Dunno if any1 cares, but I realized people were saying "game crashes if you use equipment you don't have"
using these codes produces the following results:
Code:
function PlayerManager:has_category_upgrade( category, upgrade) return true end
if not _has_category_upgrade then _has_category_upgrade = PlayerManager.has_category_upgrade end
function PlayerManager:has_category_upgrade( category, upgrade)
if category == "player" and upgrade =="convert_enemies" then
return true
else
return _has_category_upgrade(self, category, upgrade)
end
end
if not _rmSpecial then
_rmSpecial = PlayerManager.remove_special
end
function PlayerManager:remove_special( name ) end
-- AND
BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt.can_interact = function(self, player) return true end
With just THOSE codes above, I can have "trip mines" equipped (actual skill) and use them as C4 without the 8 points into tier 5 to get legit shape charges (can even just have the 3 trips). This will also let me place ECM's (however - and this works vice versa w/ or w/o actually having the skills or equipment).
Using ECM's (even though I have legitly enabled them in the Ghost tree but not equipped on character) with Only the above codes - CAUSES CRASHING. Because if you try to place an unequipped Interaction skill (ECM/C4) to open something without Infinite of it, it crashes the game (c4 equipped, place ECM on door = crash, ECM equipped place C4 on safe = crash)
But with these codes:
Code:
-- INF equipment Host/non-host below
PlayerManager.remove_equipment = function(self, equipment_id) end
function PlayerManager:remove_equipment_possession( peer_id, equipment ) end
I can place any equipment (interaction based, like blowing doors, placing ECM's on ATM's doors) without crashing. Thus saving legit skillpoints for elsewhere and still being able to use C4/ECM's on interactions.
However having infinite equipment is sometimes noticed by Smart hosts (blowing a 3 charge door, then another door, and still having 6 - some people notice, some don't) But if you have say C4 equipped you can ECM a door and another player could simply think (one of the 3 other guys opened this - if they don't inspect the teams gear) but so long as your not placing it right in front of them they won't suppose you did it.
Sadly I was in a game and was asked by host to Place trip mines, (just because) but I had infinite on, so placing Any would've given me away - Tried to unload the script, didn't work, aborted instantly when I realized a possible trap
So to save skillpoints in other tree's (at least JUST for c4 to unlock doors, or ECM to unlock doors - without going high in GHOST or Tech tree) you can use the FIRST GROUP of scripts. But to place all class equipment at any time you need to use top and bottom groups of scripts.
Is there a way to set Unequipped equipment to infinite? or specific equipment to infinite, to get the best results while not blowing your cover ingame?
If anyones like "Well just use scripts to get the desired results from skills you want (recoil, dmg, spread, HP/armor, stam, move speed blah blah)
Yes that's good and well, but some perks like Armor regen rate (TECH), Armor piercing (GHST), Run and Shoot (ENF), Run and Reload (MM), Shout revives (MM) --- These aren't boostable/enabled with scripts (public?) yet. So using legit skillpoints is the only way to hit each of these atm.
reducing 8, or a ton (in tech) just to have C4 useable w/o shitload of points in it since most of Tech's buffs we can get w/ scripts any way, 2x armor, 2x health (or 20x idgaf lol), no recoil, mobility, no spread) can all be enabled w/ scripts.
So getting Those unscripted buffs from other tiers using your unused points becomes easier.
I think a simple dump of update 10's LUA would give us the codes to enable all the "unscripted" buffs I mentioned above, but I haven't spent 2 hours figuring it out myself, and all the LUA packs online are from august 20th game update (outdated and missing new code)
Does anyone have any ideas for equipment codes (without update 10 scripts) to use all equipment at once without blatantly scripting?