Because you touch yourself at night.
No, but seriously. It is because they've been hacked on.
Hey.
I've been buying keys off this place for the last few days, and have found they always get banned within 24 hours.. and that's without me using it.
If the seller says they're not resold, I'm confused as to how they can get banned so quickly as there's a high chance the owner of the key doesn't even play DayZ anymore.. but even if he did it wouldn't get banned that quickly.
I share a key with my friend from the US, so it's nothing to do with IPs. That one hasn't been banned and we've been using it for months.
Soo, why? :c
Because you touch yourself at night.
No, but seriously. It is because they've been hacked on.
TheAbortedJr (06-19-2013)
And how do they know they were "Hacked on" ;o
Come on, be serious. :c
They have been hacked on / resold and a someone with hacks hacked lol.
1. Sold keys are generally, 110% of the times, stolen using keystealers. Now, these keystealers are spread using YouTube. Imagine yourself downloading a hack from youtube, it looks legit but for some reason it just doesn't work. Instead of trying to fix it, you download a new one, and a new one... and a new one when those 2 don't work. The result? 4 different stealers just obtained the same key from the same person. These keys will now be sold by the stealers and possibly resold too. Resulting in around ~7 people who are going to use the same key.
2. This in combination with constant Darky-checking of the keys = major log spam @ BattleEye's. All from different IPs, at the same time and in combination with people hacking on the keys with shitty detected hacks = instaban.
It's simple, really.
So there's a chance the key won't get banned @ above post?
If the person didn't download multiple youtube things.
Yes, but the seller will most likely check the keys right before selling and then once it's sold 2 min later the client will then check the key himself from an IP across the globe. I am not really sure how sensitive BattleEye is but it has proven itself to be very brutal in the past so this is my only logical theory as of now.
Exrotz (06-19-2013)
Seems so indeed
"People don't change.
Circumstances do."
"Trying to find succes without working hard is like trying to harvest where you did not sow"
Bullpop
Will be my supp in LoL
You spin me right round right round
I never implied they do this "to make sure the key gets banned"... did I?
I meant, they do it to make sure they don't sell the client a banned/in-use key from the start? They don't really have a choice; a client don't wanna sit around waiting for a lot of "Can you test this key for me?" "oh, it doesn't work, ok try this one...", can they?
And by doing so, in theory, the key gets banned according to my theory, which might just be ribberish you know.
Key's just get banned cause they're been hacked on.
Not cause you check them with Darky's, cause Battleye can see anyways that you play from another IP.
"People don't change.
Circumstances do."
"Trying to find succes without working hard is like trying to harvest where you did not sow"
Bullpop
Will be my supp in LoL
You spin me right round right round
Yea? So what? You mean you don't check your keys to see if they are legit or not before selling them? I don't see the problem here, just a small missunderstanding.
---------- Post added at 09:23 AM ---------- Previous post was at 09:21 AM ----------
Darky does the same check process-request as when you login to the a server, i.e checks to see if the key is valid and if it is banned, if I am not misstaking. I am not saying BattleEye can tell the difference between a request sent from Darky or one sent by the game, but it's in theory the same thing.