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  1. #16
    sejend's Avatar
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    Thanks, i sorta missunderstood your instructions
    Mainly here for Vindictus and Rotmg
    Source Engine ftw


     


     



  2. #17
    c2k8s's Avatar
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    Serverside de-buffs are patched again

  3. #18
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
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    Quote Originally Posted by JustAnoobROTMG View Post
    * Auto-Nexus *Arena-fixed*

    At the end of the Update method of Player.class.asasm just after the pushtrue, put
    Code:
         
      ;-------------------
      ; AUTO NEXUS    
      ;-------------------    
    
      
      ;trait slot QName(PackageNamespace("", "#0"), "_-03I") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; CURRENT
      ;trait slot QName(PackageNamespace("", "#0"), "_-1BH") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end  ; MAX
      
         #set nexusfunction "escape"
         #set currenthealth    "_-03I"
         #set maxhealth   "_-1BH"
              
                pop
                getlocal0
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "player_")
                ifne                END    
                
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Nexus"
                ifeq                END         
                   
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Arena"     
                ifeq                END
                
                getlex                QName(PackageNamespace(""), $"maxhealth")
                getlex                QName(PackageNamespace(""), $"currenthealth")
                convert_d
                divide
                pushdouble          .35
                ifgt                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "gs_")
                getproperty         QName(PackageNamespace(""), "gsc_")
                callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
            END:
                pushtrue      
      ;-------------------------------------------------------------
    I have some questions for you, how do you code assembly code? Where did you learned it? Is there a AS3 to assembly code converter? Wich program are you using?
    Thanks if your answering! <3
    Alde is Alde is

  4. #19
    Cyeclops's Avatar
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    Quote Originally Posted by c2k8s View Post
    Serverside de-buffs are patched again
    Strange? Mine are working fine as usual.. Unless i have posted them wrong ..... Again :/

  5. #20
    c2k8s's Avatar
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    Quote Originally Posted by Cyeclops View Post
    Strange? Mine are working fine as usual.. Unless i have posted them wrong ..... Again :/
    Maybe they are working, someone who is suppose to be "making" me a client said they put them in and they don't work, although I think his "skills" is hitting the create button on the Mod selector..

  6. #21
    kian1991's Avatar
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    For me they work fine too :3

    ---------- Post added 06-20-2013 at 01:22 AM ---------- Previous post was 06-19-2013 at 11:42 PM ----------

    Quote Originally Posted by c2k8s View Post
    Maybe they are working, someone who is suppose to be "making" me a client said they put them in and they don't work, although I think his "skills" is hitting the create button on the Mod selector..
    I think he forgot the DONT_TAKE_HIT: Line

  7. #22
    c2k8s's Avatar
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    Quote Originally Posted by Cyeclops View Post
    * PRODUCTION *

    snip
    Could you help me? Im trying to add your server side debuffs to a client that already has everything else, ive decompiled correctly and edited but every time i recompile and test my client my flash player closes once i pick a character and it tries to load into nexus, heres my code -
    Code:
    L537:
         ;----No ServerSide Debuffs----
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-HR")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
          dup
          setlocal            15
          pushnull
          ifeq                TAKE_HIT
          
          pushint             0
          setlocal            16
          getlocal            15
          kill                15
          coerce_a
          setlocal            17
          jump                LOOP_END
    
    LOOP_BEGIN:
          label
          
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
                
          getlocal            17
          getlocal            16
          nextvalue
          convert_u
          
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("_-0VS"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), ProtectedNamespace("_-0VS"), PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject/instance"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), StaticProtectedNs("_-pi")])
          coerce              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "name_")
          setlocal            15
    
          getlocal            15
          pushstring          "Dead"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Quiet"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Weak"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Slowed"
          ifne                NOT_SLOWED
          getlocal0
          getproperty         QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Sprite World"
          ifne                DONT_TAKE_HIT
    NOT_SLOWED:
          
          getlocal            15
          pushstring          "Sick"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Dazed"
          ifeq                DONT_TAKE_HIT
    	  
          getlocal            15
          pushstring          "Bleeding"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Armor Broken"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Stunned"
          ifeq                DONT_TAKE_HIT
    	  
          getlocal            15
          pushstring          "Paralyzed"
          ifeq                DONT_TAKE_HIT
    
    LOOP_END:
          hasnext2            17, 16
          iftrue              LOOP_BEGIN
          
    TAKE_HIT:
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "gsc_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "bulletId_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")
          callpropvoid        QName(PackageNamespace(""), "playerHit"), 2
    
          getlocal            14
          iffalse             L636
    
          getlocal            6
          getlocal0
          getproperty         QName(PackageNamespace(""), "containerType_")
          getlocal            11
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-HR")
          getproperty         QName(PackageNamespace(""), "effects_")
          pushfalse
          getlocal0
          callpropvoid        QName(PackageNamespace(""), "damage"), 5
    	  DONT_TAKE_HIT:

  8. #23
    lolpot132's Avatar
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    Quote Originally Posted by c2k8s View Post
    Could you help me? Im trying to add your server side debuffs to a client that already has everything else, ive decompiled correctly and edited but every time i recompile and test my client my flash player closes once i pick a character and it tries to load into nexus, heres my code -
    Code:
    -snip-
    Are you changing the localcount on line 1740 to 18 from 15?

  9. The Following User Says Thank You to lolpot132 For This Useful Post:

    c2k8s (06-20-2013)

  10. #24
    c2k8s's Avatar
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    Quote Originally Posted by lolpot132 View Post
    Are you changing the localcount on line 1740 to 18 from 15?
    No, ill try that now and test it, seriously if thats all that it needed ima shoot someone.

    ---------- Post added at 09:21 AM ---------- Previous post was at 09:07 AM ----------

    Quote Originally Posted by lolpot132 View Post
    Are you changing the localcount on line 1740 to 18 from 15?
    I love you, it worked! .
    I was going to try that on the update trait as a last ditch attempt but thought it would be too ridiculous as the problem, seems i was wrong and thats all it needed, heres me handing out 6 life pots to some guy for a "private client" that was suppose to have this no debuffs ofcourse, it didn't though..

  11. #25
    gainb's Avatar
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    Is someone going to release a client with no serverside debuffs soon? I would myself but my rabcdasm doesn't quite work right

  12. #26
    Zasx's Avatar
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    Quote Originally Posted by gainb View Post
    Is someone going to release a client with no serverside debuffs soon? I would myself but my rabcdasm doesn't quite work right
    Thats was the idea, but apparently either me or my assembler does not work as intended, so I guess I'll just try some stuff tomorrow to make it work. Well, if someone is willing to help... obviously nobody...whatever.

  13. #27
    kian1991's Avatar
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    Well its to OP to release for all IMHO

  14. #28
    gainb's Avatar
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    Quote Originally Posted by kian1991 View Post
    Well its to OP to release for all IMHO
    too op to release so we'll just release the code instead, where anyone could add it manually?

  15. #29
    c2k8s's Avatar
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    Quote Originally Posted by gainb View Post
    too op to release so we'll just release the code instead, where anyone could add it manually?
    Yep, thats why you see it in public clients huh? Oh wait..

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    kian1991 (06-23-2013)

  17. #30
    Cyeclops's Avatar
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    Quote Originally Posted by gainb View Post
    too op to release so we'll just release the code instead, where anyone could add it manually?
    If thats true, why hasnt everyone done it already, and why don't all the clients have it already? so no, not anyone can add it manually
    example:
    Quote Originally Posted by Zasx View Post
    Thats was the idea, but apparently either me or my assembler does not work as intended, so I guess I'll just try some stuff tomorrow to make it work. Well, if someone is willing to help... obviously nobody...whatever.
    example 2:
    Quote Originally Posted by gainb View Post
    Is someone going to release a client with no serverside debuffs soon? I would myself but my rabcdasm doesn't quite work right
    Edit: I think you are right in some respect though, just that others are too damned lazy to to figure it out and rather wait on others to do it for them.... happy waiting

    ---------- Post added at 01:17 PM ---------- Previous post was at 01:14 PM ----------

    Quote Originally Posted by c2k8s View Post
    No, ill try that now and test it, seriously if thats all that it needed ima shoot someone.

    ---------- Post added at 09:21 AM ---------- Previous post was at 09:07 AM ----------



    I love you, it worked! .
    I was going to try that on the update trait as a last ditch attempt but thought it would be too ridiculous as the problem, seems i was wrong and thats all it needed, heres me handing out 6 life pots to some guy for a "private client" that was suppose to have this no debuffs ofcourse, it didn't though..
    glad you got it to work
    Last edited by Cyeclops; 06-22-2013 at 08:15 PM.

  18. The Following User Says Thank You to Cyeclops For This Useful Post:

    JustAnoobROTMG (06-22-2013)

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