMagicPoints max="252">100</MaxMagicPoints>
<Attack max="70">15</Attack>
<Defense max="25">0</Defense>
<Speed max="60">10</Speed>
<Dexterity max="70">12</Dexterity>
<HpRegen max="40">10</HpRegen>
<MpRegen max="70">12</MpRegen>
<LevelIncrease min="20" max="30">MaxHitPoints</LevelIncrease>
<LevelIncrease min="2" max="8">MaxMagicPoints</LevelIncrease>
<LevelIncrease min="1" max="2">Attack</LevelIncrease>
<LevelIncrease min="0" max="0">Defense</LevelIncrease>
<LevelIncrease min="0" max="2">Speed</LevelIncrease>
<LevelIncrease min="1" max="2">Dexterity</LevelIncrease>
<LevelIncrease min="0" max="1">HpRegen</LevelIncrease>
<LevelIncrease min="1" max="2">MpRegen</LevelIncrease>
<UnlockLevel level="20">Rogue</UnlockLevel>
<UnlockLevel level="20">Warrior</UnlockLevel>
</Object>
Things that I don't know:
*SlotType
*Equipment (I know the Hex. I haven't created Weapons for Ninjas yet. but the negative numbers are the ones that I dont know)
*Index (the Animated Texture)