Just a generalized statement. IMO this war is over, both sides did well, I still prefer the PS4 but in the end MS did the right thing. I only wish it was for the consumer and not to save their profits. Either way, I definitely think the massive middle finger ASCII pictures on the XBone FB page had some influence LOL.
Aah well fuck, i wanted the xbox to die
Let me tell you about ignorance:
The latest Xbox literally runs over two divided kernels, with a layer of abstraction between them. That is what I mean when I say multi-kernel multi-tasking.
Sony would _love_ to have you believe that they support cloud computing - but they don't. They support cloud computing like any device with a network adapter supports cloud computing - that is literally the truth. They don't provide the server-space for developers - they expect them to go out themselves establish a cloud wherever they want to put their games, and run the servers themselves. Let me tell you how incredibly impossible that is - but it isn't a lie because Sony has said that they consider a fucking match-making server cloud computing (and technically, it is.) There is no cloud computing platform or API for developers - nothing compared to what Microsoft offered at least.
The hardware means nothing and we've argued this before. Do you honeslty expect me to have my mind blown because they managed to throw next-gen ram into a gaming console? Are you shitting me? Lol... how difficult do you think it was for them to design that databus compared to the rest of the system - or even just the data bus alone?And if you're not a gamer, yet respect new technology, then stop looking at fucking consoles and look at items such as the RAM cube or cluster computing for CGI development where new technology actually exists, not just revamped technology redesigned for consoles, because the Kinect is simply a series of refracted infrared beams that outline a persons body, voice activation has existed for years, the hardware in both consoles is all deprecated in comparison to what's being released currently, the OS's are dumbed down versions of what both companies have already produced (W8 and XMB), and all in all there is nothing here that has anything to do with "new technology" when put into comparison of a PC.
Your argument is crap. Move on to something that actually improves upon technology instead of attempting to defend something that isn't even worth debating now that it has been fixed.
Telling me Xbox One has a dumbed down implementation of what already exists in terms of the operating system really tells me this entire conversation is a waste of time.
Last edited by radnomguywfq3; 06-19-2013 at 09:41 PM.
There are two types of tragedies in life. One is not getting what you want, the other is getting it.
If you wake up at a different time in a different place, could you wake up as a different person?
They were forced to listen to their customers.
Member Since: 05-21-2013
Donator Since: 03-13-2014
(Credits to @Jov)
Just realized this.
Up until the current generation, consoles were always different architectures and were completely different beasts.
The current generation (excluding wii u) is essentially a PC is a pretty box.
Considering the xbox one uses directX and is an intel PC, won't piracy be super easy?
I mean, the game itself can run natively on a computer.
I don't see how the console running an x86 architecture makes piracy any easier. How? The processor is probably still *********. What does DirectX have to do with anything in terms of piracy? Are you talking about reprogramming these games to run on the windows platform? You mean virtualization? Possibly, but nowhere in the near future.
There are two types of tragedies in life. One is not getting what you want, the other is getting it.
If you wake up at a different time in a different place, could you wake up as a different person?
What I meant to say was the reason emulation, or running pretty much anything else from another system on a PC was difficult, and still not perfect is because the instructions of the game would have to be interpreted at run time, which causes slow down and buggy emulation. Also just being able to emulate the sound hardware and such also is not easy.
But if this new generation will run natively on a wintel machine, getting it to run on a standard windows machine will be a lot easier. Perhaps only small hacks would be required into tricking the game into thinking it is running on the xbox.
---------- Post added at 10:07 PM ---------- Previous post was at 10:03 PM ----------
It already happened with the original xbox. Since the original xbox is much similar to a standard wintel machine, people have already managed to convert xbox executables to native windows executables.
[MPGH]Doc (06-19-2013)
True, I understand your point there. That makes 'emulation' faster - but it doesn't make the piracy process any 'easier.'
The Xbox games use a very similar variation of the PE Format we see on windows (very similar if not the same), which is why they were likely easily converted. However, you have to remember on the windows platform we are still missing the entire API and the BIOS of the Xbox One which has changed dramatically. Latest security advancements will have made extracting core low-level software from the Xbox One hardware incredibly difficult. We still have to go through the tedious process of downloading the BIOS from the Xbox motherboard, rooting or finding some other means to get access to the likely wide-range of libraries and APIs used by the games that will be on the Xbox platform - those would be impossible to re-implement. We'd have to extract it from the hardware of the console which, like I said, is going to be a lot more difficult than it was for Xbox 360. We are talking about 8 years of security advancements, and hardware security is always tricky. Not to mention all that shit is probably signed a thousand times over (joking) with a hardware implementation of the public key in the CPU.
That was the least of it in the last generation - this generation is going to be a lot harder. Relative to all that, it using a x86 instruction set means nothing really - otherwise as well. It just allows software to be more quickly emulated (or rather, contained since we don't need to emulate a native instruction set) Not easier though. It using DirectX is entirely irrelevant though - maybe because we already have access to the DirectX API it would be a little easier, but nothings to say the console build is similar to the PC build.
Finally, the games have been compiled for the Xbox 1 hardware. What I mean by that is there will be 8+ threads in each game each meant to run parallel. Most desktop computers are far behind that. It would probably result in poor performance anyway unless you were willing to invest a lot into a computer. These games _can_ run on a desktop platform with 4 cores, but that is when they are compiled to use 4 cores. If they are compiled to use 8 cores - and we give it a system with 4, I wouldn't be surprised to see an inefficient use of threading and thus a significant drop in performance.
Finally the OS architecture we see in the Xbox One is very unique and something a lot of us will have never encountered before.
TL;DR it being an Intel processor makes it no easier - just a lot more practical to contain and execute in a virtual environment.
Last edited by radnomguywfq3; 06-20-2013 at 12:40 AM.
There are two types of tragedies in life. One is not getting what you want, the other is getting it.
If you wake up at a different time in a different place, could you wake up as a different person?