He just don't know, that he can't to use not precompiled scripts, because BO2 doesn't have "ScriptCompile" function,
For example:
Code:
Compiled void looks like this(it's just an example of void from _zm_devgui.gsc from patch_zm.ff, without string table):
26 7B 15 00 0D 20 F1 03 5F 3B 0D 00 2D 0D 20 7A F1 03 2E 00 E1 1B 00 36 00 59 58
Decompiled version of this void:
zombie_devgui_dog_round_skip()
{
if (IsDefined (level.next_dog_round) )
{
zombie_devgui_goto_round( level.next_dog_round );
}
}