I am pretty sure they are not removed, only a bit obfuscated. The shoot packet that supports multiple shots changed to 10. I have not bothered to check most of the obfuscated ones yet because most of the commonly useful ones are not obfuscated. For packets that are transferred often, it is not too difficult guess what they are based on the byte length of the data content. Not all packet types are usable in Realm Relay yet either, and that is something I will solve later when I have time to explore more of the decompiled code.