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  1. #46
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by Cyeclops View Post
    My best advice if you have no clue (like me) would be to look through a Mod Selector for files, codes to update etc. a bit of a tedious one, but same as above with autoaim:

    Also ModSelector 14.0 codes, and again not sure if these are the ones still used, just the ones I had saved...

    Fullscreen v2

    <!-- Don't scale screen with window size adjustment [EXACT_FIT]-->
    <code file2mod="WebMain.class.asasm"
    line="209">
    fsv2_1.txt
    Code:
    pop
    getlex QName(PackageNamespace("flash.display"), "StageScaleMode")
    getproperty QName(PackageNamespace(""), "NO_SCALE")
    <code file2mod="com/company/assembleegameclient/engine3d/Face3D.class.asasm"
    line="945">
    fsv2_2.txt
    Code:
    pop
    pushfalse
    <!-- Increase view distance (part 2) -->
    <code file2mod="com/company/assembleegameclient/map/_-07l.class.asasm"
    line="1252">
    fsv2_3.txt
    Code:
    pop
    pushbyte 16
    <!-- Remove black gradient by side bar -->
    <code file2mod="com/company/util/_-0-.class.asasm"
    line="277">
    fsv2_4.txt
    Code:
    pushnull
    returnvalue
    <!-- Remove ugly blue screen -->
    <code file2mod="_-1-S/NexusBackground.class.asasm"
    line="166">
    fsv2_5.txt
    Code:
    returnvoid
    <!-- Minimap teleport menu fix (part 1) -->
    <code file2mod="_-1R2/Menu.class.asasm"
    line="825">
    fsv2_6.txt
    Code:
    returnvoid
    <!-- Minimap teleport menu fix (part 2) -->
    <code file2mod="_-0cS/_-oT.class.asasm"
    line="906">
    fsv2_7.txt
    Code:
    returnvoid
    <!-- Repositioning of side bar -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3351">
    14.0.0_fsv2_8.txt
    Code:
    getlocal0
    getproperty         QName(PackageNamespace(""), "hudView")
    pushshort            200
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte            2
    convert_d
    divide
    add
    setproperty         QName(PackageNamespace(""), "x")
    <!-- Repositioning of textbox -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3351">
    14.0.0_fsv2_12.txt
    Code:
    getlocal0
    getproperty         QName(PackageNamespace(""), "_-1dp")
    dup
    pushshort            400
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte            2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte            2
    convert_d
    divide
    pushshort            0
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of rank -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3616">
    fsv2_9.txt
    Code:
    dup
    dup
    pushshort            408
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte            2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    pushshort            304
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte            2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of guild -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3622">
    fsv2_10.txt
    Code:
    dup
    dup
    pushshort              464
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte              2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "x")
    pushshort              306
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte              2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    <!-- Repositioning of gold fame -->
    <code file2mod="com/company/assembleegameclient/game/GameSprite.class.asasm"
    line="3589">
    fsv2_11.txt
    Code:
    dup
    dup
    pushshort            194
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageWidth")
    convert_d
    pushbyte            2
    convert_d
    divide
    add
    setproperty         QName(PackageNamespace(""), "x")
    pushshort            300
    getlex              QName(PackageNamespace(""), "stage")
    getproperty         QName(PackageNamespace(""), "stageHeight")
    convert_d
    pushbyte            2
    convert_d
    divide
    subtract
    setproperty         QName(PackageNamespace(""), "y")
    Yes I'm a cheating copy pasting whore, I also got shit for copying and tracing pictures when I was young, but without these fundamentals I wouldn't be able to draw half the cool shit I can today ... so fuck em!
    oO
    You see now why i find updating FS is boring and time consuming?
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  2. #47
    IziLife's Avatar
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    Sound Notifier - Never miss an event

    https://www.mpgh.net/forum/720-realm-...iss-event.html

  3. #48
    nilly's Avatar
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    Quote Originally Posted by JustAnoobROTMG View Post
    oO
    You see now why i find updating FS is boring and time consuming?
    With the new patch, I had a chance to test out my auto updater that updates the .zip files used by the mod selector. It still needs some work but I managed to update all 49 mod files that I have with it to 16.2. I expect, with a few changes, I'll be able to update my mods to a new patch within an hour.
    Be careful, stray too far from the pack and you'll get lost.

  4. #49
    Cyeclops's Avatar
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    Quote Originally Posted by TazWuzHereLowlz View Post
    Just wondering, will you release a mod-selector with all these specified hacks?
    No, I'm on a Mac so I can't use Modselector

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