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  1. #16
    Warcrafto's Avatar
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    If I run with all the Skills ( on all skill trees ) but I play only with my friends, is there any chance I'll be detected ?

  2. #17
    Warcrafto's Avatar
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    How do I change the amount of money / skill points if I over used it?

  3. #18
    fapdarklord's Avatar
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    Quote Originally Posted by Warcrafto View Post
    How do I change the amount of money / skill points if I over used it?
    Quote Originally Posted by Warcrafto View Post
    If I run with all the Skills ( on all skill trees ) but I play only with my friends, is there any chance I'll be detected ?
    1. 0% chance of being detected if you only play with your friends, as long as they don't report you, that is.
    2.
    Code:
    managers.skilltree:_set_points(0) -- skill points
    managers.money:_add_to_total(0) -- money

  4. #19
    Rampant_uterus's Avatar
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    Quote Originally Posted by iiRomano View Post
    Cant Find It Anywhere.
    I know I read it, but ffs searching ARMOR and "show posts" isn't getting it. sigh... maybe its not posted "armor" but that'd be silly. I know I read it somewhere.

    - unlocking all armor.

  5. #20
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    How do I dump the Lua scripts from the game's bundle files. So I can write my own scripts and edit things.

  6. #21
    hatsune's Avatar
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    question i want a NORMAL lvl like my original 58 , but how i cant remove the lvl 100 ????

  7. #22
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    Clear progress and start a new char

  8. #23
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    Quote Originally Posted by Antipathy View Post
    I don't get why it's a fucking argument in each and every single thread I enter in the steam section and all it sub-categories.
    Don't like what this website has to offer and enjoy others more, then fuck off and join those instead.


    +1 Always love an honest opinion thats true

  9. #24
    fapdarklord's Avatar
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    Updated thread, waiting on mod to approve.

  10. #25
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    Last edited by Lonesome Cowboy; 09-25-2013 at 12:17 PM.

  11. #26
    Lonesome Cowboy's Avatar
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    Update done!
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  12. #27
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    Hello i wanted to know where i can find script that spawn Spooks?

    Or also known as Cloakers in Payday 1, i seen alot ppl posting screenshot with Spooks in-game, im really interested

  13. #28
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    Quote Originally Posted by tan4jian View Post
    Hello i wanted to know where i can find script that spawn Spooks?

    Or also known as Cloakers in Payday 1, i seen alot ppl posting screenshot with Spooks in-game, im really interested
    This should work;

    Code:
    function FollowUnit()
    
    local new_objective
    
    local valid_criminals = {}
    for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do
    if pl_record.status ~= "dead" then
    table.insert( valid_criminals, pl_key )
    end
    end
    
    if #valid_criminals > 0 then
    local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player
    new_objective = { 
    type = "follow",
    follow_unit = follow_unit,
    scan = true,
    is_default = true
    }
    end
    return new_objective
    end
    
    
    function SpawnMob()
    
    local spawn_point = managers.network:game():get_next_spawn_point()
    
    local spawn_pos = spawn_point.pos_rot[1]
    local spawn_rot = spawn_point.pos_rot[2]
    
    local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" )
    local myobjective = FollowUnit()
    
    local spawn_ai = { 
    init_state = "idle",
    objective = myobjective
    }
    
    local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot )
    
    unit:movement():set_character_anim_variables()
    
    
    end

  14. #29
    tan4jian's Avatar
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    Quote Originally Posted by fapdarklord View Post


    This should work;

    Code:
    function FollowUnit()
    
    local new_objective
    
    local valid_criminals = {}
    for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do
    if pl_record.status ~= "dead" then
    table.insert( valid_criminals, pl_key )
    end
    end
    
    if #valid_criminals > 0 then
    local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player
    new_objective = { 
    type = "follow",
    follow_unit = follow_unit,
    scan = true,
    is_default = true
    }
    end
    return new_objective
    end
    
    
    function SpawnMob()
    
    local spawn_point = managers.network:game():get_next_spawn_point()
    
    local spawn_pos = spawn_point.pos_rot[1]
    local spawn_rot = spawn_point.pos_rot[2]
    
    local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" )
    local myobjective = FollowUnit()
    
    local spawn_ai = { 
    init_state = "idle",
    objective = myobjective
    }
    
    local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot )
    
    unit:movement():set_character_anim_variables()
    
    
    end
    Thanks man!

    Edit: After inserting in Lua, i dont see any Spooks around, does it only spawn in Overkill?
    Last edited by tan4jian; 09-26-2013 at 07:15 PM.

  15. #30
    sandman332's Avatar
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    Quote Originally Posted by tan4jian View Post
    Thanks man!

    Edit: After inserting in Lua, i dont see any Spooks around, does it only spawn in Overkill?
    Your not alone. I'm trying to get the Cloakers aka now Spooks to spawn. I am playing on Overkill difficulty I am hosting but still nothing. Any help?

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