Code:
// USSR's Address Logger v1.1 //
// Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin //
#define GameStatus 0x377EF71C
#define LTClientDLL 0x377D6FC0
#define LTBase 0x377D6FA8
#define SuperBullets 0x37458426 //Bytes : [/x0F /x94 /xC0]
#define RapidFire 0x3745EC3A //Bytes : [/x74 /x3E]
#define WeaponRange1 0x3745E159 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define WeaponRange2 0x3745E4D9 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define NoRecoil 0x3736A3A0 //Bytes : [/xD9 /x44] /x24 /x14]
#define NoReload 0x3745DED9 //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
#define UnlimitedAmmo 0x37454AB7 //Bytes : [/x74]
#define RemoteKill1 0x3745E281
#define RemoteKill2 0x3745E282
#define RemoteKill3 0x3745E601
#define RemoteKill4 0x3745E602
#define GameClientShell 0x3781773C
#define PlayerByIndex 0x3719DA60
#define LocalPlayer 0x3719E500
#define PlayerStatus 0x377F5DD8
#define ClientInfoManager 0x377D6D7C
#define PlayerManager 0x3781779C
#define BuildFont 0x3758FDC0
#define FillFont 0x37590A70
#define FontECX 0x37841058
#define GetFontHandle 0x37380980
#define Jump 0x377C3EDC
#define ActivationDistance 0x377C3D98
#define WalkVel 0x377C3E4C
#define FRunVel 0x377C3E70
#define BRunVel 0x377C3E94
#define SRunVel 0x377C3EB8
#define DuckVel 0x377C3F00
#define Tracers 0x377CBE4C
#define LTClientEXE 0x490560
#define SendtoServer 0x479f10 //CORRECT Thanks @Timboy67678
#define DrawPrimitive 0x76D4A0
#define GameD3D 0x8795D8
#define WorldToScreen 0x49C5D0
#define IntersectSegment 0x476D27
#define ClientFX 0x6AF34
Logging Complete...
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