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  1. #1
    JustAnoobROTMG's Avatar
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    14.2 Source Codes here

    Feel free to post them here.

    Must sleep
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  2. #2
    RotMGnub's Avatar
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    Damnit, i got excited and actually thought there were some sources

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  4. #3
    jakerofl's Avatar
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    Misleading title...

  5. #4
    Cyeclops's Avatar
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    * PRODUCTION *

    ~/rabcasm/client-1/_-VI/_-0VC.class.asasm

    Line: 510

    Add before "returnvalue"

    Code:
          pop
          pushtrue
    e.g.

    Code:
    L58:
          getlocal0
          callproperty        QName(PrivateNamespace("*", "_-VI:_-0VC"), "_-8x"), 0
          getlocal1
          iftrue              L63
    
          convert_b
    L63:
         ;-------- Connect to Production ---------
          pop
          pushtrue
         ;-------------------------------------------
          returnvalue
         end ; code
        end ; body
       end ; method
      end ; trait


    ---------- Post added at 05:25 PM ---------- Previous post was at 05:04 PM ----------

    * Debuffs *

    ~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

    Add

    Code:
          returnvalue
    After the "pushfalse" of each of the following.

    Confused : _-in ;Line: 1918
    Hallucinate: _-0Mt ;Line: 2215
    Blind : isBlind ;Line: 1827
    Drunk : isDrunk ;Line: 1872

    e.g.


    Code:
      trait method QName(PackageNamespace("", "#0"), "isBlind")
       method
        refid "com.company.assembleegameclient.objects:GameObject/instance/isBlind"
        returns QName(PackageNamespace("", "#0"), "Boolean")
        body
         maxstack 4
         localcount 3
         initscopedepth 5
         maxscopedepth 6
         code
          pushfalse
         ;-----------------
          returnvalue
         ;-----------------
          pushtrue
          setlocal1


    ---------- Post added at 05:46 PM ---------- Previous post was at 05:25 PM ----------

    * No Serverside Debuffs *

    ~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

    Search for "update" trait
    change the 'localcount' from 15 to 18

    Line: 2487

    Add on new line:


    Code:
          ;----No ServerSide Debuffs----
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-HR")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
          dup
          setlocal            15
          pushnull
          ifeq                TAKE_HIT
          
          pushint             0
          setlocal            16
          getlocal            15
          kill                15
          coerce_a
          setlocal            17
          jump                LOOP_END
    
    LOOP_BEGIN:
          label
          
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
                
          getlocal            17
          getlocal            16
          nextvalue
          convert_u
          
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("_-0VS"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), ProtectedNamespace("_-0VS"), PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject/instance"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), StaticProtectedNs("_-pi")])
          coerce              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "name_")
          setlocal            15
    
          getlocal            15
          pushstring          "Dead"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Quiet"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Weak"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Slowed"
          ifne                NOT_SLOWED
          getlocal0
          getproperty         QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Sprite World"
          ifne                DONT_TAKE_HIT
    NOT_SLOWED:
          
          getlocal            15
          pushstring          "Sick"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Dazed"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Stunned"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Paralyzed"
          ifeq                DONT_TAKE_HIT
    
    LOOP_END:
          hasnext2            17, 16
          iftrue              LOOP_BEGIN
          
    TAKE_HIT:
    Line: 2585
    Add on new line

    Code:
    DONT_TAKE_HIT:
    Add whatever other conditions you feel you need.... no explaining, done that plenty last time.

    ---------- Post added at 06:21 PM ---------- Previous post was at 05:46 PM ----------

    * No Ally Projectiles *

    ~/rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

    Add on new line after the first "pushscope" of the "draw" method, and again in the "drawShadow" method.

    Code:
          ;---------------------- ; NO ALLY PROJECTILE ;---------------------- 
          #set unknowVar "_-07-"   
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")  
          getproperty         QName(PackageNamespace(""), "objectId_")  
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")  
          ifeq                L500
          getlocal0       getproperty   
          QName(PackageNamespace(""), $"unknowVar" )  
          iffalse             L500  
          returnvoid
    
    L500:
          ;-------------------------------------------------------------------
    In "draw" method, the "pushscope" is Line: 3338
    In "drawShadow" method, the "pushscope" is Line: 3950
    e.g.


    Code:
          jump                L10
    
          getlocal2
          getlocal            9
          kill                2
          pushfalse
          strictequals
          inclocal            7
    L10:
          setlocal            10
    
          getlocal0
          pushscope
          ;---------------------- ; NO ALLY PROJECTILE ;---------------------- 
          #set unknowVar "_-07-"   
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")  
          getproperty         QName(PackageNamespace(""), "objectId_")  
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")  
          ifeq                L500
          getlocal0       getproperty   
          QName(PackageNamespace(""), $"unknowVar" )  
          iffalse             L500  
          returnvoid
    
    L500:
          ;-------------------------------------------------------------------
          pushbyte            0
          convert_u
          setlocal            6
    
          pushbyte            0
          convert_u
          setlocal            7
    
          getlocal            10
          iftrue              L26
    Last edited by Cyeclops; 06-19-2013 at 03:38 AM.

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  7. #5
    kian1991's Avatar
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    Thank you Cye :3 Im happy when im home and mess around with new codes :3

  8. #6
    Cyeclops's Avatar
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    Quote Originally Posted by kian1991 View Post
    Thank you Cye :3 Im happy when im home and mess around with new codes :3
    lol same here, oddly calming for me

  9. #7
    kian1991's Avatar
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    I hate when i am a work and notice that there is a new build ... :Q

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    mSteaker (06-26-2013)

  11. #8
    rghmodz's Avatar
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    Thanks, Here is numerical hp and mp.

    On line 1517 in com/company/assembleegameclient/ui/StatusBar.class.asasm make a new line

    And put this on the new line
    Code:
    pop
    pushbyte 1

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  13. #9
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by RotMGnub View Post
    Damnit, i got excited and actually thought there were some sources
    Ahem, at 2am i have better things to do than updating a client
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  14. #10
    Cyeclops's Avatar
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    * Autonexus *

    ~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

    Line: 4747

    Add on new line:

    Code:
      ;--------------------- AUTO NEXUS ---------------------
         #set nexusfunction "escape"
         #set maxhealth   "_-1BH"
         #set currenthealth    "_-03I"
              
                pop
                getlocal0
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "player_")
                ifne                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Nexus"
                ifeq                END
                getlex                QName(PackageNamespace(""), $"maxhealth")
                getlex                QName(PackageNamespace(""), $"currenthealth")
                convert_d
                divide
                pushdouble          .30
                ifgt                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "gs_")
                getproperty         QName(PackageNamespace(""), "gsc_")
                callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
            END:
                pushtrue      
      ;-------------------------------------------------------------
    .30 = 30%
    Change .30 to whatever you need your autonexus to be.

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  16. #11
    JustAnoobROTMG's Avatar
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    * Auto-Nexus *Arena-fixed*

    At the end of the Update method of Player.class.asasm just after the pushtrue, put
    Code:
         
      ;-------------------
      ; AUTO NEXUS    
      ;-------------------    
    
      
      ;trait slot QName(PackageNamespace("", "#0"), "_-03I") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end ; CURRENT
      ;trait slot QName(PackageNamespace("", "#0"), "_-1BH") type QName(PackageNamespace("", "#0"), "int") value Integer(200) end  ; MAX
      
         #set nexusfunction "escape"
         #set currenthealth    "_-03I"
         #set maxhealth   "_-1BH"
              
                pop
                getlocal0
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "player_")
                ifne                END    
                
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Nexus"
                ifeq                END         
                   
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Arena"     
                ifeq                END
                
                getlex                QName(PackageNamespace(""), $"maxhealth")
                getlex                QName(PackageNamespace(""), $"currenthealth")
                convert_d
                divide
                pushdouble          .35
                ifgt                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "gs_")
                getproperty         QName(PackageNamespace(""), "gsc_")
                callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
            END:
                pushtrue      
      ;-------------------------------------------------------------
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


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  18. #12
    gorgor's Avatar
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    my dear hellraiser guy,

    do you know what changed in the packets ? the revelant information needs to be updated

  19. #13
    JustAnoobROTMG's Avatar
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    * NEW, ONLY FOR MPGH - Lava Walls !

    With that, you cant walk on lava.

    This involve modify the isWalkable() check in Player.class, the same you should modify for No-clip.
    This method is _-cJ !

    Make sure the beginning of this method looks like this


    Code:
     trait method QName(PackageNamespace("", "#0"), "_-cJ")
       method
        refid "com.company.assembleegameclient.objects:Player/_-cJ"
        param QName(PackageNamespace("", "#0"), "Number")
        param QName(PackageNamespace("", "#0"), "Number")
        returns QName(PackageNamespace("", "#0"), "Boolean")
        body
         maxstack 6
         localcount 8
         initscopedepth 7
         maxscopedepth 8
         code
          pushfalse
          pushtrue
          setlocal            6
    
          setlocal            7
    
          getlocal0
          pushscope
    
          getlex              QName(PackageNamespace("", "#0"), "map_")
          getlocal1
          getlocal2
          callproperty        QName(PackageNamespace("", "#0"), "getSquare"), 2
          coerce              QName(PackageNamespace("com.company.assembleegameclient.map"), "Square")
          setlocal3
          
          
          ;-------------------------
          ; NOWALK ON LAVA
          ;-------------------------
          
          ;First we need to make sure the Square name contains Lava
          getlocal3
          getproperty        QName(PackageNamespace("", "#0"), "props_")        
          getproperty        QName(PackageNamespace("", "#0"), "id_")      
          pushstring          "Lava"  
          callproperty          QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             -1
          ifeq                SKIPNOWALK    
         
               
          ;Now, we must test if the Square has an object on him.
          ;If obj_ is not null, it means there is a "bridge on the lava"
          ;In this case we DONT HAVE TO FORCE NOWALK since we can cross using the bridge
          ;If its another object than "Partial Red floor" we should be blocked.
          
          getlocal3    
          getproperty        QName(PackageNamespace("", "#0"), "obj_")
          pushnull
          ifne                SKIPNOWALK        
          
          pushfalse         ; set the square NonWalkable
          returnvalue     
          
          ; trace obj, only for debug
          ;findpropstrict      QName(PackageNamespace("", "#0"), "trace")
          ;getlocal3
          ;getproperty        QName(PackageNamespace("", "#0"), "obj_")
          ;callpropvoid        QName(PackageNamespace("", "#0"), "trace"), 1                
          
          ;Let the game do NOWALK checks
          SKIPNOWALK:
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


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  21. #14
    sejend's Avatar
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    so i got the _-cj.class.asasm open
    Do i need to replace the code or just add it ?
    Im sry if it sounds newby but after searching for almost half an hour for a proper tutorial i cant really say im informed enough to manage this 'simple' task.
    Pls lead me to an helping topic if there is 1.
    Mainly here for Vindictus and Rotmg
    Source Engine ftw


     


     



  22. #15
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by sejend View Post
    so i got the _-cj.class.asasm open
    Do i need to replace the code or just add it ?
    Im sry if it sounds newby but after searching for almost half an hour for a proper tutorial i cant really say im informed enough to manage this 'simple' task.
    Pls lead me to an helping topic if there is 1.
    Where did i say cj class?
    Its player.
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


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