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  1. #1
    krazyshank's Avatar
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    Not able to find the new IDs for some packets

    The packets i'm having trouble updating:
    Packet : Id I have
    • CREATEGUILDRESULT - I have 58 currently
    • SHOOTMULTI - I have 19 currently
    • CLIENTSTAT_FILE - I have 55 currently
    • VERIFYEMAIL - I have 92 currently


    Were these removed? If not anyone mind helping me find the new ids?
    @nilly @JustAnoobROTMG @DeVoidCoder

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  2. #2
    DeVoidCoder's Avatar
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    I am pretty sure they are not removed, only a bit obfuscated. The shoot packet that supports multiple shots changed to 10. I have not bothered to check most of the obfuscated ones yet because most of the commonly useful ones are not obfuscated. For packets that are transferred often, it is not too difficult guess what they are based on the byte length of the data content. Not all packet types are usable in Realm Relay yet either, and that is something I will solve later when I have time to explore more of the decompiled code.

  3. #3
    JustAnoobROTMG's Avatar
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    • CLIENTSTAT_FILE - I have 55 currently
    Actually, if you look into the SWF, there are two separate "CLIENTSTAT".
    Both refers to "CLIENTSTAT" in their "toString"..

    The CLIENTSTAT we all know is the one giving player stats to the client, it has only 2 values :
    utf8 = Stat name ("GodsKilled")
    int = the value

    "FILE" is the other one .

    You may have to look into the "Thread of relevant informations"

    BTW, and... i do not think the VERIFIEMAIL is used
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  4. #4
    JustAnoobROTMG's Avatar
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    Quote Originally Posted by DeVoidCoder View Post
    I am pretty sure they are not removed, only a bit obfuscated. The shoot packet that supports multiple shots changed to 10. I have not bothered to check most of the obfuscated ones yet because most of the commonly useful ones are not obfuscated. For packets that are transferred often, it is not too difficult guess what they are based on the byte length of the data content. Not all packet types are usable in Realm Relay yet either, and that is something I will solve later when I have time to explore more of the decompiled code.
    I only miss the new packet definitions (aka "pets packets") and some related to the arena (which are not usefull).
    Feel free to ask
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


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