Client Crash:
This crashes clients that view your death.
- Send PlayerHP packet with max hp set to 1.
- Send KillMe packet with damage set to 32767.
- This causes the clients that view your death to try and spawn 327 dust effects which crashes them.
Server Crash:
This causes the server to go into an infinite loop(crash).
- Send PlayerHP packet with max hp set to 0.
- Send KillMe packet with damage set to 32767.
- Server gets stuck in an infinite loop trying to kill a player with 0 max hp.
I want this for 1.2.1.2 could it be toggled on and off?
Last edited by antudude; 12-05-2013 at 09:14 PM.