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  1. #1
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    Endereços [30/07/13] CShell.dll and Engine.exe Dumped !


    Se tem postado.. Pode ate ter mais tem endereço que não tem postado, então juntei meu logger com o do USSR's , e dumpei a CShell.dll e Engine.exe e postei em um tópico so !
    Endereços :

    Coder.Anonymous Address Logger
    Code:
    	#=============================================#
    	#            Coder.Anonymous Logger           #
    	#                 Address CA                  #
    	#=============================================#
    		Carregando Dados...
    
    		Endereços encontrados!
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x28AA00
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5BF200
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x7FB0000
    ClientFX .code Size : 0x57E00
    ClientFX .code Offset : 0x1000
    
    
    
    	[Endereços]
    
    #define GameStatus             0x377CE190
    #define SuperBullets 	        0x37441D26   
    #define RapidFire 		        0x3744853A  
    #define WeaponRange1 	0x37447A59  
    #define WeaponRange2 	0x37447DD9 
    #define NoRecoil 		        0x37352770   
    #define NoReload 		0x374477D9   
    #define UnlimitedAmmo  	0x3743E3B7  
    #define SuperBullets		 0x37441D26
    #define EspName1		 0x37121BF9
    #define EspName2		 0x37121B6C
    #define WeaponMgr		 0x3781FAD4
    #define WeaponRange1		 0x37447A59
    #define WeaponRange2		 0x37447DD9
    #define RemoteKill 1		 0x37447B81
    #define RemoteKill 2		 0x37447B82
    #define RemoteKill 3		 0x37447F01
    #define RemoteKill 4		 0x37447F02
    #define S2S		         0x00479E80
    #define PresetEngine		 0x0061D866
    #define DipEngine			 0x0062080D
    #define DrawPrimitive		 0x0076C400
    #define PlayerManager		 0x377F60FC 
    #define PlayerStatus		 0x377D4730 
    #define PlayerByIndex		 0x371989F0 
    #define LocalPlayer		 0x37199460
    #define ClientInfoMgr		 0x377B56FC 
    #define GameClientShell	         0x377F609C  
    #define WorldToScreen(W2S)	 0x49C500 
    
    	[Outros]
    
    #define Damage		         0x37116DB3 
    #define GetConsoleInt		 0x373C1460
    #define BuildFont 		 0x375763F0
    #define FillFont 		         0x375770A0
    #define FontECX 		         0x3781F9B8
    #define GetFontHandle         	 0x37368C40
    #define LTBase 		         0x377B5928
    
    	[Endereços PTC]
    
    #define Jump			 0x377A291C
    #define BaseMoveAccel		 0x377A27FC 
    #define StartAccel		 0x377A2820 
    #define MaxAccel		        0x377A2844 
    #define AccelInc		       0x377A2868 
    #define WalkVel		 0x377A288C 
    #define FRunVel		 0x377A28B0 
    #define BRunVel		 0x377A28D4 
    #define SRunVel		 0x377A28F8 
    #define DuckVel		 0x377A2940 
    #define Gravity		 0x377A24C0 
    #define FPS			 0x377A1350 
    #define Tracers		 0x377AA8B0 
    
    
    Escaneamento Finalizado...
    USSR's Address Logger v1.1

    Code:
    // 		USSR's Address Logger v1.1			//
    //	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//
    
    #define GameStatus 	0x377CE090//Errado
    #define LTClientDLL 	0x377B5940
    #define LTBase 		0x377B5928
    #define SuperBullets 	0x37441D26   //Bytes : [/x0F /x94 /xC0]
    #define RapidFire 		0x3744853A   //Bytes : [/x74 /x3E]
    #define WeaponRange1 	0x37447A59  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define WeaponRange2 	0x37447DD9  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define NoRecoil 		0x37352770   //Bytes : [/xD9 /x44] /x24 /x14]
    #define NoReload 		0x374477D9   //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
    #define UnlimitedAmmo 	0x3743E3B7   //Bytes : [/x74]
    #define RemoteKill1 	0x37447B81
    #define RemoteKill2 	0x37447B82
    #define RemoteKill3 	0x37447F01
    #define RemoteKill4 	0x37447F02
    #define GameClientShell 	0x377F609C
    #define PlayerByIndex 	0x371989F0
    #define LocalPlayer 	0x37199460
    #define PlayerStatus 	0x377D4730
    #define ClientInfoManager 	0x377B56FC
    #define PlayerManager 	0x377F60FC
    #define BuildFont 		0x375763F0
    #define FillFont 		0x375770A0
    #define FontECX 		0x3781F9B8
    #define GetFontHandle 	0x37368C40
    
    #define Jump 		0x377A291C
    #define ActivationDistance 	0x377A27D8 //Errado
    #define WalkVel 		0x377A288C
    #define FRunVel 		0x377A28B0
    #define BRunVel 		0x377A28D4
    #define SRunVel 		0x377A28F8
    #define DuckVel 		0x377A2940
    #define Tracers 		0x377AA8B0
    
    #define LTClientEXE 	0x490520
    #define SendtoServer 	0x46A650
    #define DrawPrimitive 	0x76C400
    #define GameD3D 		0x878528
    #define WorldToScreen 	0x49C500
    #define IntersectSegment 	0x476C90
    
    #define ClientFX 		0x6AF34
    Logging Complete...

    CShell.dll Dumped :



    Engine.exe Dumped :



    Vírus Scan : |

    Aprove ?
    @BACKD00R
    @Flengo
    @Genesis
    @Mc565
    @princessBubblegum


    Créditos:
    @Coder.Anonymous
    @pDevice
    @gellin
    @ussr
    @experthacker @Matrix-X
    @luizimloko
    Others ...

    Last edited by Coder.Anonymous; 08-01-2013 at 01:50 PM.







    Claro[...]


    WFBR:


    PBBR:


    CABR:



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    -RxÐ- (08-01-2013),BrazilHacking (02-09-2014),C00PS (05-26-2014),Chhaos. (04-07-2015),Cmdtlucas (08-20-2013),diegosarria12 (07-31-2013),Fєηix (08-01-2013),fernandotdb (08-18-2013),New - Hacker (08-01-2013),pDevice (08-01-2013),TyeTin (02-06-2014)

  3. #2
    diegosarria12's Avatar
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    Bom trabalho Coder.Anonymous

  4. #3
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  6. #4
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    Que otimo trabalho, ja vou att uma base aqui, colocando esses endereços.
    Obrigado

  7. #5
    Coder.DiasII's Avatar
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    Quote Originally Posted by Coder.Anonymous View Post

    Se tem postado.. Pode ate ter mais tem endereço que não tem postado, então juntei meu logger com o do USSR's , e dumpei a CShell.dll e Engine.exe e postei em um tópico so !
    Endereços :

    Coder.Anonymous Address Logger
    Code:
    	#=============================================#
    	#            Coder.Anonymous Logger           #
    	#                 Address CA                  #
    	#=============================================#
    		Carregando Dados...
    
    		Endereços encontrados!
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x28AA00
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5BF200
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x7FB0000
    ClientFX .code Size : 0x57E00
    ClientFX .code Offset : 0x1000
    
    
    
    	[Endereços]
    
    #define GameStatus             0x377CE190
    #define SuperBullets 	        0x37441D26   
    #define RapidFire 		        0x3744853A  
    #define WeaponRange1 	0x37447A59  
    #define WeaponRange2 	0x37447DD9 
    #define NoRecoil 		        0x37352770   
    #define NoReload 		0x374477D9   
    #define UnlimitedAmmo  	0x3743E3B7  
    #define SuperBullets		 0x37441D26
    #define EspName1		 0x37121BF9
    #define EspName2		 0x37121B6C
    #define WeaponMgr		 0x3781FAD4
    #define WeaponRange1		 0x37447A59
    #define WeaponRange2		 0x37447DD9
    #define RemoteKill 1		 0x37447B81
    #define RemoteKill 2		 0x37447B82
    #define RemoteKill 3		 0x37447F01
    #define RemoteKill 4		 0x37447F02
    #define S2S		         0x00479E80
    #define PresetEngine		 0x0061D866
    #define DipEngine			 0x0062080D
    #define DrawPrimitive		 0x0076C400
    #define PlayerManager		 0x377F60FC 
    #define PlayerStatus		 0x377D4730 
    #define PlayerByIndex		 0x371989F0 
    #define LocalPlayer		 0x37199460
    #define ClientInfoMgr		 0x377B56FC 
    #define GameClientShell	         0x377F609C  
    #define WorldToScreen(W2S)	 0x49C500 
    
    	[Outros]
    
    #define Damage		         0x37116DB3 
    #define GetConsoleInt		 0x373C1460
    #define BuildFont 		 0x375763F0
    #define FillFont 		         0x375770A0
    #define FontECX 		         0x3781F9B8
    #define GetFontHandle         	 0x37368C40
    #define LTBase 		         0x377B5928
    
    	[Endereços PTC]
    
    #define Jump			 0x377A291C
    #define BaseMoveAccel		 0x377A27FC 
    #define StartAccel		 0x377A2820 
    #define MaxAccel		        0x377A2844 
    #define AccelInc		       0x377A2868 
    #define WalkVel		 0x377A288C 
    #define FRunVel		 0x377A28B0 
    #define BRunVel		 0x377A28D4 
    #define SRunVel		 0x377A28F8 
    #define DuckVel		 0x377A2940 
    #define Gravity		 0x377A24C0 
    #define FPS			 0x377A1350 
    #define Tracers		 0x377AA8B0 
    
    
    Escaneamento Finalizado...
    USSR's Address Logger v1.1

    Code:
    // 		USSR's Address Logger v1.1			//
    //	Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin	//
    
    #define GameStatus 	0x377CE090//Errado
    #define LTClientDLL 	0x377B5940
    #define LTBase 		0x377B5928
    #define SuperBullets 	0x37441D26   //Bytes : [/x0F /x94 /xC0]
    #define RapidFire 		0x3744853A   //Bytes : [/x74 /x3E]
    #define WeaponRange1 	0x37447A59  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define WeaponRange2 	0x37447DD9  //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
    #define NoRecoil 		0x37352770   //Bytes : [/xD9 /x44] /x24 /x14]
    #define NoReload 		0x374477D9   //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
    #define UnlimitedAmmo 	0x3743E3B7   //Bytes : [/x74]
    #define RemoteKill1 	0x37447B81
    #define RemoteKill2 	0x37447B82
    #define RemoteKill3 	0x37447F01
    #define RemoteKill4 	0x37447F02
    #define GameClientShell 	0x377F609C
    #define PlayerByIndex 	0x371989F0
    #define LocalPlayer 	0x37199460
    #define PlayerStatus 	0x377D4730
    #define ClientInfoManager 	0x377B56FC
    #define PlayerManager 	0x377F60FC
    #define BuildFont 		0x375763F0
    #define FillFont 		0x375770A0
    #define FontECX 		0x3781F9B8
    #define GetFontHandle 	0x37368C40
    
    #define Jump 		0x377A291C
    #define ActivationDistance 	0x377A27D8 //Errado
    #define WalkVel 		0x377A288C
    #define FRunVel 		0x377A28B0
    #define BRunVel 		0x377A28D4
    #define SRunVel 		0x377A28F8
    #define DuckVel 		0x377A2940
    #define Tracers 		0x377AA8B0
    
    #define LTClientEXE 	0x490520
    #define SendtoServer 	0x46A650
    #define DrawPrimitive 	0x76C400
    #define GameD3D 		0x878528
    #define WorldToScreen 	0x49C500
    #define IntersectSegment 	0x476C90
    
    #define ClientFX 		0x6AF34
    Logging Complete...

    CShell.dll Dumped :



    Engine.exe Dumped :



    Vírus Scan : |

    Aprove ?
    @BACKD00R
    @Flengo
    @Genesis
    @Mc565
    @princessBubblegum


    Créditos:
    @Coder.Anonymous
    @pDevice
    @gellin
    @ussr
    @experthacker
    @luizimloko
    Others ...

    https://www.mpgh.net/forum/397-combat...-unpacked.html
    para min post inutil
    alem da engine e cshell
    ser minhas ¬¬
    mesma prints
    quem te passou a pattern do dip engine n ganha creditos hm blz ...
    Last edited by Coder.DiasII; 08-01-2013 at 08:56 AM.

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    FantasyGames (08-01-2013)

  9. #6
    FantasyGames's Avatar
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    Leech Detected
    @coderDiasII fez quase tudo e não ganha créditos??

    Essa merece as zuerias de @demtrios...
    até o @demtrios leecha menos

    PRa mim foi inutil


    Member Level 1 Since 05/07/2013



    Crossfire Section 02/07/2013

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    Coder.DiasII (08-01-2013)

  11. #7
    Coder.DiasII's Avatar
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    Quote Originally Posted by FantasyGames View Post
    Leech Detected
    @coderDiasII fez quase tudo e não ganha créditos??

    Essa merece as zuerias de @demtrios...
    até o @demtrios leecha menos

    PRa mim foi inutil

    o cara copio ate print so falto o scan :@
    vo ate tira print pq quando ele entra ele vai muda a print
    Last edited by Coder.DiasII; 08-01-2013 at 10:51 AM.

  12. #8
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    Quote Originally Posted by Coder.DiasII View Post

    https://www.mpgh.net/forum/397-combat...-unpacked.html
    para min post inutil
    alem da engine e cshell
    ser minhas ¬¬
    mesma prints
    quem te passou a pattern do dip engine n ganha creditos hm blz ...
    Nunca que essa engine e sua nem essa CSHEEL -.-
    eu fiz minhas Pattern
    faz guerra por uma print meu deus
    @FantasyGames
    volta pra area de cf junto com seus leeechers la
    Last edited by Coder.Anonymous; 08-01-2013 at 11:22 AM.







    Claro[...]


    WFBR:


    PBBR:


    CABR:



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    BrazilHacking (02-09-2014)

  14. #9
    Coder.DiasII's Avatar
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    Quote Originally Posted by Coder.Anonymous View Post
    Nunca que essa engine e sua nem essa CSHEEL -.-
    eu fiz minhas Pattern
    faz guerra por uma print meu deus
    @FantasyGames
    volta pra area de cf junto com seus leeechers la
    fala de qual combat arms
    vc que a engine agora que dumpo e te mando
    agora e posto ainda

  15. #10
    Coder.Anonymous's Avatar
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    Quote Originally Posted by Coder.DiasII View Post


    fala de qual combat arms
    vc que a engine agora que dumpo e te mando
    agora e posto ainda
    OWOWOOWOW que dificuldade de dumpa uma Engine e CS Do C.AAA







    Claro[...]


    WFBR:


    PBBR:


    CABR:



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    BrazilHacking (02-09-2014)

  17. #11
    ulquiorraj's Avatar
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    Perai, o Coder.Dias teve ou não participaçao nisso ae u.u
    Falta de créditos é foda

  18. #12
    New - Hacker's Avatar
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    Quote Originally Posted by Coder.Anonymous View Post
    eu fiz minhas Pattern
    Se o @Matrix-X não tivesse feito o reverse e achado o novo endereço, você não conseguiria fazer a pattern sem endereço(avá), independente de você ter copiado a pattern ou não, ele merece os créditos por ter achado esse endereço e postado para todos

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    gibam761 (08-01-2013),Matrix-X (08-01-2013)

  20. #13
    Coder.Anonymous's Avatar
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    Quote Originally Posted by New - Hacker View Post

    Se o @Matrix-X não tivesse feito o reverse e achado o novo endereço, você não conseguiria fazer a pattern sem endereço(avá), independente de você ter copiado a pattern ou não, ele merece os créditos por ter achado esse endereço e postado para todos
    bem isso e vdd ja coloquei os créditos dele !







    Claro[...]


    WFBR:


    PBBR:


    CABR:



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    BrazilHacking (02-09-2014)

  22. #14
    -RxÐ-'s Avatar
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    Espero que agora a base hotkey do luizinloko que baixei funcione com os endereços certos, estou tentanto fazer uma dll super basicona pra uso privado apenas com unlimited ammo e rapidfire no botão do meio do mouse e com o rapidfire lento, mesmo que não seja os endereços vlw por postar

    ---------- Post added at 10:54 PM ---------- Previous post was at 09:23 PM ----------

    Quote Originally Posted by -RxÐ- View Post
    Espero que agora a base hotkey do luizinloko que baixei funcione com os endereços certos, estou tentanto fazer uma dll super basicona pra uso privado apenas com unlimited ammo e rapidfire no botão do meio do mouse e com o rapidfire lento, mesmo que não seja os endereços vlw por postar
    vlw pegou mesmo antes não pegava de jeito nenhum, só o meu rapid fire lento, vou tentar algo com sleep() pra ve se dá heauehauehau
    -------------------------------------------------
    pensava que o sleep iria dar um tempo na execução do if, mas tranca o jogo inteiro, fail ahuaheaeuh.
    Last edited by -RxÐ-; 08-01-2013 at 08:22 PM. Reason: fail

  23. #15
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    Quote Originally Posted by -RxÐ- View Post
    Espero que agora a base hotkey do luizinloko que baixei funcione com os endereços certos, estou tentanto fazer uma dll super basicona pra uso privado apenas com unlimited ammo e rapidfire no botão do meio do mouse e com o rapidfire lento, mesmo que não seja os endereços vlw por postar

    ---------- Post added at 10:54 PM ---------- Previous post was at 09:23 PM ----------



    vlw pegou mesmo antes não pegava de jeito nenhum, só o meu rapid fire lento, vou tentar algo com sleep() pra ve se dá heauehauehau
    -------------------------------------------------
    pensava que o sleep iria dar um tempo na execução do if, mas tranca o jogo inteiro, fail ahuaheaeuh.
    unlimited ammo nao está patched?

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