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  1. #31
    fapdarklord's Avatar
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    Quote Originally Posted by tan4jian View Post
    Thanks man!

    Edit: After inserting in Lua, i dont see any Spooks around, does it only spawn in Overkill?
    Did you try activating the hack with a key?

    If not, the code probably doesn't work.

  2. #32
    tan4jian's Avatar
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    Quote Originally Posted by fapdarklord View Post


    Did you try activating the hack with a key?

    If not, the code probably doesn't work.
    Yeah i did, sort of... im quite new in this thing

    so i copy paste the code in the notepad by naming it script.lua, and downloaded the iphlpapi.dll into the payday folder

    When in-game bank heist overkill, i hit F1 or thats what it said 0x70 in the console mean F1

    Not sure if i did anything wrong

  3. #33
    dougbenham's Avatar
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    Quote Originally Posted by tan4jian View Post
    Yeah i did, sort of... im quite new in this thing

    so i copy paste the code in the notepad by naming it script.lua, and downloaded the iphlpapi.dll into the payday folder

    When in-game bank heist overkill, i hit F1 or thats what it said 0x70 in the console mean F1

    Not sure if i did anything wrong
    It was probably missing just one line at the end:
    SpawnMob()

  4. #34
    tan4jian's Avatar
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    Quote Originally Posted by dougbenham View Post
    It was probably missing just one line at the end:
    SpawnMob()
    you mean... the script.lua? Well the code is given by Fapdarklord, so all i do was copy paste, here is the code




    function FollowUnit()

    local new_objective

    local valid_criminals = {}
    for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do
    if pl_record.status ~= "dead" then
    table.insert( valid_criminals, pl_key )
    end
    end

    if #valid_criminals > 0 then
    local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player
    new_objective = {
    type = "follow",
    follow_unit = follow_unit,
    scan = true,
    is_default = true
    }
    end
    return new_objective
    end


    function SpawnMob()

    local spawn_point = managers.network:game():get_next_spawn_point()

    local spawn_pos = spawn_point.pos_rot[1]
    local spawn_rot = spawn_point.pos_rot[2]

    local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" )
    local myobjective = FollowUnit()

    local spawn_ai = {
    init_state = "idle",
    objective = myobjective
    }

    local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot )

    unit:movement():set_character_anim_variables()


    end




    Im not sure if there is any missing cause im really clueless in this thing

  5. #35
    dougbenham's Avatar
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    Quote Originally Posted by tan4jian View Post
    you mean... the script.lua? Well the code is given by Fapdarklord, so all i do was copy paste, here is the code




    function FollowUnit()

    local new_objective

    local valid_criminals = {}
    for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do
    if pl_record.status ~= "dead" then
    table.insert( valid_criminals, pl_key )
    end
    end

    if #valid_criminals > 0 then
    local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player
    new_objective = {
    type = "follow",
    follow_unit = follow_unit,
    scan = true,
    is_default = true
    }
    end
    return new_objective
    end


    function SpawnMob()

    local spawn_point = managers.network:game():get_next_spawn_point()

    local spawn_pos = spawn_point.pos_rot[1]
    local spawn_rot = spawn_point.pos_rot[2]

    local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" )
    local myobjective = FollowUnit()

    local spawn_ai = {
    init_state = "idle",
    objective = myobjective
    }

    local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot )

    unit:movement():set_character_anim_variables()


    end




    Im not sure if there is any missing cause im really clueless in this thing
    Yes, now add a line at the end:
    SpawnMob()

  6. #36
    tan4jian's Avatar
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    ok ok i will test it, thanks!


    Edit: hmm still not work,

    But somehow i used the code that spawn spook right after you kill civilian, it works xD

    Edit2: After searching google for days for tutorial, still cant manage spawn Clockers together with other cops when wave D:
    Last edited by tan4jian; 09-27-2013 at 08:09 AM.

  7. #37
    fapdarklord's Avatar
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    Quote Originally Posted by tan4jian View Post
    ok ok i will test it, thanks!


    Edit: hmm still not work,

    But somehow i used the code that spawn spook right after you kill civilian, it works xD

    Edit2: After searching google for days for tutorial, still cant manage spawn Clockers together with other cops when wave D:
    Code:
    function FollowUnit()
    
    local new_objective
    
    local valid_criminals = {}
    for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do
    if pl_record.status ~= "dead" then
    table.insert( valid_criminals, pl_key )
    end
    end
    
    if #valid_criminals > 0 then
    local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player
    new_objective = { 
    type = "follow",
    follow_unit = follow_unit,
    scan = true,
    is_default = true
    }
    end
    return new_objective
    end
    
    
    function SpawnMob()
    
    local spawn_point = managers.network:game():get_next_spawn_point()
    
    local spawn_pos = spawn_point.pos_rot[1]
    local spawn_rot = spawn_point.pos_rot[2]
    
    local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" )
    local myobjective = FollowUnit()
    
    local spawn_ai = { 
    init_state = "idle",
    objective = myobjective
    }
    
    local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot )
    
    unit:movement():set_character_anim_variables()
    
    SpawnMob()
    end

  8. #38
    dougbenham's Avatar
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    Quote Originally Posted by fapdarklord View Post


    Code:
    function FollowUnit()
    
    local new_objective
    
    local valid_criminals = {}
    for pl_key, pl_record in pairs( managers.groupai:state():all_player_criminals() ) do
    if pl_record.status ~= "dead" then
    table.insert( valid_criminals, pl_key )
    end
    end
    
    if #valid_criminals > 0 then
    local follow_unit = managers.groupai:state():all_player_criminals()[ valid_criminals[ math.random( #valid_criminals ) ] ].unit -- pick a random player
    new_objective = { 
    type = "follow",
    follow_unit = follow_unit,
    scan = true,
    is_default = true
    }
    end
    return new_objective
    end
    
    
    function SpawnMob()
    
    local spawn_point = managers.network:game():get_next_spawn_point()
    
    local spawn_pos = spawn_point.pos_rot[1]
    local spawn_rot = spawn_point.pos_rot[2]
    
    local unit_name = Idstring( "units/payday2/characters/ene_spook_1/ene_spook_1" )
    local myobjective = FollowUnit()
    
    local spawn_ai = { 
    init_state = "idle",
    objective = myobjective
    }
    
    local unit = World:spawn_unit( unit_name, spawn_pos, spawn_rot )
    
    unit:movement():set_character_anim_variables()
    
    SpawnMob()
    end
    Don't put SpawnMob() within the SpawnMob function lol
    put it after the 'end'.

  9. #39
    sandman332's Avatar
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    Quote Originally Posted by dougbenham View Post
    Don't put SpawnMob() within the SpawnMob function lol
    put it after the 'end'.
    Thanks! Now whenever I press the Insert key it spawns an enemy cloaker.

  10. #40
    tan4jian's Avatar
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    Quote Originally Posted by dougbenham View Post
    Don't put SpawnMob() within the SpawnMob function lol
    put it after the 'end'.
    LOL okok thanks man! Rep+

  11. #41
    fapdarklord's Avatar
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    Quote Originally Posted by dougbenham View Post
    Don't put SpawnMob() within the SpawnMob function lol
    put it after the 'end'.
    Ah, silly me :P

    Cheers for the fix.

  12. #42
    SheepyJr's Avatar
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    Thanks! Now I have 580 skillpoints
    Last edited by SheepyJr; 10-06-2013 at 08:31 AM.

  13. #43
    Urazfenix88's Avatar
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    About the spawning cloaker,shields and others. is strange that when you go to spawn a cloaker or shiled they stay on spawn van there..and moving just littl bit. but the bulldozer is very good..him moving automatically to you free..there is a solution to make cloaker and other soecial enemies with free moving like bulldozer?

  14. #44
    sandman332's Avatar
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    There is a guy I have seen that changes the enemy skins to cloakers or bulldozers. For example, instead of facing the gansters on nightclub, they would now be cloakers. Does anybody know how to do this?

  15. #45
    Zinthius's Avatar
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    Uh, Anyone else having the game crash when Ipaphi is in payday 2. Not sure why it's happening even without a script.


    Also Insert doesn't seem to do anything, not sure how to get things working again. Did they do another patch?
    Last edited by Zinthius; 10-09-2013 at 01:38 PM.

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