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  1. #16
    Cyeclops's Avatar
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    Quote Originally Posted by Trollaux View Post


    Do you know where the new production code goes for 16.1.0?
    16.1 Production

    Using 'grep' to find string "production" gave me results:

    client-1/_-0ot/_-1WF.class.asasm
    client-1/_-Hw/_-0vm.class.asasm

    By searching an old 14.0 client-1 folder and looking in the new 16.1 I find this:

    Added code Highlighted RED, and similarities Highlighted BLUE
     
    L57:
    getlocal0
    callproperty QName(PrivateNamespace("*", "_-nB:_-19-"), "_-GU"), 0
    getlocal1
    dup
    iftrue L65

    pop
    getlocal0
    convert_b
    L65:
    iffalse L67

    convert_b
    L67:
    pop
    pushtrue

    returnvalue
    end ; code
    end ; body
    end ; method
    end ; trait
    trait method QName(PrivateNamespace("*", "_-nB:_-19-"), "_-by")
    method
    refid "_-nB:_-19-/instance/_-nB:_-19-/_-by"
    returns QName(PackageNamespace("", "#0"), "Boolean")
    body
    maxstack 4
    localcount 1
    initscopedepth 4
    maxscopedepth 5
    code
    getlocal0
    pushscope

    getlex QName(PackageNamespace("flash.system"), "Capabilities")
    jump L10

    bitor
    lshift
    equals
    equals
    pushfalse
    add_i
    L10:
    getproperty QName(PackageNamespace("", "#0"), "playerType")
    getlex QName(PrivateNamespace("*", "_-nB:_-19-"), "_-1IQ")
    equals
    returnvalue



    For 16.1, same thing, Added code Highlighted RED, Similarities Higlighted BLUE
     
    getlocal0
    callproperty QName(PrivateNamespace("*", "_-Hw:_-0vm"), "_-13M"), 0
    getlocal2
    iffalse L45

    convert_b
    getlocal2
    iffalse L46

    jump L46

    L41:
    getlocal0
    callproperty QName(PrivateNamespace("*", "_-Hw:_-0vm"), "_-0qr"), 0
    getlocal2
    iffalse L46

    L45:
    convert_b
    L46:
    pop
    pushtrue

    returnvalue
    end ; code
    end ; body
    end ; method
    end ; trait
    trait method QName(PrivateNamespace("*", "_-Hw:_-0vm"), "_-09b")
    method
    refid "_-Hw:_-0vm/instance/_-Hw:_-0vm/_-09b"
    returns QName(PackageNamespace("", "#0"), "Boolean")
    body
    maxstack 4
    localcount 1
    initscopedepth 4
    maxscopedepth 5
    code
    getlocal0
    pushscope

    getlex QName(PackageNamespace("flash.system"), "Capabilities")
    jump L10

    equals
    multiply
    convert_u
    add
    divide
    pushundefined
    L10:
    getproperty QName(PackageNamespace("", "#0"), "playerType")
    getlex QName(PrivateNamespace("*", "_-Hw:_-0vm"), "_-dO")
    equals
    returnvalue


    *16.1 PRODUCTION*

    ~/Desktop/rabcasm/client-1/_-Hw/_-0vm.class.asasm

    Line: 490

    On new line add:

    Code:
          pop
          pushtrue

  2. #17
    Trollaux's Avatar
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    Quote Originally Posted by Cyeclops View Post
    16.1 Production

    Using 'grep' to find string "production" gave me results:

    client-1/_-0ot/_-1WF.class.asasm
    client-1/_-Hw/_-0vm.class.asasm

    By searching an old 14.0 client-1 folder and looking in the new 16.1 I find this:

    Added code Highlighted RED, and similarities Highlighted BLUE
     
    L57:
    getlocal0
    callproperty QName(PrivateNamespace("*", "_-nB:_-19-"), "_-GU"), 0
    getlocal1
    dup
    iftrue L65

    pop
    getlocal0
    convert_b
    L65:
    iffalse L67

    convert_b
    L67:
    pop
    pushtrue

    returnvalue
    end ; code
    end ; body
    end ; method
    end ; trait
    trait method QName(PrivateNamespace("*", "_-nB:_-19-"), "_-by")
    method
    refid "_-nB:_-19-/instance/_-nB:_-19-/_-by"
    returns QName(PackageNamespace("", "#0"), "Boolean")
    body
    maxstack 4
    localcount 1
    initscopedepth 4
    maxscopedepth 5
    code
    getlocal0
    pushscope

    getlex QName(PackageNamespace("flash.system"), "Capabilities")
    jump L10

    bitor
    lshift
    equals
    equals
    pushfalse
    add_i
    L10:
    getproperty QName(PackageNamespace("", "#0"), "playerType")
    getlex QName(PrivateNamespace("*", "_-nB:_-19-"), "_-1IQ")
    equals
    returnvalue



    For 16.1, same thing, Added code Highlighted RED, Similarities Higlighted BLUE
     
    getlocal0
    callproperty QName(PrivateNamespace("*", "_-Hw:_-0vm"), "_-13M"), 0
    getlocal2
    iffalse L45

    convert_b
    getlocal2
    iffalse L46

    jump L46

    L41:
    getlocal0
    callproperty QName(PrivateNamespace("*", "_-Hw:_-0vm"), "_-0qr"), 0
    getlocal2
    iffalse L46

    L45:
    convert_b
    L46:
    pop
    pushtrue

    returnvalue
    end ; code
    end ; body
    end ; method
    end ; trait
    trait method QName(PrivateNamespace("*", "_-Hw:_-0vm"), "_-09b")
    method
    refid "_-Hw:_-0vm/instance/_-Hw:_-0vm/_-09b"
    returns QName(PackageNamespace("", "#0"), "Boolean")
    body
    maxstack 4
    localcount 1
    initscopedepth 4
    maxscopedepth 5
    code
    getlocal0
    pushscope

    getlex QName(PackageNamespace("flash.system"), "Capabilities")
    jump L10

    equals
    multiply
    convert_u
    add
    divide
    pushundefined
    L10:
    getproperty QName(PackageNamespace("", "#0"), "playerType")
    getlex QName(PrivateNamespace("*", "_-Hw:_-0vm"), "_-dO")
    equals
    returnvalue


    *16.1 PRODUCTION*

    ~/Desktop/rabcasm/client-1/_-Hw/_-0vm.class.asasm

    Line: 490

    On new line add:

    Code:
          pop
          pushtrue
    I love you like a love song baby.
    d e a d b o y s
    Quote Originally Posted by Dave84311 View Post
    What do you call a troll with shitty jokes?
    Trollaux
    Quote Originally Posted by Kyeran View Post
    Foot job with lots of oil.
    Quote Originally Posted by Kyeran View Post
    If she's 12, I'm 12.

  3. #18
    c2k8s's Avatar
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    Quote Originally Posted by Cyeclops View Post
    Did you update the names also? The ss debuffs work fine as always



    16.1 is out so back to square one anyway lol

    If you figure it out, keep the client even when it outdates, and maybe even the client-1 folder (you dont need to do this with every client, just 1 for reference), write a note of what you did and where, when a new update comes out, decompile and open, then also open the saved client-1 folder or file(s), find similarities, try your code, save - compile - test .... if your swf wont compile, there is most likely an error in your code. Astrogrep might be a good friend also to find those strings.

    14-0-source-codes-started
    There we go, got it on the first try, Found the first updated name in the projectiles.class and the other 2 in player.class, replace the new names in the old 14.0 code, new update moved the correct line slightly, but putting it anywhere after local 6/7 and before the hit works.
    Thanks man, do you happen to have the new name or where to find it for FSv2/3?

    I NOW have my old skype account back after it was hacked - chris2k7sears
    My Vouches!
    Quote Originally Posted by pattyswerve View Post
    +1 VOUCH. Fast and friendly service. Looking forward to future deals
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    c2k8s was fast and quick. Definite Vouch! 10/10 would trade again!
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    c2k8s isn't fake. We did a good deal together. I vouch for him.
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    +1 vouch ! went first and got items right after . Thanks !
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    Vouche! This guy is rly nice he went first all right Thanks man
    Quote Originally Posted by pattyswerve
    +1 Vouch Friendly guy! I went first and he kept his bargain. Looking forward to future deal!

    More on my profile page and more trades with people that don't vouch .

  4. #19
    kiwigod's Avatar
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    just startng to learn this shit

    im new but can u post how to put autoaim in client

  5. #20
    Trollaux's Avatar
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    Quote Originally Posted by kiwigod View Post
    im new but can u post how to put autoaim in client
    Look what he did to find the updated production line, do that but with autoaim.
    d e a d b o y s
    Quote Originally Posted by Dave84311 View Post
    What do you call a troll with shitty jokes?
    Trollaux
    Quote Originally Posted by Kyeran View Post
    Foot job with lots of oil.
    Quote Originally Posted by Kyeran View Post
    If she's 12, I'm 12.

  6. #21
    bb1234bb's Avatar
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    Production:

    File: _-UN/_-Nv.class.asasm

    Code:
    464 L40:
    465       pop
    466       pushtrue
    467       returnvalue
    468      end ; code
    469     end ; body
    470    end ; method
    471   end ; trait

  7. #22
    Cyeclops's Avatar
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    Quote Originally Posted by kiwigod View Post
    im new but can u post how to put autoaim in client
    Hello fellow Kiwi yes my flag has Australia, but I was born and raised in New Zealand, Dirty South for me, Otaaaaaaaaago.

    But back to the real stuff, I dont use Autoaim at all but did update it a while back in 14.0, I'm assuming the code still works if updated.........? can anyone verify?
    You might want to start a little more simple than Autoaim though, but if you are sure you want to delve right in there?

    You will need to update these codes first, These are the ones I updated in 14.0, maybe search back through threads to find a 14.0 hacked client, decompile it and save the client-1 folder, rename and/or move the folder, and then decompile a current build .swf and start updating.

    #set fullfunctionname "com.company.assembleegameclient.objects:Playe r/aim_"
    #set functionname "aim_"
    #set mouseClass "com.company.assembleegameclient.game:_-qj#0"
    #set mouseClicked "_-1EC"
    #set playerNamespace "_-14n"
    #set characterNamespace "_-0wz"
    #set gameobjectNamespace "_-1OQ"
    #set basicobjectNamespace "_-cQ"
    #set projectileNamespace "get "
    #set Aimbot_charMaxHealth "_-BE"
    #set ObjLibDictionary "_-iF"
    #set gameobjVector "_-1Se"
    #set ObjPropertiesDictionary "_-cf"
    #set FunctionIsInvincible "_-0gA"
    #set FunctionsIsStasis "_-sO"
    #set FunctionsIsInvulnerable "_-rs"

    And add it to this (where it says NAMES TO UPDATE) , hoping this is the right old aimbot still being used...? if not I apologise.

    Autoaim
    search in Player.class.asasm

    file2mod="com/company/assembleegameclient/objects/Player.class.asasm"
    line="8405">
    14.0.0_jNoobAutoAim.txt
    Code:
    ;----------------------------------
    ;AIMBOT
    ;----------------------------------
    ; NAMES TO UPDATE
    ;
    	#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
    	#set functionname "aim_"                                       ; the function name
    	#set mouseClass "com.company.assembleegameclient.game:_-qj#0" ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    	#set mouseClicked "_-1EC"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
    	#set playerNamespace "_-14n"                                    ; Namespace of the Player class
    	#set characterNamespace "_-0wz"                                ; Namespace of the Character class
    	#set gameobjectNamespace "_-1OQ"                                ; Namespace of the GameObject class
    	#set basicobjectNamespace "_-cQ"                               ; Namespace of the BasicObject class
    	#set projectileNamespace "get "                                ; Namespace of the Projectile class
    	#set Aimbot_charMaxHealth "_-BE"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
        #set ObjLibDictionary "_-iF"                                   ; Found in ObjectLibraray class, this is the slot 7  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
    	#set gameobjVector "_-1Se"                                     ;If wrong replace for _-NC Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
        #set ObjPropertiesDictionary "_-cf"                            ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
        #set FunctionIsInvincible "_-0gA" 								;_-1S7 is 13.3 value
        #set FunctionsIsStasis "_-sO"									; _-0Io is 13.3 value
        #set FunctionsIsInvulnerable "_-rs"								;_-k7 is 13.3 value
    
    trait method QName(PackageNamespace(""), $"functionname" );
       method
        refid $"fullfunctionname"
        param QName(PackageNamespace(""), "Number")
        returns QName(PackageNamespace(""), "void")
        body
        maxstack 16
         localcount 16
         initscopedepth 16
         maxscopedepth 18
         code
          getlocal0
          pushscope
          
          getlocal1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "data_")
          getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          add
          setlocal            7
          
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "mui_")
          getproperty         QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
          iftrue              SHOOT
          
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          setlocal            4
      
          pushbyte            255
          setlocal            8
          
          pushbyte            0
          setlocal            9
          
    	  pushnull
          coerce_a
          setlocal            11
    
          pushbyte            0
          setlocal            12
    	  
          pushbyte            0
          setlocal            13
    	  
          pushbyte            0
          setlocal            5
          
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "goDict_")
          coerce_a
          setlocal            6
    
          jump                NEXTOBJ
    
    L34:
          label
          getlocal            6
          getlocal            5
          nextvalue
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          dup
    	  setlocal            4
    	  
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
          istypelate
          iffalse             NEXTOBJ
    	   
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE 
          iftrue              NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsStasis"), 0  ;Check if target is in STASIS
          iftrue              NEXTOBJ
    	  
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          dup
          multiply
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          dup
          multiply
          add
          callproperty        QName(PackageNamespace(""), "sqrt"), 1
          dup
          setlocal            9
    
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
          getproperty         QName(PackageNamespace(""), $"ObjLibDictionary")
          getlex              QName(PackageNamespace(""), $"gameobjVector")
          pushbyte            0 
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          convert_i
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          getproperty         QName(PackageNamespace(""), $"ObjPropertiesDictionary")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")]) 
          dup
          setlocal            11
          
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply   
          pushbyte            1
          add	  
          ifgt                NEXTOBJ
          
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")      
          getproperty         QName(PackageNamespace(""), "id_")
          setlocal            15
          
          getlocal            15
          pushstring          "Steel Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Rock Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Paper Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Oryx Suit of Armor"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Sprite Child"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Shield"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Key"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Flooder"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Pentaract Eye"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Beach Spectre"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Mysterious Crystal"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Crystal Prisoner Steed"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Crystal Prisoner Clone"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Stheno Swarm"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Stheno Pet"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Top Vertical Trap"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "45-225 Diagonal Trap"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "135-315 Diagonal Trap"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "Left Horizontal Trap"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Anti-Spectator"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Black Moon"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Black Planet"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Chase Element"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Guardian Element"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Ring Element"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "White Moon"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "White Planet"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Limon Element"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Active Sarcophagus"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Beam Priestess"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Beam Priest"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Horrid Reaper"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Body Segment Tail"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Ghost Lanturn Off"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Ghost Lanturn On"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Limon Element 1"
          ifeq                NEXTOBJ
    	  	  
    	  getlocal            15
          pushstring          "Limon Element 2"
          ifeq                NEXTOBJ
    	  	  
    	  getlocal            15
          pushstring          "Limon Element 3"
          ifeq                NEXTOBJ
    	  	  
    	  getlocal            15
          pushstring          "Limon Element 4"
          ifeq                NEXTOBJ
           
          getlocal            4
          getproperty         QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
          dup
          setlocal            13
    
          getlocal            12
          ifeq                L103
    
          getlocal            13
          getlocal            12
          iflt                NEXTOBJ
    
          jump                L107
    
    L103:
          getlocal            9
          getlocal            8
          iflt                L107
    
          jump                NEXTOBJ
    
    L107:
          getlocal            13
          setlocal            12
    
          getlocal            9
          setlocal            8
    
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7
    
          jump                NEXTOBJ
    
    NEXTOBJ:
          hasnext2            6, 5
          iftrue              L34
    
          kill                6
          kill                5
          getlocal            12
          pushbyte            0
          ifeq                END
    
    SHOOT:
          getlocal0
          getlocal            7
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
    
    END:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
    ;-----------------------------------------------------------------------------------------------------------------------

    file2mod="com/company/assembleegameclient/objects/Player.class.asasm"
    line="8416">
    autoAim_2.txt
    Code:
    getlocal0
    getlocal1
    callpropvoid QName(PackageNamespace(""), "aim_"), 1
    returnvoid

    file2mod="com/company/assembleegameclient/game/_-qj.class.asasm"
    line="864">
    14.0.0_autoaim_offShootFix.txt
    Code:
    ; Insert this in com/company/assembleegameclient/game/(the class that holds the hotkeys info) onMouseDown function just after getlocal0, pushscope.
    
    ;--------------------------------------------------------------------------------------------------
    ;Names to update on updates
    ;--------------------------------------------------------------------------------------------------
    #set hotkeyClass        "com.company.assembleegameclient.game:_-qj#0" ;class found in com/company/assembleegameclient/map/
    #set mouseDown          "_-1EC"  ;found in hotkeyClass
    
    ;--------------------------------------------------------------------------------------------------
    ;Code
    ;--------------------------------------------------------------------------------------------------
    getlocal0
    pushtrue
    initproperty QName(PrivateNamespace("*", $"hotkeyClass"), $"mouseDown")

    file2mod="com/company/assembleegameclient/game/_-qj.class.asasm"
    line="2165">
    14.0.0_jNoobAutoAim_notif.txt
    Code:
    ; _-names
    #set privNs "com.company.assembleegameclient.game:_-qj#0"
    #set notif "_-0z2" ; search Player class for "level up!". Is the name of the function that acts on that string.
    #set mouseUp "_-1ZH" ; mouseup maybe? right after mousedown trait slot
    
    ; code
            getlocal0
            getproperty     QName(PackageNamespace(""), "gs_")
            getproperty     QName(PackageNamespace(""), "map")
            getproperty     QName(PackageNamespace(""), "player_")
    
            getlocal0
            getproperty     QName(PrivateNamespace("*", $"privNs"), $"mouseUp")
            iffalse         AA_OFF
    
            pushstring      "Auto-Aim: On"
            jump            AA_CONT
    
    AA_OFF:
            pushstring      "Auto-Aim: Off"
    
    AA_CONT:
            callpropvoid    QName(PackageNamespace(""), $"notif"), 1
    If you are just starting........... you have a bit of work ahead of you .......... Good Luck

  8. #23
    Cyeclops's Avatar
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    Quote Originally Posted by c2k8s View Post
    There we go, got it on the first try, Found the first updated name in the projectiles.class and the other 2 in player.class, replace the new names in the old 14.0 code, new update moved the correct line slightly, but putting it anywhere after local 6/7 and before the hit works.
    Thanks man, do you happen to have the new name or where to find it for FSv2/3?
    My best advice if you have no clue (like me) would be to look through a Mod Selector for files, codes to update etc. a bit of a tedious one, but same as above with autoaim:

    Also ModSelector 14.0 codes, and again not sure if these are the ones still used, just the ones I had saved...

    Fullscreen v2

    <!-- Don't scale screen with window size adjustment [EXACT_FIT]-->
    <code file2mod="WebMain.class.asasm"
    line="209">
    fsv2_1.txt
    Code:
    pop
    getlex QName(PackageNamespace("flash.display"), "StageScaleMode")
    getproperty QName(PackageNamespace(""), "NO_SCALE")
    <code file2mod="com/company/assembleegameclient/engine3d/Face3D.class.asasm"
    line="945">
    fsv2_2.txt
    Code:
    pop
    pushfalse
    <!-- Increase view distance (part 2) -->
    <code file2mod="com/company/assembleegameclient/map/_-07l.class.asasm"
    line="1252">
    fsv2_3.txt
    Code:
    pop
    pushbyte 16
    <!-- Remove black gradient by side bar -->
    <code file2mod="com/company/util/_-0-.class.asasm"
    line="277">
    fsv2_4.txt
    Code:
    pushnull
    returnvalue
    <!-- Remove ugly blue screen -->
    <code file2mod="_-1-S/NexusBackground.class.asasm"
    line="166">
    fsv2_5.txt
    Code:
    returnvoid
    <!-- Minimap teleport menu fix (part 1) -->
    <code file2mod="_-1R2/Menu.class.asasm"
    line="825">
    fsv2_6.txt
    Code:
    returnvoid
    <!-- Minimap teleport menu fix (part 2) -->
    <code file2mod="_-0cS/_-oT.class.asasm"
    line="906">
    fsv2_7.txt
    Code:
    returnvoid
    <!-- Repositioning of side bar -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3351">
    14.0.0_fsv2_8.txt
    Code:
    getlocal0
    getproperty         QName(PackageNamespace(""), "hudView")
    pushshort			200
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			2
    convert_d
    divide
    add
    setproperty         QName(PackageNamespace(""), "x")
    <!-- Repositioning of textbox -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3351">
    14.0.0_fsv2_12.txt
    Code:
    getlocal0
    getproperty         QName(PackageNamespace(""), "_-1dp")
    dup
    pushshort			400
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte			2
    convert_d
    divide
    pushshort			0
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of rank -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3616">
    fsv2_9.txt
    Code:
    dup
    dup
    pushshort			408
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    pushshort			304
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte			2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of guild -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3622">
    fsv2_10.txt
    Code:
    dup
    dup
    pushshort			  464
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			  2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    pushshort			  306
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte			  2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of gold fame -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3589">
    fsv2_11.txt
    Code:
    dup
    dup
    pushshort			194
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			2
    convert_d
    divide
    add
    setproperty         QName(PackageNamespace(""), "x")
    pushshort			300
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte			2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    Yes I'm a cheating copy pasting whore, I also got shit for copying and tracing pictures when I was young, but without these fundamentals I wouldn't be able to draw half the cool shit I can today ... so fuck em!

  9. #24
    c2k8s's Avatar
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    Quote Originally Posted by Cyeclops View Post
    My best advice if you have no clue (like me) would be to look through a Mod Selector for files, codes to update etc. a bit of a tedious one, but same as above with autoaim:

    Also ModSelector 14.0 codes, and again not sure if these are the ones still used, just the ones I had saved...

    Fullscreen v2

    <!-- Don't scale screen with window size adjustment [EXACT_FIT]-->
    <code file2mod="WebMain.class.asasm"
    line="209">
    fsv2_1.txt
    Code:
    pop
    getlex QName(PackageNamespace("flash.display"), "StageScaleMode")
    getproperty QName(PackageNamespace(""), "NO_SCALE")
    <code file2mod="com/company/assembleegameclient/engine3d/Face3D.class.asasm"
    line="945">
    fsv2_2.txt
    Code:
    pop
    pushfalse
    <!-- Increase view distance (part 2) -->
    <code file2mod="com/company/assembleegameclient/map/_-07l.class.asasm"
    line="1252">
    fsv2_3.txt
    Code:
    pop
    pushbyte 16
    <!-- Remove black gradient by side bar -->
    <code file2mod="com/company/util/_-0-.class.asasm"
    line="277">
    fsv2_4.txt
    Code:
    pushnull
    returnvalue
    <!-- Remove ugly blue screen -->
    <code file2mod="_-1-S/NexusBackground.class.asasm"
    line="166">
    fsv2_5.txt
    Code:
    returnvoid
    <!-- Minimap teleport menu fix (part 1) -->
    <code file2mod="_-1R2/Menu.class.asasm"
    line="825">
    fsv2_6.txt
    Code:
    returnvoid
    <!-- Minimap teleport menu fix (part 2) -->
    <code file2mod="_-0cS/_-oT.class.asasm"
    line="906">
    fsv2_7.txt
    Code:
    returnvoid
    <!-- Repositioning of side bar -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3351">
    14.0.0_fsv2_8.txt
    Code:
    getlocal0
    getproperty         QName(PackageNamespace(""), "hudView")
    pushshort			200
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			2
    convert_d
    divide
    add
    setproperty         QName(PackageNamespace(""), "x")
    <!-- Repositioning of textbox -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3351">
    14.0.0_fsv2_12.txt
    Code:
    getlocal0
    getproperty         QName(PackageNamespace(""), "_-1dp")
    dup
    pushshort			400
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte			2
    convert_d
    divide
    pushshort			0
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of rank -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3616">
    fsv2_9.txt
    Code:
    dup
    dup
    pushshort			408
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    pushshort			304
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte			2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of guild -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3622">
    fsv2_10.txt
    Code:
    dup
    dup
    pushshort			  464
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			  2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    pushshort			  306
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte			  2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of gold fame -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3589">
    fsv2_11.txt
    Code:
    dup
    dup
    pushshort			194
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte			2
    convert_d
    divide
    add
    setproperty         QName(PackageNamespace(""), "x")
    pushshort			300
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte			2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    Yes I'm a cheating copy pasting whore, I also got shit for copying and tracing pictures when I was young, but without these fundamentals I wouldn't be able to draw half the cool shit I can today ... so fuck em!
    Thanks again man, I tried this, but it seems the names of some of the files have changed, I guess thats why there is no FS v2 in clients yet and the only one that is, is broken. I would update the names, but I would have no idea where to start .

    I NOW have my old skype account back after it was hacked - chris2k7sears
    My Vouches!
    Quote Originally Posted by pattyswerve View Post
    +1 VOUCH. Fast and friendly service. Looking forward to future deals
    Quote Originally Posted by Aceofspades12345 View Post
    c2k8s was fast and quick. Definite Vouch! 10/10 would trade again!
    Quote Originally Posted by Novus7 View Post
    c2k8s isn't fake. We did a good deal together. I vouch for him.
    Quote Originally Posted by SuperSean
    +1 vouch ! went first and got items right after . Thanks !
    Quote Originally Posted by kian1991
    Vouche! This guy is rly nice he went first all right Thanks man
    Quote Originally Posted by pattyswerve
    +1 Vouch Friendly guy! I went first and he kept his bargain. Looking forward to future deal!

    More on my profile page and more trades with people that don't vouch .

  10. #25
    Cyeclops's Avatar
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    Quote Originally Posted by c2k8s View Post
    Thanks again man, I tried this, but it seems the names of some of the files have changed, I guess thats why there is no FS v2 in clients yet and the only one that is, is broken. I would update the names, but I would have no idea where to start .
    Having a look now, I will let you know what I find

  11. #26
    Cyeclops's Avatar
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    Quote Originally Posted by c2k8s View Post
    Thanks again man, I tried this, but it seems the names of some of the files have changed, I guess thats why there is no FS v2 in clients yet and the only one that is, is broken. I would update the names, but I would have no idea where to start .
    Ok, I got it for the most part except for the black around the outside??? any help plz



    No Scale

    ~/rabcasm/client-1/WebMain.class.asasm
    Line: 244

    I found replacing "EXACT_FIT" with "NO_SCALE" seems to work, old method shuts down my flash projector, won't open at all? I don't think this is where I'm going wrong, but then maybe it is, remove black screen???

    ~/rabcasm/client-1/com/company/assembleegameclient/engine3d/Face3D.class.asasm
    Line: 952
    On new line:

    Code:
          pop
          pushfalse
    Similarity I found:

    getlocal2
    getproperty QName(PackageNamespace("", "#0"), "_-4D")
    getproperty QName(PackageNamespace("", "#0"), "right")
    pushbyte 10
    add
    convert_d
    setlocal 5

    getlocal2
    getproperty QName(PackageNamespace("", "#0"), "_-4D")
    getproperty QName(PackageNamespace("", "#0"), "bottom")
    pushbyte 10
    add
    convert_d
    setlocal 6

    pushtrue
    ;------------
    pop
    pushfalse
    ;------------
    setlocal 7

    getlocal0
    getproperty QName(PackageNamespace("", "#0"), "vout_")
    getproperty QName(PackageNamespace("", "#0"), "length")
    convert_i


    Increase View

    Just down from the top I found similarity in files:

    getlocal0
    findpropstrict QName(PackageNamespace("flash.geom"), "PerspectiveProjection")
    constructprop QName(PackageNamespace("flash.geom"), "PerspectiveProjection"), 0
    initproperty QName(PackageNamespace("", "#0"), "_-1VL")


    ~/rabcasm/client-1/com/company/assembleegameclient/map/_-MT.class.asasm
    Line: 1278
    On new line:

    Code:
          ;----------------- INCREASE VIEW --------------
          pop
          pushbyte            8
          ;--------------------------------------------------
    Increase as you wish, if you look at above one, it is set to 16, the more tiles the more lag I'm guessing...

    Remove Black

    Similarity in files:

    findproperty QName(PackageNamespace("", "#0"), "END_FILL")
    findpropstrict QName(PackageNamespace("flash.display"), "GraphicsEndFill")
    constructprop QName(PackageNamespace("flash.display"), "GraphicsEndFill"), 0
    initproperty QName(PackageNamespace("", "#0"), "END_FILL")

    ~/Desktop/rabcasm/client-1/com/company/util/_-0qt.class.asasm
    Line: 267
    On new line:

    Code:
         pushnull
         returnvalue
    Remove Blue

    ~/rabcasm/client-1/else%20/NexusBackground.class.asasm
    Line: 159
    On new line:

    Code:
          returnvoid
    Minimap teleport menu fix (part 1)

    ~/Desktop/rabcasm/client-1/_-Rq/Menu.class.asasm
    Search: "onRollOut"
    Line: 762
    On new line:

    Code:
          returnvoid
    Minimap teleport menu fix (part 2)

    ~/Desktop/rabcasm/client-1/_-1TR/_-1dO.class.asasm
    Search for "position" trait method
    Line: 830
    On new line:

    Code:
          returnvoid
    Side Bar + Text Box + Arena

    This might need some messing around with, I'm not sure how to make the Arena float always in top centre?
    Update names are found in trait slots near the top

    text = chat
    trait slot QName(PackageNamespace("", "#0"), "_-1is") type QName(PackageNamespace("_-eP"), "Chat") end

    Arena = ArenaLeaderboardButton
    trait slot QName(PackageNamespace("", "#0"), "_-D6") type QName(PackageNamespace("_-06s"), "ArenaLeaderboardButton") end

    ~/rabcasm/client-1/com/company/assembleegameclient/game/GameSprite.class.asasm
    Search for trait method "onEnterFrame"
    Line: 3318
    On new line:

    Code:
          ;--------------------- SIDE BAR -----------------------------
          getlocal0
          getproperty         QName(PackageNamespace(""), "hudView")
          pushshort           200
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte            2
          convert_d
          divide
          add
          setproperty         QName(PackageNamespace(""), "x")
          ;------------------------------------------------------------
    
          ;--------------------- TEXT BOX -----------------------------
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-1is")
          dup
          pushshort			  400
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "x")
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          pushshort			  0
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;---------------------------------------------------------
          
          ;--------------------- ARENA -----------------------------
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-D6")
          dup
          pushshort			  1000
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "x")
          pushshort			  306
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;-----------------------------------------------------------
    Gold

    Search: "credits_"
    Line: 3623
    On new line:

    Code:
          ;---------------------- GOLD -----------------------------
          dup
          dup
          pushshort			  200
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          add
          setproperty         QName(PackageNamespace(""), "x")
          pushshort			  306
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;----------------------------------------------------------
    Rank

    Search: "numStars_"
    Line: 3662
    On new line:

    Code:
          ;--------------------------- RANK --------------------------
          dup
          dup
          pushshort			  408
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "x")
          pushshort			  304
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;------------------------------------------------------------
    Guild

    Search: "guildName_"
    Line: 3691
    On new line:

    Code:
          ;--------------------------- GUILD ---------------------------
          dup
          dup
          pushshort			  468
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageWidth")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "x")
          pushshort			  305
          getlex              QName(PackageNamespace(""), "stage")
          getproperty         QName(PackageNamespace(""), "stageHeight")
          convert_d
          pushbyte			  2
          convert_d
          divide
          subtract
          setproperty         QName(PackageNamespace(""), "y")
          ;-------------------------------------------------------------

    I'm not sure what that red bag is called with the " x days left" so I wasnt able to move it.


    EDIT: Nevermind I think I found it, with the Face3d I have put "pushtrue" instead of "pushfalse" sorry about that....
    Last edited by Cyeclops; 08-29-2013 at 08:31 AM.

  12. #27
    IziLife's Avatar
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    FULL SCREEN TWEAK :

    Repositioning the Chat Box and Side Bar :

    Add Line 3303 :
    Code:
    ;MOVE CHAT
    getlocal0
    getproperty         QName(PackageNamespace(""), "_-CL")
    dup
    pushshort     400
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte      2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte      2
    convert_d
    divide
    pushshort     0
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    
    
    ;MOVE HUDVIEW
    getlocal0
    getproperty         QName(PackageNamespace(""), "hudView")
    pushshort     200
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte      2
    convert_d
    divide
    add
    setproperty         QName(PackageNamespace(""), "x")


    Oh @Cyeclops you are faster than me :3 Thanks for the other ones <3
    Last edited by IziLife; 08-29-2013 at 08:26 AM.

  13. #28
    Cyeclops's Avatar
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    Yeah its working


  14. #29
    Cyeclops's Avatar
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    Quote Originally Posted by IziLife View Post
    FULL SCREEN TWEAK :

    Repositioning the Chat Box and Side Bar :

    Add Line 3303 :
    Code:
    ;MOVE CHAT
    getlocal0
    getproperty         QName(PackageNamespace(""), "_-CL")
    dup
    pushshort     400
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte      2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte      2
    convert_d
    divide
    pushshort     0
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    
    
    ;MOVE HUDVIEW
    getlocal0
    getproperty         QName(PackageNamespace(""), "hudView")
    pushshort     200
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte      2
    convert_d
    divide
    add
    setproperty         QName(PackageNamespace(""), "x")


    Oh @Cyeclops you are faster than me :3 Thanks for the other ones <3
    No prob, do you know what the little red bags name is?? would like to move it.... right off the screen lol

  15. #30
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    Quote Originally Posted by Cyeclops View Post
    No prob, do you know what the little red bags name is?? would like to move it.... right off the screen lol
    I guess it's "PackageButton" "_-wU"

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