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  1. #1
    Mundu's Avatar
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    I want to know how an aimbot works.

    I am trying to make an aimbot but I am failing. I wanna make an aimbot at the quality of A-Hack (If you didn't know it's fucking crazy good)
    Can someone tell me some tips on how to make one?

  2. #2
    Frost1120's Avatar
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    If you want to make one like A-Hack, did it occur to you that looking at the code of A-Hack might help?

  3. #3
    Mundu's Avatar
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    Yes I did, did I say I didn't?

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    Frost1120's Avatar
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    I'd have thought it'd be enough of a base for you to make a half-decent aimbot.

  5. #5
    LordOfGears2's Avatar
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    How most Gmod aimbots work:
    1. Get all players
    2. See is players are visible
    3. Get head (or another bone) position of player
    4. Set your eye angles to that player's head

    Some use OBBCenter, heads are easier to start with imo though

  6. #6
    snixzz8's Avatar
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    lol a-hack's aimbot "crazy good"
    hahahahah

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    D3M0L1T10N (08-18-2013)

  8. #7
    D3M0L1T10N's Avatar
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    Quote Originally Posted by snixzz8 View Post
    lol a-hack's aimbot "crazy good"
    hahahahah
    ^this +rep
    8:53 PM - Xenomorphic 1 hr 7 min cooldown: So is MPGH only exist so people can c+p from ************* and troll the gmod section?

    [IMG]https://i739.photobucke*****m/albums/xx38/jorroa5990/flatexch2_zpsec96a7e2.gif[/IMG]

  9. #8
    jjhend's Avatar
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    This explains it quite well.

    How to make a basic aimbot. - GMod Wiki

  10. #9
    Mundu's Avatar
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    Well, it works for me it's not the best but that comment was mostly just a first impression on people. I've seen your work aswell Tyler.

    ---------- Post added at 06:44 PM ---------- Previous post was at 06:43 PM ----------

    I got something going but I cant figure out how to set the angle to the head keep the aim on the head.

  11. #10
    TheyCallMeDaz's Avatar
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    Quote Originally Posted by Mundu View Post
    Well, it works for me it's not the best but that comment was mostly just a first impression on people. I've seen your work aswell Tyler.

    ---------- Post added at 06:44 PM ---------- Previous post was at 06:43 PM ----------

    I got something going but I cant figure out how to set the angle to the head keep the aim on the head.
    Use createmove and constantly set your angle to their head, done.

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    LordOfGears2 (08-18-2013)

  13. #11
    Mundu's Avatar
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    Quote Originally Posted by TheyCallMeDaz View Post
    Use createmove and constantly set your angle to their head, done.
    Thank you master coder, Daz. ;P

  14. #12
    Woogenburg's Avatar
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    Here Man I Don't Really Leak Alot Of MY Cheats But I Will Give You A Basic AImbot Code I Coded YesterdaY In My SPare Time

    function aimbot() -- Starting the function
    local ply = LocalPlayer() -- Getting ourselves
    local trace = util.GetPlayerTrace( ply ) -- Player Trace part. 1
    local traceRes = util.TraceLine( trace ) -- Player Trace part. 2
    if traceRes.HitNonWorld then -- If the aimbot aims at something that isn't the map..
    local target = traceRes.Entity -- It's obviously an entity.
    if target:IsPlayer() then -- But it must be a player.
    local targethead = target:LookupBone("ValveBiped.Bip01_Head1") -- In this aimbot we only aim for the head.
    local targetheadpos,targetheadang = target:GetBonePosition(targethead) -- Get the position/angle of the head.
    ply:SetEyeAngles((targetheadpos - ply:GetShootPos()):Angle()) -- And finally, we snap our aim to the head of the target.
    end
    end
    end
    hook.Add("Think","aimbot",aimbot) -- The hook will spam "aimbot" until it finds a target..

  15. #13
    Mundu's Avatar
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    Quote Originally Posted by Woogenburg View Post
    Here Man I Don't Really Leak Alot Of MY Cheats But I Will Give You A Basic AImbot Code I Coded YesterdaY In My SPare Time

    function aimbot() -- Starting the function
    local ply = LocalPlayer() -- Getting ourselves
    local trace = util.GetPlayerTrace( ply ) -- Player Trace part. 1
    local traceRes = util.TraceLine( trace ) -- Player Trace part. 2
    if traceRes.HitNonWorld then -- If the aimbot aims at something that isn't the map..
    local target = traceRes.Entity -- It's obviously an entity.
    if target:IsPlayer() then -- But it must be a player.
    local targethead = target:LookupBone("ValveBiped.Bip01_Head1") -- In this aimbot we only aim for the head.
    local targetheadpos,targetheadang = target:GetBonePosition(targethead) -- Get the position/angle of the head.
    ply:SetEyeAngles((targetheadpos - ply:GetShootPos()):Angle()) -- And finally, we snap our aim to the head of the target.
    end
    end
    end
    hook.Add("Think","aimbot",aimbot) -- The hook will spam "aimbot" until it finds a target..
    I already finished making the aimbot, stop the trolling m8

  16. #14
    Woogenburg's Avatar
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    Quote Originally Posted by Mundu View Post
    I already finished making the aimbot, stop the trolling m8
    HaHa Nice Job Dude Can't Wait To See Your Upcoming Gmod Codes In The Future.

  17. #15
    D3M0L1T10N's Avatar
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    Quote Originally Posted by Woogenburg View Post
    HaHa Nice Job Dude Can't Wait To See Your Upcoming Gmod Codes In The Future.
    your doing it wrong still
    8:53 PM - Xenomorphic 1 hr 7 min cooldown: So is MPGH only exist so people can c+p from ************* and troll the gmod section?

    [IMG]https://i739.photobucke*****m/albums/xx38/jorroa5990/flatexch2_zpsec96a7e2.gif[/IMG]

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