Page 1 of 2 12 LastLast
Results 1 to 15 of 19
  1. #1
    dougbenham's Avatar
    Join Date
    Jul 2011
    Gender
    male
    Posts
    134
    Reputation
    119
    Thanks
    1,083
    My Mood
    Pensive

    4 New Masks/Materials/Patterns dump from Update 11 Hotfix

    Masks:
    Code:
    rubber_male (Mr. Mannequin):
      desc_id: bm_msk_rubber_male_desc
      value: 3
      name_id: bm_msk_rubber_male
      unit: units/payday2/masks/msk_rubber_male/msk_rubber_male
    
    rubber_female (Mrs. Mannequin):
      desc_id: bm_msk_rubber_female_desc
      value: 3
      name_id: bm_msk_rubber_female
      unit: units/payday2/masks/msk_rubber_female/msk_rubber_female
    
    irondoom (Doctor Crime):
      desc_id: bm_msk_irondoom_desc
      value: 3
      name_id: bm_msk_irondoom
      unit: units/payday2/masks/msk_irondoom/msk_irondoom
    
    kawaii (Kawaii):
      desc_id: bm_msk_kawaii_desc
      value: 3
      name_id: bm_msk_kawaii
      unit: units/payday2/masks/msk_kawaii/msk_kawaii
    Materials:
    Code:
    hot_cold (Hot and Cold):
      value: 5
      texture: units/payday2/matcaps/matcap_hot_cold_df
      name_id: bm_mtl_hot_cold
    
    chrome_purple (Chrome Purple):
      value: 5
      texture: units/payday2/matcaps/matcap_chrome_purple_df
      name_id: bm_mtl_chrome_purple
    
    candy (Candy):
      value: 5
      texture: units/payday2/matcaps/matcap_candy_df
      name_id: bm_mtl_candy
    
    orchish (Orcish):
      value: 5
      texture: units/payday2/matcaps/matcap_orcish_df
      name_id: bm_mtl_orchish
    Patterns:
    Code:
    yggdrasil (Yggdrasil):
      value: 4
      texture: units/payday2/masks/shared_textures/patterns/pattern_yggdrasil_df
      name_id: bm_txt_yggdrasil
    
    poison (Poison):
      value: 4
      texture: units/payday2/masks/shared_textures/patterns/pattern_poison_df
      name_id: bm_txt_poison
    
    hellish (Hellish):
      value: 4
      texture: units/payday2/masks/shared_textures/patterns/pattern_hellish_df
      name_id: bm_txt_hellish
    
    cracker (Cracker):
      value: 4
      texture: units/payday2/masks/shared_textures/patterns/pattern_cracker_df
      name_id: bm_txt_cracker
    Edit: Added names for each mask/material/pattern.
    Last edited by dougbenham; 09-15-2013 at 04:38 AM.

  2. #2
    cliquee's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    1
    Weird, my script works fine but when I put all of these at the end of the script it doesn't work anymore. Any suggestions?

  3. #3
    dougbenham's Avatar
    Join Date
    Jul 2011
    Gender
    male
    Posts
    134
    Reputation
    119
    Thanks
    1,083
    My Mood
    Pensive
    Quote Originally Posted by cliquee View Post
    Weird, my script works fine but when I put all of these at the end of the script it doesn't work anymore. Any suggestions?
    What do you mean you just added them to the end of your script? You just copy/pasted the dumps??

  4. #4
    cliquee's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    1
    Quote Originally Posted by dougbenham View Post
    What do you mean you just added them to the end of your script? You just copy/pasted the dumps??
    Hahahaha yup.. that's exactly what I did lol

  5. #5
    dougbenham's Avatar
    Join Date
    Jul 2011
    Gender
    male
    Posts
    134
    Reputation
    119
    Thanks
    1,083
    My Mood
    Pensive
    Quote Originally Posted by cliquee View Post
    Hahahaha yup.. that's exactly what I did lol
    :| Hmmmmmm...


  6. #6
    cliquee's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    1
    Lol well then what should I do sir?

  7. #7
    dougbenham's Avatar
    Join Date
    Jul 2011
    Gender
    male
    Posts
    134
    Reputation
    119
    Thanks
    1,083
    My Mood
    Pensive
    Quote Originally Posted by cliquee View Post
    Lol well then what should I do sir?
    https://www.mpgh.net/forum/754-payday...-snippets.html
    Search main post for 'Masks, materials, textures, colors, weapon mods'.

  8. #8
    cliquee's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    1
    Right, I looked and put the code in for "give items" but I am not sure where to place the code for specific masks, material, and color

  9. #9
    FORGETME86's Avatar
    Join Date
    Apr 2009
    Gender
    male
    Posts
    19
    Reputation
    10
    Thanks
    11
    Doug why dont you copy and paste the code to get all the new stuff? Like copying and pasteing the code that you gave right into notepadd ++ and trying to turn them does not work so can you write it out and put it up if you can?

  10. #10
    Zhero's Avatar
    Join Date
    Dec 2012
    Gender
    male
    Posts
    54
    Reputation
    10
    Thanks
    5
    My Mood
    Aggressive
    I don´t know too how to unlock this xD

    I did that:
    Code:
    local masks = {}
    
    masks["kawaii"] = 'infamous'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs(masks) do
    	Global.blackmarket_manager.masks[ name ].unlocked = true
    	managers.blackmarket:add_to_inventory( quality, "masks", name, false )
    end
    But doesn´t work
    Last edited by Zhero; 09-15-2013 at 03:56 AM.

  11. #11
    Chuevo's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    5
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by Zhero View Post
    I don´t know too how to unlock this xD

    I did that:
    Code:
    local masks = {}
    
    masks["kawaii"] = 'infamous'
    
    managers.blackmarket:_setup_masks()
    for name,quality in pairs(masks) do
    	Global.blackmarket_manager.masks[ name ].unlocked = true
    	managers.blackmarket:add_to_inventory( quality, "masks", name, false )
    end
    But doesn´t work
    Give this a try:
    Code:
    local masks = {["kawaii"]='normal'}
    
    managers.blackmarket:_setup_masks()
    for k,v in pairs(masks) do
    	Global.blackmarket_manager.masks[k].unlocked = true
    	managers.blackmarket:add_to_inventory( v, "masks", k, false )
    end

  12. #12
    Zhero's Avatar
    Join Date
    Dec 2012
    Gender
    male
    Posts
    54
    Reputation
    10
    Thanks
    5
    My Mood
    Aggressive
    Quote Originally Posted by Chuevo View Post
    Give this a try:
    Code:
    local masks = {["kawaii"]='normal'}
    
    managers.blackmarket:_setup_masks()
    for k,v in pairs(masks) do
    	Global.blackmarket_manager.masks[k].unlocked = true
    	managers.blackmarket:add_to_inventory( v, "masks", k, false )
    end
    Doensn´t work

  13. #13
    dougbenham's Avatar
    Join Date
    Jul 2011
    Gender
    male
    Posts
    134
    Reputation
    119
    Thanks
    1,083
    My Mood
    Pensive
    Quote Originally Posted by cliquee View Post
    Right, I looked and put the code in for "give items" but I am not sure where to place the code for specific masks, material, and color
    The code that I have in my main thread will unlock ALL available masks, materials, colors, etc. You don't need to put in the specifics. This thread is simply a dump of the new masks/materials/patterns. The average user does not need to pay attention to this thread at all..

    Added names for each mask/material/pattern.
    Last edited by dougbenham; 09-15-2013 at 04:39 AM.

  14. #14
    Wrathlifelol's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    3
    Reputation
    10
    Thanks
    0
    local masks = {}
    masks["rubber_male"] = 'infamous'
    masks["irondoom"] = 'infamous'
    masks["rubber_female"] = 'infamous'
    managers.blackmarket:_setup_masks()
    for name,quality in pairs(masks) do
    Global.blackmarket_manager.masks[ name ].unlocked = true
    managers.blackmarket:add_to_inventory( quality, "masks", name, false )

    end


    This works perfectly for me.

  15. #15
    Rampant_uterus's Avatar
    Join Date
    Sep 2008
    Gender
    male
    Posts
    644
    Reputation
    7
    Thanks
    136
    Quote Originally Posted by Wrathlifelol View Post
    local masks = {}
    masks["rubber_male"] = 'infamous'
    masks["irondoom"] = 'infamous'
    masks["rubber_female"] = 'infamous'
    managers.blackmarket:_setup_masks()
    for name,quality in pairs(masks) do
    Global.blackmarket_manager.masks[ name ].unlocked = true
    managers.blackmarket:add_to_inventory( quality, "masks", name, false )

    end


    This works perfectly for me.
    are they actually infamous? nice code, but wanna use correct "type" before I make them :P U can get DLC Skull mask w/o DLC this way too, just name the mask type as Infamous instead of DLC

Page 1 of 2 12 LastLast

Similar Threads

  1. [News] New MP Hack May Appear from NightmareTX
    By NightmareTX_RETIRED in forum Crysis 3 Hacks & Cheats
    Replies: 24
    Last Post: 05-29-2013, 12:50 PM
  2. NEW WARROCK HACK FTW! WORKS AFTER UPDATE :D
    By sander026 in forum WarRock - International Hacks
    Replies: 25
    Last Post: 03-27-2009, 09:49 PM
  3. [RELEASE]New! Dll Auto Installer v1.1[UPDATED!][RELEASE]
    By breakell20 in forum WarRock - International Hacks
    Replies: 7
    Last Post: 05-11-2008, 09:07 PM
  4. New Adresses! 26.07.07 ( AFTER UPDATE!!! )
    By Jeffrey1993 in forum WarRock - International Hacks
    Replies: 7
    Last Post: 07-28-2007, 12:14 AM
  5. New Hacks Announced & Warrock DX Hook Update
    By Dave84311 in forum Hack/Release News
    Replies: 17
    Last Post: 03-02-2007, 03:54 PM