Results 1 to 13 of 13
  1. #1
    IziLife's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    465
    Reputation
    133
    Thanks
    7,868
    My Mood
    Dead

    OUTDATED [Code] SOUND Notifier - Never miss an Event !! :)

    Hey,

    Im proud to share with you my real first addition to the ROTMG hack community

    -Thanks @nilly for your chat filter code -

    Sound notifier


    This code detect what Oryx or other player say and play a sound to notify you !
    You'll never miss something, it work in background, so chat in facebook, skype, watch vids on youtube ! i promise you'll miss nothing on ream <3
    IT WORKS WHEN ORYX SHOUT AN EVENT !




    Info :

    If you don't wanna be spammed by the sounds, i recommend you to put, as filter, the correct sentence of what Oryx Shout
    Example :

    Sweet treasure awaits powerful adventurers


    Requirement :

     

    16.0+

    /!\ if you haven't put a chat filter already don't forget to replace :

    Location :
    _-1gP/_-1Rs.class.asasm

    Line :
    169

    Code:
    localcount 5
    by
    Code:
    localcount 6






    How To :


     

    Just put the code in :

    Location :
    _-1gP/_-1Rs.class.asasm

    Line :
    186




    DOC :



    How to make your own notifier :

     



    Code:
    ;--------------------- SOUND NOTIFIER -------------------------------------------------
        getlocal1
        getproperty         QName(PackageNamespace(""), "text_")
        callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "valueOf"), 0
        coerce_s
        setlocal            5
    
        ;XXXX-------------------
            getlocal            5
            pushstring          "XXXX"   // What you want to filter , just replace XXXX by what ever you want
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                YYYY    // funtion called , just replace YYYY by the function you created
            ;--------------------------
    
    YYYY:
    
         ;----Do something-----  
          (..)    // put here the code you wanna load when XXXX is detected   ( You can find some sounds in com\company\assembleegameclient\objects\Player.class.asasm    - search "Play"


    Different sounds :

    no_mana
    Code:
          getlex              QName(PackageNamespace("_-1jf"), "_-sH")
          pushstring          "no_mana"
          callpropvoid        QName(PackageNamespace("", "#0"), "play"), 1

    error
    Code:
          getlex              QName(PackageNamespace("_-1jf"), "_-sH")
          pushstring          "error"
          callpropvoid        QName(PackageNamespace("", "#0"), "play"), 1

    lvl_up
    Code:
          getlex              QName(PackageNamespace("_-1jf"), "_-sH")
          pushstring          "level_up"
          callpropvoid        QName(PackageNamespace("", "#0"), "play"), 1




    Code Sample:


     
    Code:
    ;--------------------- SOUND NOTIFIER -------------------------------------------------
        getlocal1
        getproperty         QName(PackageNamespace(""), "text_")
        callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "valueOf"), 0
        coerce_s
        setlocal            5
    
    
        ;--------------------------Put Your Filter Here----------------------------------------
        
        ;-------------------------
    
        ;Sphinx-------------------
            getlocal            5
            pushstring          "sphinx"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Sphinx"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "SPHINX"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
        ;Hermit-------------------
            getlocal            5
            pushstring          "hermit"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Hermit"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "HERMIT"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
        ;Ghost Ship-------------------
            getlocal            5
            pushstring          "ship"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Ship"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "SHIP"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------      
    
        ;Skull Shrine-------------------
            getlocal            5
            pushstring          "shrine"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Shrine"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "SHRINE"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
        ;Cube-------------------
            getlocal            5
            pushstring          "cube"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Cube"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "CUBE"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
        ;Crystal-------------------
            getlocal            5
            pushstring          "crystal"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Crystal"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "CRYSTAL"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "treasure"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
        ;Manor-------------------
            getlocal            5
            pushstring          "manor"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Manor"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "MANOR"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
        ;Lab-------------------
            getlocal            5
            pushstring          "lab"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Lab"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "LAB"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
        ;Cemetery-------------------
            getlocal            5
            pushstring          "cemetery"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Cemetery"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "CEMETERY"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
        ;Candy-------------------
            getlocal            5
            pushstring          "cland"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Candy"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "CLAND"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
        ;---------------------------------------------------------------------------------------
    
        jump                CONTINUE
    
    
    NOTIF:
    
         ;----Play LvL UP Sound-----  
          getlex              QName(PackageNamespace("_-1jf"), "_-sH")
          pushstring          "level_up"
          callpropvoid        QName(PackageNamespace("", "#0"), "play"), 1
    
    
    
    
    
    CONTINUE:
    
         ;--------------------------------------------------------------------------------------
    Last edited by BACKD00R; 12-16-2013 at 10:05 AM.

  2. The Following User Says Thank You to IziLife For This Useful Post:

    059 (12-08-2013)

  3. #2
    IziLife's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    465
    Reputation
    133
    Thanks
    7,868
    My Mood
    Dead
    Please post different sounds you found, and all sentence you know from Oryx

    Thank you <3

  4. #3
    krazyshank's Avatar
    Join Date
    Jan 2012
    Gender
    male
    Location
    RealmStock
    Posts
    2,589
    Reputation
    467
    Thanks
    16,666
    My Mood
    Angelic
    Great first release, I happen to afk all the time to watch videos so this will be a great addition to my client.

    Accepting PayPal - Bitcoin - Giftcards - Items:

    Find it here: MPGH Sales Thread

  5. #4
    drsandman's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Location
    Musee de Prado
    Posts
    249
    Reputation
    10
    Thanks
    399
    My Mood
    Yeehaw
    Hell yeah dude this is very nice hope to see more unique things from you someday XD xxx
    Quote Originally Posted by Royce View Post
    I'm a dumbass
    [spoiler] VOUCHES
    Quote Originally Posted by kinkmaster View Post
    bought 400$ worth of goods from this guy solid trader
    I met a traveller from an antique land
    Who said: Two vast and trunkless legs of stone
    Stand in the desart. Near them, on the sand,
    Half sunk, a shattered visage lies, whose frown,
    And wrinkled lip, and sneer of cold command,
    Tell that its sculptor well those passions read
    Which yet survive, stamped on these lifeless things,
    The hand that mocked them and the heart that fed:
    And on the pedestal these words appear:
    "My name is Ozymandias, king of kings:
    Look on my works, ye Mighty, and despair!"
    Nothing beside remains. Round the decay
    Of that colossal wreck, boundless and bare
    The lone and level sands stretch far away.

  6. #5
    JustAnoobROTMG's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    1,916
    Reputation
    185
    Thanks
    18,230
    I will be saying hermit or cube just becaus i want to spam your sound card

    Nice one !
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  7. #6
    IziLife's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    465
    Reputation
    133
    Thanks
    7,868
    My Mood
    Dead
    Quote Originally Posted by JustAnoobROTMG View Post
    I will be saying hermit or cube just becaus i want to spam your sound card

    Nice one !
    Haha
    I'm listing all events sentence then no more undesired sound :3
    I also plan to use some custom sounds based on a URL for specific events

  8. #7
    JustAnoobROTMG's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    1,916
    Reputation
    185
    Thanks
    18,230
    Quote Originally Posted by IziLife View Post
    Haha
    I'm listing all events sentence then no more undesired sound :3
    I also plan to use some custom sounds based on a URL for specific events
    Maybe you can just check who send the message, it more efficient than checking all messages
    Check if sender starts with #Oryx, you've done !
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  9. #8
    IziLife's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    465
    Reputation
    133
    Thanks
    7,868
    My Mood
    Dead
    Quote Originally Posted by JustAnoobROTMG View Post
    Maybe you can just check who send the message, it more efficient than checking all messages
    Check if sender starts with #Oryx, you've done !
    I'll be spammed by Oryx for all unwanted events like Ents, lich, Demon .. ^^"

    I found all event msg here :
    https://******.com/trapped/rotmg_svr.../realm/Oryx.cs

    I'll update the list

    Edit :

    For some unknow reason i can't edit my post so here is all event msg from Oryx :

    Choose what ever you want, just copy paste the msg, you can also put a different sound when the event is gone..

    Source :
     

    Code:
     static readonly Tuple<string, TauntData>[] criticalEnemies = new Tuple<string, TauntData>[]
            {
                Tuple.Create("Lich", new TauntData()
                {
                    numberOfEnemies = new string[] {
                        "I am invincible while my {COUNT} Liches still stand!",
                        "My {COUNT} Liches will feast on your essence!"
                    },
                    final = new string[] {
                        "My final Lich shall consume your souls!",
                        "My final Lich will protect me forever!"
                    }
                }),
                Tuple.Create("Ent Ancient", new TauntData()
                {
                    numberOfEnemies = new string[] {
                        "Mortal scum! My {COUNT} Ent Ancients will defend me forever!",
                        "My forest of {COUNT} Ent Ancients is all the protection I need!"
                    },
                    final = new string[] {
                        "My final Ent Ancient will destroy you all!"
                    }
                }),
                Tuple.Create("Oasis Giant", new TauntData()
                {
                    numberOfEnemies = new string[] {
                        "My {COUNT} Oasis Giants will feast on your flesh!",
                        "You have no hope against my {COUNT} Oasis Giants!"
                    },
                    final = new string[] {
                        "A powerful Oasis Giant still fights for me!",
                        "You will never defeat me while an Oasis Giant remains!"
                    }
                }),
                Tuple.Create("Phoenix Lord", new TauntData()
                {
                    numberOfEnemies = new string[] {
                        "Maggots! My {COUNT} Phoenix Lord will burn you to ash!"
                    },
                    final = new string[] {
                        "My final Phoenix Lord will never fall!",
                        "My last Phoenix Lord will blacken your bones!"
                    }
                }),
                Tuple.Create("Ghost King", new TauntData()
                {
                    numberOfEnemies = new string[] {
                        "My {COUNT} Ghost Kings give me more than enough protection!",
                        "Pathetic humans! My {COUNT} Ghost Kings shall destroy you utterly!"
                    },
                    final = new string[] {
                        "A mighty Ghost King remains to guard me!",
                        "My final Ghost King is untouchable!"
                    }
                }),
                Tuple.Create("Cyclops God", new TauntData()
                {
                    numberOfEnemies = new string[] {
                        "Cretins! I have {COUNT} Cyclops Gods to guard me!",
                        "My {COUNT} powerful Cyclops Gods will smash you!"
                    },
                    final = new string[] {
                        "My last Cyclops God will smash you to pieces!"
                    }
                }),
                Tuple.Create("Red Demon", new TauntData()
                {
                    numberOfEnemies = new string[] {
                        "Fools! There is no escape from my {COUNT} Red Demons!",
                        "My legion of {COUNT} Red Demons live only to serve me!"
                    },
                    final = new string[] {
                        "My final Red Demon is unassailable!"
                    }
                }),
                
                Tuple.Create("Skull Shrine", new TauntData()
                {
                    spawn = new string[] {
                        "Your futile efforts are no match for a Skull Shrine!"
                    },
                    numberOfEnemies = new string[] {
                        "Imbeciles! My {COUNT} Skull Shrines make me invincible!"
                    },
                    killed = new string[] {
                        "{PLAYER} defaced a Skull Shrine! Minions, to arms!",
                        "{PLAYER} razed one of my Skull Shrines -- I WILL HAVE MY REVENGE!",
                        "{PLAYER}, you will rue the day you dared to defile my Skull Shrine!",
                        "{PLAYER}, you contemptible pig! Ruining my Skull Shrine will be the last mistake you ever make!",
                        "{PLAYER}, you insignificant cur! The penalty for destroying a Skull Shrine is death!"
                    }
                }),
                Tuple.Create("Cube God", new TauntData()
                {
                    spawn = new string[] {
                        "Your meager abilities cannot possibly challenge a Cube God!"
                    },
                    numberOfEnemies = new string[] {
                        "Filthy vermin! My {COUNT} Cube Gods will exterminate you!",
                        "Loathsome slugs! My {COUNT} Cube Gods will defeat you!",
                        "You piteous cretins! {COUNT} Cube Gods still guard me!",
                        "Your pathetic rabble will never survive against my {COUNT} Cube Gods!"
                    },
                    final = new string[] {
                        "Worthless mortals! A mighty Cube God defends me!"
                    },
                    killed = new string[] {
                        "You have dispatched my Cube God, {PLAYER}, but you will never escape my Realm!",
                        "I have many more Cube Gods, {PLAYER}!",
                        "{PLAYER}, you wretched dog! You killed my Cube God!",
                        "{PLAYER}, you pathetic swine! How dare you assault my Cube God!"
                    }
                }),
                Tuple.Create("Pentaract", new TauntData()
                {
                    spawn = new string[] {
                        "Behold my Pentaract, and despair!"
                    },
                    numberOfEnemies = new string[] {
                        "Wretched creatures! {COUNT} Pentaracts remain!",
                        "You detestable humans will never defeat my {COUNT} Pentaracts!",
                        "Defiance is useless! My {COUNT} Pentaracts will crush you!"
                    },
                    final = new string[] {
                        "Ignorant fools! A Pentaract guards me still!"
                    },
                    killed = new string[] {
                        "That was but one of many Pentaracts, {PLAYER}!",
                        "{PLAYER}, you flea-ridden animal! You destoryed my Pentaract!",
                        "{PLAYER}, by destroying my Pentaract you have sealed your own doom!"
                    }
                }),
                Tuple.Create("Grand Sphinx", new TauntData()
                {
                    spawn = new string[] {
                        "At last, a Grand Sphinx will teach you to respect!",
                        "A Grand Sphinx is more than a match for this rabble."
                    },
                    numberOfEnemies = new string[] {
                        "You dull-spirited apes! You shall pose no challenge for {COUNT} Grand Sphinxes!",
                        "Regret your choices, blasphemers! My {COUNT} Grand Sphinxes will teach you respect!",
                        "My Grand Sphinxes will bewitch you with their beauty!"
                    },
                    final = new string[] {
                        "You festering rat-catchers! A Grand Sphinx will make you doubt your purpose!",
                        "Gaze upon the beauty of the Grand Sphinx and feel your last hopes drain away."
                    },
                    killed = new string[] {
                        "My Grand Sphinx, she was so beautiful. I will kill you myself, {PLAYER}!",
                        "My Grand Sphinx had lived for thousands of years! You, {PLAYER}, will not survive the day!",
                        "{PLAYER}, you up-jumped goat herder! You shall pay for defeating my Grand Sphinx!",
                        "{PLAYER}, you pestiferous lout! I will not forget what you did to my Grand Sphinx!",
                        "{PLAYER}, you foul ruffian! Do not think I forget your defiling of my Grand Sphinx!"
                    }
                }),
                Tuple.Create("Lord of the Lost Lands", new TauntData()
                {
                    spawn = new string[] {
                        "Pathetic fools! My Lord of the Lost Lands will crush you all!",
                        "My Lord of the Lost Lands will make short work of you!"
                    },
                    numberOfEnemies = new string[] {
                        "You dull-spirited apes! You shall pose no challenge for {COUNT} Grand Sphinxes!",
                        "Regret your choices, blasphemers! My {COUNT} Grand Sphinxes will teach you respect!",
                        "My Grand Sphinxes will bewitch you with their beauty!"
                    },
                    final = new string[] {
                        "You festering rat-catchers! A Grand Sphinx will make you doubt your purpose!",
                        "Gaze upon the beauty of the Grand Sphinx and feel your last hopes drain away."
                    },
                    killed = new string[] {
                        "How dare you foul-mouthed hooligans treat my Lord of the Lost Lands with such indignity!",
                        "What trickery is this?! My Lord of the Lost Lands was invincible!"
                    }
                }),
                Tuple.Create("Hermit God", new TauntData()
                {
                    spawn = new string[] {
                        "My Hermit God's thousand tentacles shall drag you to a watery grave!"
                    },
                    numberOfEnemies = new string[] {
                        "You dull-spirited apes! You shall pose no challenge for {COUNT} Grand Sphinxes!",
                        "Regret your choices, blasphemers! My {COUNT} Grand Sphinxes will teach you respect!",
                        "My Grand Sphinxes will bewitch you with their beauty!"
                    },
                    final = new string[] {
                        "You festering rat-catchers! A Grand Sphinx will make you doubt your purpose!",
                        "Gaze upon the beauty of the Grand Sphinx and feel your last hopes drain away."
                    },
                    killed = new string[] {
                        "My Hermit God was more than you'll ever be, {PLAYER}. I will kill you myself!",
                        "You naive imbecile, {PLAYER}! Without my Hermit God, Dreadstump is free to roam the seas without fear!"
                    }
                }),
                Tuple.Create("Ghost Ship", new TauntData()
                {
                    spawn = new string[] {
                        "My Ghost Ship will terrorize you pathetic peasants!",
                        "A Ghost Ship has entered the Realm."
                    },
                    numberOfEnemies = new string[] {
                        "You dull-spirited apes! You shall pose no challenge for {COUNT} Grand Sphinxes!",
                        "Regret your choices, blasphemers! My {COUNT} Grand Sphinxes will teach you respect!",
                        "My Grand Sphinxes will bewitch you with their beauty!"
                    },
                    final = new string[] {
                        "You festering rat-catchers! A Grand Sphinx will make you doubt your purpose!",
                        "Gaze upon the beauty of the Grand Sphinx and feel your last hopes drain away."
                    },
                    killed = new string[] {
                        "How could a creature like {PLAYER} defeat my dreaded Ghost Ship?!",
                        "{PLAYER}, has crossed me for the last time! My Ghost Ship shall be avenged.",
                        "The spirits of the sea will seek revenge on your worthless soul, {PLAYER}!"
                    }
                }),
            };


    Code:
     
    Code:
    ;--------------------- SOUND NOTIFIER -------------------------------------------------
        getlocal1
        getproperty         QName(PackageNamespace(""), "text_")
        callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "valueOf"), 0
        coerce_s
        setlocal            5
    
    
        ;--------------------------Put Your Filter Here----------------------------------------
        
        ;-------------------------
    
        ;Sphinx-------------------
            getlocal            5
            pushstring          "At last, a Grand Sphinx will teach you to respect!"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
        ;Hermit-------------------
            getlocal            5
            pushstring          "My Hermit God's thousand tentacles shall drag you to a watery grave!"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
        ;Ghost Ship-------------------
            getlocal            5
            pushstring          "My Ghost Ship will terrorize you pathetic peasants!"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "A Ghost Ship has entered the Realm."  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
         
    
        ;Skull Shrine-------------------
            getlocal            5
            pushstring          "Your futile efforts are no match for a Skull Shrine!"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
    
        ;Cube-------------------
            getlocal            5
            pushstring          "Your meager abilities cannot possibly challenge a Cube God!"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Worthless mortals! A mighty Cube God defends me!"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------   
            
    
        ;Pentaract-------------------
            getlocal            5
            pushstring          "Behold my Pentaract, and despair!"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
        ;Crystal-------------------
            getlocal            5
            pushstring          "crystal"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Crystal"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "CRYSTAL"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "treasure"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
    
        ;Lucky Ent/Djin-------------------
            getlocal            5
            pushstring          "lucky ent"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Lucky ent"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "LUCKY ENT"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
        ;Lucky Ent/Djin-------------------
            getlocal            5
            pushstring          "lucky djin"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Lucky djin"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "LUCKY DJIN"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
        ;WC-------------------
            getlocal            5
            pushstring          "UNLOCKED"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
            getlocal            5
            pushstring          "Unlocked"  
            callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
            pushint             0
            ifge                NOTIF
            ;--------------------------
    
    
        ;---------------------------------------------------------------------------------------
    
        jump                CONTINUE
    
    
    NOTIF:
    
         ;----Play enter_realm Sound-----  
          getlex              QName(PackageNamespace("_0X_j"), "_A_R_")
          pushstring          "enter_realm"
          callpropvoid        QName(PackageNamespace(""), "play"), 1 
    
    
    CONTINUE:
    
         ;--------------------------------------------------------------------------------------



    I also found some other sounds :
     


    Code:
    arrowShoot
    death_screen
    loot_appears
    bladeSwing
    enter_realm
    magicShoot
    button_click
    error.mp3
    use_key
    daggerSwing
    inventory_move_item
    use_potion
    death_screen (old)
    level_up
    no_mana
    Last edited by IziLife; 09-02-2013 at 12:50 PM.

  10. #9
    BRDominik's Avatar
    Join Date
    Jun 2009
    Gender
    male
    Posts
    161
    Reputation
    10
    Thanks
    76
    My Mood
    Blah
    There should be a delay between each sound, like 5 sec or something, since some ppl will abuse the lucky djiin etc to explode your ears.

  11. #10
    narotox's Avatar
    Join Date
    Oct 2011
    Gender
    male
    Posts
    10
    Reputation
    10
    Thanks
    0
    Could someone learn me or tell me how i put this code in or where. i use flash player to play realm but i dont know how i edit it?

  12. #11
    6david7's Avatar
    Join Date
    Aug 2012
    Gender
    male
    Posts
    68
    Reputation
    10
    Thanks
    16
    Does this work with 17.3? couldnt find _-1Rs.class.asasm

  13. #12
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    1,706
    Reputation
    166
    Thanks
    3,627
    My Mood
    Sleepy
    God.. I feel so noob
    I dont even know how to use this.. Halllllllp!!
    Alde is Alde is

  14. #13
    IziLife's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    465
    Reputation
    133
    Thanks
    7,868
    My Mood
    Dead
    Quote Originally Posted by ZBORNOX View Post
    God.. I feel so noob
    I dont even know how to use this.. Halllllllp!!
    Here is the code the the 17.3 (i don't play anymore it's the latest update i made sorry), i edited it a bit to easily update it and customize it :

    Code:
    ;---------------------------------------------------------------------------------------------------------
    ;---Event-Notifier-----Code-:-17.3------------------------------------------------------------------------
    ;---------------------------------------------------------------------------------------------------------
          ;---------------------------------------------------------------------------------------------------
          ;--Where-To-Insert----------------------------------------------------------------------------------
          ;---------------------------------------------------------------------------------------------------
                ; Search spam in the source folder
                ; search execute
                ; 1) change localcount 5 to 6
                ; 2) after code insere this code      
          ;---------------------------------------------------------------------------------------------------
          ;--Names-To-Update----------------------------------------------------------------------------------
          ;---------------------------------------------------------------------------------------------------
          ;-----Play-a-sound----------------------------------------------------------------------------------
                #set audio              "_-0VJ" ;Package name ,search for level_up in Player.class.asasm
                #set noti               "_-0Xg" ;Namespace,search for level_up in Player.class.asasm
          ;---------------------------------------------------------------------------------------------------
          ;-----Signal-for-Event-Found-in-Chat-BOX------------------------------------------------------------
          ;-For these names, just search for "spam"-----------------------------------------------------------
          ;---------------------------------------------------------------------------------------------------
    
                #set chat               "_-5V"  ; getproperty         QName(PackageNamespace("", "")
                #set chat2              "_-1FQ" ; getlex              QName(PackageNamespace("")
                #set chat3              "_-Zo" ; getlex              QName(PackageNamespace("")
                #set chat4              "_-z9" ; getproperty         QName(PackageNamespace("")
          
    ;---------------------------------------------------------------------------------------------------------
    ; Option
    ;---------------------------------------------------------------------------------------------------------
          ;-----Custom-Sound----------------------------------------------------------------------------------
          #set source             "enter_realm" ; ex :level_up or enter_realm - search for "play"
          ;---------------------------------------------------------------------------------------------------
          ;-----Custom-Signal---------------------------------------------------------------------------------
          #set signal             "**!!** EVENT FOUND **!!**" ; What ever you want
          ;---------------------------------------------------------------------------------------------------
    ;---------------------------------------------------------------------------------------------------------
          getlocal1
          getproperty         QName(PackageNamespace("", "#0"), "text_")
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "valueOf"), 0
          coerce_s
          setlocal            5
    
          getlocal            5
          pushstring          "At last, a Grand Sphinx will teach you to respect!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "A Grand Sphinx is more than a match for this rabble."
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "My Grand Sphinxes will bewitch you with their beauty!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "You festering rat-catchers! A Grand Sphinx will make you doubt your purpose!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "Gaze upon the beauty of the Grand Sphinx and feel your last hopes drain away."
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "My Hermit God's thousand tentacles shall drag you to a watery grave!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "My Ghost Ship will terrorize you pathetic peasants!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "A Ghost Ship has entered the Realm."
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "Your futile efforts are no match for a Skull Shrine!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "Your meager abilities cannot possibly challenge a Cube God!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "Worthless mortals! A mighty Cube God defends me!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "Pathetic fools! My Lord of the Lost Lands will crush you all!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "My Lord of the Lost Lands will make short work of you!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "My final Lich shall consume your souls!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "My final Lich will protect me forever!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "Sweet treasure awaits for powerful adventurers!"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "I think you need more people..."
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
          getlocal            5
          pushstring          "If you are not very strong, this could kill you"
          callproperty        QName(Namespace("https://adobe.com/AS3/2006/builtin"), "search"), 1
          pushint             0
          ifge                LNOTIFY
    
    
          jump                CONTINUE

  15. The Following User Says Thank You to IziLife For This Useful Post:

    Alde. (12-16-2013)

Similar Threads

  1. [Solved] Sound Notifier for Quests/Events
    By IziLife in forum Realm of the Mad God Help & Requests
    Replies: 8
    Last Post: 08-31-2013, 01:13 PM
  2. [Release] Vedio / Sound Files Converter For CFEU Event
    By Nexero in forum CrossFire Spammers, Injectors and Multi Tools
    Replies: 17
    Last Post: 05-27-2013, 08:20 AM
  3. Never miss another in-game sale or special
    By Richmond 885 in forum Spammers Corner
    Replies: 9
    Last Post: 03-09-2013, 12:02 PM
  4. NEVER MISS ANOTHER SHOT AGAIN!!!
    By Based God in forum Combat Arms Mods & Rez Modding
    Replies: 50
    Last Post: 10-26-2010, 08:07 PM
  5. [Help] My Sound is Fucked up because im missing shit
    By nub_g0t_high in forum WarRock - International Hacks
    Replies: 5
    Last Post: 11-22-2007, 09:03 AM