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  1. #16
    the0fox's Avatar
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    double post sorry*
    Last edited by the0fox; 10-11-2013 at 05:52 AM.

  2. #17
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    Edited. I did found it thx c2k8s, i just miss your post earlier. I made one mistake
    Last edited by Xerad; 10-11-2013 at 06:02 AM.

  3. #18
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    Quote Originally Posted by Xerad View Post
    Thx for the input guys really !!! I manage to implement everything but... autoaim works, but if i want to shoot myself it is not, so i have aa without possibility to shoot myself any help would be appriated
    in witch file did u put it mind sharing?

  4. #19
    Cyeclops's Avatar
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    Quote Originally Posted by the0fox View Post
    in witch file did u put it mind sharing?
    My guess is this :NOT TESTED:

    ~/rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

    Line: 8279
    On new line:

    Code:
    	  ;--------- aimbot -----------------
    	  getlocal0
              getlocal1
              callpropvoid        QName(PackageNamespace("", "#0"), "aim_"), 1
    		
              returnvoid
    	 ;-----------------------------------
    and put in this before that trait (after end ; trait)


    Code:
    ;----------------------------------
    ;AIMBOT
    ;----------------------------------
    ; NAMES TO UPDATE
    ;
    	#set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_"
    	#set functionname "aim_"
    	#set mouseClass "com.company.assembleegameclient.game:_-1dh#0"
    	#set mouseClicked "_-0-v"
    	#set playerNamespace "_-Ui"
    	#set characterNamespace "_-0uD"
    	#set gameobjectNamespace "_-KQ"
    	#set basicobjectNamespace "_-6c"
    	#set projectileNamespace "_-1R8"
    	#set Aimbot_charMaxHealth "_-1SZ"                             
     	#set ObjLibDictionary "_-0tZ"                                  
    	#set ObjPropertiesDictionary "_-f5"                            
    	#set gameobjVector "_-0rR"                                    
    	#set FunctionIsInvincible "_-01c"                          
            #set FunctionsIsStasis "_-Vt"
            #set FunctionsIsInvulnerable "_-1Iu"
    
    trait method QName(PackageNamespace(""), $"functionname" );
       method
        refid $"fullfunctionname"
        param QName(PackageNamespace(""), "Number")
        returns QName(PackageNamespace(""), "void")
        body
        maxstack 16
         localcount 16
         initscopedepth 16
         maxscopedepth 18
         code
          getlocal0
          pushscope
          
          getlocal1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "data_")
          getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          add
          setlocal            7
          
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "mui_")
          getproperty         QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
          iftrue              SHOOT
          
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          setlocal            4
      
          pushbyte            255
          setlocal            8
          
          pushbyte            0
          setlocal            9
          
    	  pushnull
          coerce_a
          setlocal            11
    
          pushbyte            0
          setlocal            12
    	  
          pushbyte            0
          setlocal            13
    	  
          pushbyte            0
          setlocal            5
          
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "goDict_")
          coerce_a
          setlocal            6
    
          jump                NEXTOBJ
    
    L34:
          label
          getlocal            6
          getlocal            5
          nextvalue
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          dup
    	  setlocal            4
    	  
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
          istypelate
          iffalse             NEXTOBJ
    	   
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE 
          iftrue              NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsStasis"), 0  ;Check if target is in STASIS
          iftrue              NEXTOBJ
    	  
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          dup
          multiply
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          dup
          multiply
          add
          callproperty        QName(PackageNamespace(""), "sqrt"), 1
          dup
          setlocal            9
    
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
          getproperty         QName(PackageNamespace(""), $"ObjLibDictionary")
          getlex              QName(PackageNamespace(""), $"gameobjVector")
          pushbyte            0 
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          convert_i
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          getproperty         QName(PackageNamespace(""), $"ObjPropertiesDictionary")
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")]) 
          dup
          setlocal            11
          
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply   
          pushbyte            1
          add	  
          ifgt                NEXTOBJ
          
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")      
          getproperty         QName(PackageNamespace(""), "id_")
          setlocal            15
          
          getlocal            15
          pushstring          "Steel Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Rock Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Paper Bot"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Oryx Suit of Armor"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Sprite Child"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Shield"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Key"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Shield Orc Flooder"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Pentaract Eye"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Beach Spectre"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Mysterious Crystal"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Crystal Prisoner Steed"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Crystal Prisoner Clone"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Stheno Swarm"
          ifeq                NEXTOBJ
    
          getlocal            15
          pushstring          "Stheno Pet"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Top Vertical Trap"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "45-225 Diagonal Trap"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "135-315 Diagonal Trap"
          ifeq                NEXTOBJ
          
          getlocal            15
          pushstring          "Left Horizontal Trap"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Anti-Spectator"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Black Moon"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Black Planet"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Chase Element"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Guardian Element"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "Ring Element"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "White Moon"
          ifeq                NEXTOBJ
           
          getlocal            15
          pushstring          "White Planet"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Limon Element"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Active Sarcophagus"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Beam Priestess"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Beam Priest"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Horrid Reaper"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Body Segment Tail"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Ghost Lanturn Off"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Ghost Lanturn On"
          ifeq                NEXTOBJ
    	  
    	  getlocal            15
          pushstring          "Limon Element 1"
          ifeq                NEXTOBJ
    	  	  
    	  getlocal            15
          pushstring          "Limon Element 2"
          ifeq                NEXTOBJ
    	  	  
    	  getlocal            15
          pushstring          "Limon Element 3"
          ifeq                NEXTOBJ
    	  	  
    	  getlocal            15
          pushstring          "Limon Element 4"
          ifeq                NEXTOBJ
           
          getlocal            4
          getproperty         QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
          dup
          setlocal            13
    
          getlocal            12
          ifeq                L103
    
          getlocal            13
          getlocal            12
          iflt                NEXTOBJ
    
          jump                L107
    
    L103:
          getlocal            9
          getlocal            8
          iflt                L107
    
          jump                NEXTOBJ
    
    L107:
          getlocal            13
          setlocal            12
    
          getlocal            9
          setlocal            8
    
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7
    
          jump                NEXTOBJ
    
    NEXTOBJ:
          hasnext2            6, 5
          iftrue              L34
    
          kill                6
          kill                5
          getlocal            12
          pushbyte            0
          ifeq                END
    
    SHOOT:
          getlocal0
          getlocal            7
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
    
    END:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait
    ;-----------------------------------------------------------------------------------------------------------------------
    Last edited by Cyeclops; 10-11-2013 at 06:03 AM.

  5. #20
    c2k8s's Avatar
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    Hmm somethings broken for me, no compile errors but crashes at startup, my guess is fullscreen scale

    I NOW have my old skype account back after it was hacked - chris2k7sears
    My Vouches!
    Quote Originally Posted by pattyswerve View Post
    +1 VOUCH. Fast and friendly service. Looking forward to future deals
    Quote Originally Posted by Aceofspades12345 View Post
    c2k8s was fast and quick. Definite Vouch! 10/10 would trade again!
    Quote Originally Posted by Novus7 View Post
    c2k8s isn't fake. We did a good deal together. I vouch for him.
    Quote Originally Posted by SuperSean
    +1 vouch ! went first and got items right after . Thanks !
    Quote Originally Posted by kian1991
    Vouche! This guy is rly nice he went first all right Thanks man
    Quote Originally Posted by pattyswerve
    +1 Vouch Friendly guy! I went first and he kept his bargain. Looking forward to future deal!

    More on my profile page and more trades with people that don't vouch .

  6. #21
    Xerad's Avatar
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    Edited: Player.class and _-1dh.class (old -3D.class) as Cyeclops wrote post before.
    Last edited by Xerad; 10-11-2013 at 06:05 AM.

  7. #22
    Cyeclops's Avatar
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    EDIT: Moved Sprite to OP
    Last edited by Cyeclops; 10-11-2013 at 07:28 AM.

  8. #23
    AshtonAshton_'s Avatar
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    How exactly do i make a client? what program do i plug all the codes into?

  9. #24
    Cyeclops's Avatar
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    Quote Originally Posted by AshtonAshton_ View Post
    How exactly do i make a client? what program do i plug all the codes into?
    You are the 4th to ask that same question for my evening already... if you can't help yourself by using the search bar, I'm not helping you either.

  10. #25
    the0fox's Avatar
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    ok there is a problem

    first
    #1 text is too big
    #2 the red damage text is too big too
    #3 the quest marks are big too
    #4 the view is short <-- i did the code but it didnt work


    *Dont mind the attachment*
    Attached Thumbnails Attached Thumbnails
    Untitled.png  

    Last edited by the0fox; 10-11-2013 at 07:04 AM.

  11. #26
    Cyeclops's Avatar
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    Quote Originally Posted by the0fox View Post
    ok there is a problem

    first
    #1 text is too big
    #2 the red damage text is too big too
    #3 the quest marks are big too
    #4 the view is short <-- i did the code but it didnt work


    *Dont mind the attachment*
    Not sure what you have done, like I noted, depending on whether or not you have been adding all the codes so far, you should be ok, but if only adding ones you want, then you might find codes are put in the wrong place.

    If all fsv2 have been added correctly you should have something more like this


  12. #27
    c2k8s's Avatar
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    Quote Originally Posted by Cyeclops View Post
    You are the 4th to ask that same question for my evening already... if you can't help yourself by using the search bar, I'm not helping you either.
    It seems your


    Increase View
    ~/rabcasm/client-1/com/company/assembleegameclient/map/_-17X.class.asasm

    Line: 1129
    On new line:


    Code:
     ;------------------------- INCREASE VIEW ---------------------------
          ;------------------ Change this value to 8 or more -----------------
          pushbyte            8
          ;-------------------------------------------------------------------
    Is broken, everything upto adding this is fine, once added it crashes on startup, ive tried moving the line to no avail .


    Edit:
    Forget that, I derped, adding in two pushbytes broke it.
    Last edited by c2k8s; 10-11-2013 at 08:04 AM.

    I NOW have my old skype account back after it was hacked - chris2k7sears
    My Vouches!
    Quote Originally Posted by pattyswerve View Post
    +1 VOUCH. Fast and friendly service. Looking forward to future deals
    Quote Originally Posted by Aceofspades12345 View Post
    c2k8s was fast and quick. Definite Vouch! 10/10 would trade again!
    Quote Originally Posted by Novus7 View Post
    c2k8s isn't fake. We did a good deal together. I vouch for him.
    Quote Originally Posted by SuperSean
    +1 vouch ! went first and got items right after . Thanks !
    Quote Originally Posted by kian1991
    Vouche! This guy is rly nice he went first all right Thanks man
    Quote Originally Posted by pattyswerve
    +1 Vouch Friendly guy! I went first and he kept his bargain. Looking forward to future deal!

    More on my profile page and more trades with people that don't vouch .

  13. #28
    BlackRayquaza's Avatar
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    RABCDasm doesnt seem to work

    YEP cock

  14. #29
    c2k8s's Avatar
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    Quote Originally Posted by Cyeclops View Post
    Not sure what you have done, like I noted, depending on whether or not you have been adding all the codes so far, you should be ok, but if only adding ones you want, then you might find codes are put in the wrong place.

    If all fsv2 have been added correctly you should have something more like this

    mines also does this
    Last edited by c2k8s; 10-11-2013 at 01:11 PM.

    I NOW have my old skype account back after it was hacked - chris2k7sears
    My Vouches!
    Quote Originally Posted by pattyswerve View Post
    +1 VOUCH. Fast and friendly service. Looking forward to future deals
    Quote Originally Posted by Aceofspades12345 View Post
    c2k8s was fast and quick. Definite Vouch! 10/10 would trade again!
    Quote Originally Posted by Novus7 View Post
    c2k8s isn't fake. We did a good deal together. I vouch for him.
    Quote Originally Posted by SuperSean
    +1 vouch ! went first and got items right after . Thanks !
    Quote Originally Posted by kian1991
    Vouche! This guy is rly nice he went first all right Thanks man
    Quote Originally Posted by pattyswerve
    +1 Vouch Friendly guy! I went first and he kept his bargain. Looking forward to future deal!

    More on my profile page and more trades with people that don't vouch .

  15. #30
    the0fox's Avatar
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    Quote Originally Posted by c2k8s View Post
    It seems your


    Increase View
    ~/rabcasm/client-1/com/company/assembleegameclient/map/_-17X.class.asasm

    Line: 1129
    On new line:


    Code:
     ;------------------------- INCREASE VIEW ---------------------------
          ;------------------ Change this value to 8 or more -----------------
          pushbyte            8
          ;-------------------------------------------------------------------
    Is broken, everything upto adding this is fine, once added it crashes on startup, ive tried moving the line to no avail .


    Edit:
    Forget that, I derped, adding in two pushbytes broke it.
    yeah it happened to me too i think that code is broken too

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