Se tem postado.. Pode ate ter mais tem endereço que não tem postado, então juntei meu logger com o do USSR's , e dumpei a CShell.dll e Engine.exe e postei em um tópico so !
Endereços :
Coder.Anonymous Address Logger
Code:
#=============================================#
# Coder.Anonymous Logger #
# Address CA #
#=============================================#
Carregando Dados...
Endereços encontrados!
Engine Entry Point : 0x460000
Engine .code Size : 0x28AA00
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5BF200
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x7FB0000
ClientFX .code Size : 0x57E00
ClientFX .code Offset : 0x1000
[Endereços]
#define GameStatus 0x377CE190
#define SuperBullets 0x37441D26
#define RapidFire 0x3744853A
#define WeaponRange1 0x37447A59
#define WeaponRange2 0x37447DD9
#define NoRecoil 0x37352770
#define NoReload 0x374477D9
#define UnlimitedAmmo 0x3743E3B7
#define SuperBullets 0x37441D26
#define EspName1 0x37121BF9
#define EspName2 0x37121B6C
#define WeaponMgr 0x3781FAD4
#define WeaponRange1 0x37447A59
#define WeaponRange2 0x37447DD9
#define RemoteKill 1 0x37447B81
#define RemoteKill 2 0x37447B82
#define RemoteKill 3 0x37447F01
#define RemoteKill 4 0x37447F02
#define S2S 0x00479E80
#define PresetEngine 0x0061D866
#define DipEngine 0x0062080D
#define DrawPrimitive 0x0076C400
#define PlayerManager 0x377F60FC
#define PlayerStatus 0x377D4730
#define PlayerByIndex 0x371989F0
#define LocalPlayer 0x37199460
#define ClientInfoMgr 0x377B56FC
#define GameClientShell 0x377F609C
#define WorldToScreen(W2S) 0x49C500
[Outros]
#define Damage 0x37116DB3
#define GetConsoleInt 0x373C1460
#define BuildFont 0x375763F0
#define FillFont 0x375770A0
#define FontECX 0x3781F9B8
#define GetFontHandle 0x37368C40
#define LTBase 0x377B5928
[Endereços PTC]
#define Jump 0x377A291C
#define BaseMoveAccel 0x377A27FC
#define StartAccel 0x377A2820
#define MaxAccel 0x377A2844
#define AccelInc 0x377A2868
#define WalkVel 0x377A288C
#define FRunVel 0x377A28B0
#define BRunVel 0x377A28D4
#define SRunVel 0x377A28F8
#define DuckVel 0x377A2940
#define Gravity 0x377A24C0
#define FPS 0x377A1350
#define Tracers 0x377AA8B0
Escaneamento Finalizado...
USSR's Address Logger v1.1
Code:
// USSR's Address Logger v1.1 //
// Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin //
#define GameStatus 0x377CE090//Errado
#define LTClientDLL 0x377B5940
#define LTBase 0x377B5928
#define SuperBullets 0x37441D26 //Bytes : [/x0F /x94 /xC0]
#define RapidFire 0x3744853A //Bytes : [/x74 /x3E]
#define WeaponRange1 0x37447A59 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define WeaponRange2 0x37447DD9 //Bytes : [/x8B /x80 /xD0 /x2 /x0 /x0]
#define NoRecoil 0x37352770 //Bytes : [/xD9 /x44] /x24 /x14]
#define NoReload 0x374477D9 //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0]
#define UnlimitedAmmo 0x3743E3B7 //Bytes : [/x74]
#define RemoteKill1 0x37447B81
#define RemoteKill2 0x37447B82
#define RemoteKill3 0x37447F01
#define RemoteKill4 0x37447F02
#define GameClientShell 0x377F609C
#define PlayerByIndex 0x371989F0
#define LocalPlayer 0x37199460
#define PlayerStatus 0x377D4730
#define ClientInfoManager 0x377B56FC
#define PlayerManager 0x377F60FC
#define BuildFont 0x375763F0
#define FillFont 0x375770A0
#define FontECX 0x3781F9B8
#define GetFontHandle 0x37368C40
#define Jump 0x377A291C
#define ActivationDistance 0x377A27D8 //Errado
#define WalkVel 0x377A288C
#define FRunVel 0x377A28B0
#define BRunVel 0x377A28D4
#define SRunVel 0x377A28F8
#define DuckVel 0x377A2940
#define Tracers 0x377AA8B0
#define LTClientEXE 0x490520
#define SendtoServer 0x46A650
#define DrawPrimitive 0x76C400
#define GameD3D 0x878528
#define WorldToScreen 0x49C500
#define IntersectSegment 0x476C90
#define ClientFX 0x6AF34
Logging Complete...
CShell.dll Dumped :
Engine.exe Dumped :
Vírus Scan : x¹ |
x²
Aprove ?
@
BACKD00R
@
Flengo
@
Genesis
@
Mc565
@
princessBubblegum
Créditos:
@
Coder.Anonymous
@
pDevice
@
gellin
@
ussr
@
experthacker
@
luizimloko
Others ...