My best advice if you have no clue (like me) would be to look through a Mod Selector for files, codes to update etc. a bit of a tedious one, but same as above with autoaim:
Also ModSelector 14.0 codes, and again not sure if these are the ones still used, just the ones I had saved...
Fullscreen v2
<!-- Don't scale screen with window size adjustment [EXACT_FIT]-->
<code file2mod="WebMain.class.asasm"
line="209">
fsv2_1.txt
Code:
pop
getlex QName(PackageNamespace("flash.display"), "StageScaleMode")
getproperty QName(PackageNamespace(""), "NO_SCALE")
<code file2mod="com/company/assembleegameclient/engine3d/Face3D.class.asasm"
line="945">
fsv2_2.txt
<!-- Increase view distance (part 2) -->
<code file2mod="com/company/assembleegameclient/map/_-07l.class.asasm"
line="1252">
fsv2_3.txt
<!-- Remove black gradient by side bar -->
<code file2mod="com/company/util/_-0-.class.asasm"
line="277">
fsv2_4.txt
Code:
pushnull
returnvalue
<!-- Remove ugly blue screen -->
<code file2mod="_-1-S/NexusBackground.class.asasm"
line="166">
fsv2_5.txt
<!-- Minimap teleport menu fix (part 1) -->
<code file2mod="_-1R2/Menu.class.asasm"
line="825">
fsv2_6.txt
<!-- Minimap teleport menu fix (part 2) -->
<code file2mod="_-0cS/_-oT.class.asasm"
line="906">
fsv2_7.txt
<!-- Repositioning of side bar -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3351">
14.0.0_fsv2_8.txt
Code:
getlocal0
getproperty QName(PackageNamespace(""), "hudView")
pushshort 200
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte 2
convert_d
divide
add
setproperty QName(PackageNamespace(""), "x")
<!-- Repositioning of textbox -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3351">
14.0.0_fsv2_12.txt
Code:
getlocal0
getproperty QName(PackageNamespace(""), "_-1dp")
dup
pushshort 400
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "x")
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte 2
convert_d
divide
pushshort 0
subtract
setproperty QName(PackageNamespace(""), "y")
<!-- Repositioning of rank -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3616">
fsv2_9.txt
Code:
dup
dup
pushshort 408
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "x")
pushshort 304
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "y")
<!-- Repositioning of guild -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3622">
fsv2_10.txt
Code:
dup
dup
pushshort 464
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "x")
pushshort 306
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "y")
<!-- Repositioning of gold fame -->
<code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
line="3589">
fsv2_11.txt
Code:
dup
dup
pushshort 194
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageWidth")
convert_d
pushbyte 2
convert_d
divide
add
setproperty QName(PackageNamespace(""), "x")
pushshort 300
getlex QName(PackageNamespace(""), "stage")
getproperty QName(PackageNamespace(""), "stageHeight")
convert_d
pushbyte 2
convert_d
divide
subtract
setproperty QName(PackageNamespace(""), "y")
Yes I'm a cheating copy pasting whore, I also got shit for copying and tracing pictures when I was young, but without these fundamentals I wouldn't be able to draw half the cool shit I can today ... so fuck em!