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  1. #1
    sh1nra's Avatar
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    Overwatch/Breaking Points classname / box / bot

    anyone have class names für overwatch or a spawn box script with all weapons for overwatch or breaking point?

    best regards

  2. #2
    furiouswai's Avatar
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    I was going to include overwatch / breaking point / dayzero specific bots, but I didn't want to go through all the trouble of retrieving the classnames. Distraught mentioned he might add them to the sticky so I didn't want to do all the work for nothing. Here is an overwatch 0.2.2 list:
    https://www.opendayz.net/threads/full...t-0-2-2.12961/

    This script will spawn a bot with all possible weapons and magazines (fake and legit) available on the server it is executed on. Could be helpful in making class names lists. creds: rustler, hangender, bigben

    Code:
    					_gorebyss1 = [];
    					_gorebyss2 = [];
    					_cfgweapons = configFile >> "cfgWeapons";
    					for "_i" from 0 to (count _cfgweapons)-1 do 
    					{
    						_weapon = _cfgweapons select _i;
    						if (isClass _weapon) then 
    						{
    							_gorebyss3 = configName(_weapon);
    							_gorebyss4 = getText(configFile >> "cfgWeapons" >> _gorebyss3 >> "displayName");
    							_gorebyss5 = getText(configFile >> "cfgWeapons" >> _gorebyss3 >> "model");
    							_gorebyss6 = getNumber(configFile >> "cfgWeapons" >> _gorebyss3 >> "type");
    							_gorebyss7 = getNumber(configFile >> "cfgWeapons" >> _gorebyss3 >> "scope");
    							_gorebyss8 =  getText(configFile >> "cfgWeapons" >> _gorebyss3 >> "picture");
    							_gorebyss9 = getText(configFile >> "cfgWeapons" >> _gorebyss3 >> "Library" >> "libTextDesc");	
    
    							_isFake = false;
    							_gorebyss10=0;
    							_mags=[];
    							_gorebyss11 = getArray(configfile >> "cfgWeapons" >> _gorebyss3 >> "muzzles");
    							if ((_gorebyss11 select 0)=="this") then 
    							{
    								_gorebyss11=[_gorebyss3];
    								_mags = getArray(configfile >> "cfgWeapons" >> _gorebyss3 >> "magazines");
    							}
    							else
    							{
    								{
    									_muzzle=_x;
    									_mags = getArray(configfile >> "cfgWeapons" >> _gorebyss3 >> _muzzle >> "magazines");
    								} forEach _gorebyss11;
    							};
    							
    							{
    								_ammo = getText(configfile >> "cfgMagazines" >> _x >> "ammo");
    								_hit = getNumber(configfile >> "cfgAmmo" >> _ammo >> "hit");
    								_gorebyss10 = _gorebyss10 + _hit;
    							} forEach _mags;
    
    							if ((_gorebyss3!="") && (_gorebyss4!="") && (_gorebyss5!="") && (_gorebyss8!="")) then 
    							{
    								if !(_gorebyss4 in _gorebyss2) then 
    								{
    									_gorebyss1 = _gorebyss1 + [[_gorebyss3,_gorebyss4,_gorebyss8,_gorebyss9]];
    									_gorebyss2 = _gorebyss2 + [_gorebyss4];
    								};
    							};
    						};
    					};
    					_gorebyss2=nil;
    
    					_gorebyss12 = [];
    					_gorebyss2 = [];
    					_cfgmagazines = configFile >> "cfgmagazines";
    					for "_i" from 0 to (count _cfgmagazines)-1 do 
    					{
    						_magazine = _cfgmagazines select _i;
    						if (isClass _magazine) then 
    						{
    							_gorebyss13 = configName(_magazine);
    							_gorebyss14 = getText(configFile >> "cfgmagazines" >> _gorebyss13 >> "displayName");
    							_gorebyss15 = getText(configFile >> "cfgmagazines" >> _gorebyss13 >> "model");
    							_gorebyss16 = getNumber(configFile >> "cfgmagazines" >> _gorebyss13 >> "type");
    							_gorebyss17 = getNumber(configFile >> "cfgmagazines" >> _gorebyss13 >> "scope");
    							_gorebyss17 =  getText(configFile >> "cfgmagazines" >> _gorebyss13 >> "picture");
    							_gorebyss18 = getText(configFile >> "cfgmagazines" >> _gorebyss13 >> "Library" >> "libTextDesc");	
    
    							if ((_gorebyss13!="") && (_gorebyss14!="") && (_gorebyss15!="")) then 
    							{
    								if !(_gorebyss14 in _gorebyss2) then 
    								{
    									_gorebyss12 = _gorebyss12 + [[_gorebyss13,_gorebyss14,_gorebyss17,_gorebyss18]];
    										_gorebyss2 = _gorebyss2 + [_gorebyss14];
    								};
    							};
    						};
    					};
    					_gorebyss2=nil;
    
    					
    
    						gorebyss19 = [];
    
    						_gorebyss20 = getposATL player; 
    						_dir = getdir player; 
    						_gorebyss20 = [(_gorebyss20 select 0)+4*sin(_dir),(_gorebyss20 select 1)+4*cos(_dir), (_gorebyss20 select 2)]; 
    
    						_agent = createAgent ["Bandit1_DZ", _gorebyss20, [], 5, "NONE"];
    						_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
    
    
    						{ 
    							if !(_x in gorebyss19) then
    							{
    								for "_i" from 1 to 5 do {_agent addWeapon (_x select 0);}; 
    							};
    						} forEach _gorebyss1; 
    						
    						{ 
    							if !(_x in gorebyss19) then
    							{
    								for "_i" from 1 to 30 do {_agent addMagazine (_x select 0);}; 
    							};
    						} forEach _gorebyss12;
    Ctrl + h "gorebyss" and replace all occurrences with something random that won't be caught by variable scan (since I am posting this in the public eye).
    Last edited by furiouswai; 09-01-2013 at 04:43 PM.

  3. #3
    Confin3d's Avatar
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    question was answered, closing.
    No longer use this website.

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