OutdatedAHack V1.0.0

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AHack V1.0.0
I will continue to develop this hack and appreciate any feedback you provide in this thread. Feel free to also post feature requests and bug reports as those help me a bunch with development. If you're going to copy anything from this hack please ask my permission, i will most likely let you but i just like to know where my code is being used, I'll also ask for credit in your code.

Features:
See the source code for the most up to date list of features.


Images:
Singleplayer: imgur: the simple image sharer
Multiplayer: http://imgur.com/2bNmf4E,OyOMcZl,yop...egKxt9,IKkcPji
On the Multiplayer album. The picture of the deagle is attempting to show no-recoil. The picture in the tunnel is a prime example of the traitor detector, you can see where it says in chat that he bought a turret and then a few seconds later you can see that he is marked as a traitor and has set up his turret. The last picture is showing a person spectating me.


To Use:
You can get the source for the hack here: http://pastebin.com/Z4Wr2nUk
Consult this thread for information on how to run this code: http://www.mpgh.net/forum/713-garrys...d-hacking.html
Then there is only one console command: AHack_Menu
By default most features will be disabled. (i always hated loading a hack for the first time and having it instantly kill everyone)

That pastebin link will be kept up to date, always consult that link if you want to make sure you have to most up-to-date version of the hack.
If its just text add it into the thread directly using the [CODE] blocks.

Or use pastebin. Any case, no attachment if you want to use that
Quote Originally Posted by Flengo View Post
If its just text add it into the thread directly using the [CODE] blocks.

Or use pastebin. Any case, no attachment if you want to use that
I had an error with attaching it with mozilla, just fixed it.

I would post in code blocks but I want to avoid the people who don't know how to change text into a .lua
Alright. Well its just text. Code was skimmed.

/Approved
THIS HACK IS AWESOME!!!!!!!!!!
You should add so it shoots when its on the players head instead of shooting when the aimbot is toggled.
Quote Originally Posted by Jaos View Post
You should add so it shoots when its on the players head instead of shooting when the aimbot is toggled.
It should already do that, at least it works in singleplayer. If that's an issue though ill look at it tomorrow and see if i can fix it.
Thanks for this, here are some ideas and suggestions.

Feature Requests:
Panic Mode for Aimbot - When enabled, disable aimbot when Spectated
Random Hit Spots - Random hit spots rather than working top to bottom of the list
Aim at Teammates - On/Off
Wallhack Color Overlay / Bounding box Color - When players/NPC are behind walls, overlay a color rather than displaying just the normal model. Makes it hard tell if a user is behind a wall currently. Make Innocents Green, Traitors Red, Dead Yellow.
Dead Body Info - Show name and current ID status (ided/unided). Label if it was a T, Innocent or Detective.
Name Display Location - Show name & if traitor separate above head rather than below. Change name color if traitor.
Death Messages in Chat - XXX has Died.


Bugs:
Holding down or tapping Aim On Key just always aims at the head. Never seems to change hit spots even when firing.
Seems really awesome! Gonna try it out.
Something i would suggest adding if possible, is to draw the FoV. When playing legit then you know exactly what FoV you have. I would love that, something i've been missing on the aimbots!
You should totally add more screenshots.
Been playing around in some DarkRP. When loading the lua and having pocket / keys up. It keeps spamming to buy door / open pocket inventory. Which makes it hard to open doors / stash stuff in the pockets. Anyone else experience this?

Edit : Okay, just found out that it's the auto reload options that makes it spook. Just heads up to ppl playing DarkRP / RP
Quote Originally Posted by Jaos View Post
You should add so it shoots when its on the players head instead of shooting when the aimbot is toggled.
I tested it and it seems to be working fine for me, the autoshoot doesn't actually shoot until you're looking at your target.

Quote Originally Posted by cheaton View Post
Seems really awesome! Gonna try it out.
Something i would suggest adding if possible, is to draw the FoV. When playing legit then you know exactly what FoV you have. I would love that, something i've been missing on the aimbots!
Do you mean the players actual FOV? I don't really see the point in knowing that. Unless you're talking about something different.

Quote Originally Posted by nitroburn View Post
Thanks for this, here are some ideas and suggestions.

Feature Requests:
Panic Mode for Aimbot - When enabled, disable aimbot when Spectated - I could do that but isn't that pretty much what the Aim On Key is for? You release it and the aimbot is no longer active.
Random Hit Spots - Random hit spots rather than working top to bottom of the list - I may look into that, but they couldn't be totally random. If you have any ideas about how i should do it i would appreciate it.
Aim at Teammates - On/Off - I didn't make this because all i could think about was someone having it on, being innocent, and it not attacking a traitor because the traitor isn't detected yet. Should i still add it?
Wallhack Color Overlay / Bounding box Color - When players/NPC are behind walls, overlay a color rather than displaying just the normal model. Makes it hard tell if a user is behind a wall currently. Make Innocents Green, Traitors Red, Dead Yellow. - I'll look into doing this, honestly i just wasn't sure how to accomplish it. I can draw the player in different colors but i have no idea how to make it draw different colors based on if the player is behind a wall or not.
Dead Body Info - Show name and current ID status (ided/unided). Label if it was a T, Innocent or Detective. - Great idea, ill work on adding that.
Name Display Location - Show name & if traitor separate above head rather than below. Change name color if traitor. - Another good idea, ill work on it and see if i can make it look good.
Death Messages in Chat - XXX has Died. - Sure, why the hell not.


Bugs:
Holding down or tapping Aim On Key just always aims at the head. Never seems to change hit spots even when firing. - It's always suppose to attack the head unless it cant see the head, then it looks for the other bones. So if the head is blocked but the persons foot is showing it will attack their foot. I don't think that's a bug if I'm understanding your correctly.
My reply is in the quote.

Quote Originally Posted by Gray View Post
You should totally add more screenshots.
I'll try to get some more and add them to the OP before my 24 hours runs out. Also, anyone can feel free to contribute pictures if you have any good ones, just PM them to me.

Quote Originally Posted by cheaton View Post
Been playing around in some DarkRP. When loading the lua and having pocket / keys up. It keeps spamming to buy door / open pocket inventory. Which makes it hard to open doors / stash stuff in the pockets. Anyone else experience this?

Edit : Okay, just found out that it's the auto reload options that makes it spook. Just heads up to ppl playing DarkRP / RP
Ah, i didn't considers the keys/pockets. There is a list called DontReload on line 699, if you add the names "keys" and "pocket" to the list it should fix that problem. Ill add them myself in the next update after i work on some of the requests nitro posted.
I ment your aimbots FoV. So it's easier to know which person you will activate the aimbot at.
To make it random just do this..
Code:
mytableofbones = {"bone1","bone2","bone3","bone4","etc"}

--later down the code, in the aimbot area

local pos, ang = target:LookupBone(mytableofbones[math.random(1,#mytableofbones)])
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