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  1. #16
    gorgor's Avatar
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    check where i am, and where poison is going... though lemon is on stase i believe and never get any damage.
    we could be able to remove all gods from the list and keep only dungeon Boss, to get autoaim working this way.

  2. #17
    Nisuxen's Avatar
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    Quote Originally Posted by nilly View Post
    If I remember correctly the reason it does not work for shooting abilities is because you need to provide the packet with a direction rather than the location of a tile. Also I think there is a bool at the end of the packet to dictate if you are providing a direction or a location to a tile.
    I noticed that when using the abilities, a player shoot packet would also be sent. I tried messing with the angle of it but was unable to alter the shot. Perhaps the useType variable is the boolean you're talking about. Thanks for the info.

  3. #18
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    Do you have the enemy ID's for tomb bosses so I could add those? I dont really do tombs on wizzy unless theyre public, so it would be really useful.

  4. #19
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    double post
    Last edited by jakerofl; 10-23-2013 at 07:19 PM. Reason: double post

  5. #20
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    Where do u get that list from:
    eg
    "5952" : "Oryx 1",
    "2354" : "Oryx 2",
    "3425" : "Hermit God",
    "3412" : "Sphinx",
    I am looking to adjust it for myself but i can not find it. Anyone can help with the full list ?

  6. #21
    infern000's Avatar
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    i feel the autoaimer is a lot less accurate since 19.0?
    placebo or can others confirm it??

  7. #22
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    "5952" : "Oryx 1",
    "2354" : "Oryx 2",
    "3425" : "Hermit God",
    "3412" : "Sphinx",
    "3417" : "Cube God",
    "3414" : "Skull Shrine",
    "3422" : "Pentaract",
    "3639" : "Ghost Ship",
    "24184" : "Rock Dragon",
    "3408" : "LotLL",
    "3334" : "Limon",
    "3472" : "Septavius",
    "5894" : "Thessal",
    "2357" : "Crystal",
    "2369" : "C Prisoner",
    "1618" : "Sprite God",
    "1620" : "Medusa",
    "1621" : "Ent God",
    "1622" : "Beholder",
    "1623" : "Flying Brain",
    "1624" : "Slime God",
    "1625" : "Ghost God",
    "1752" : "Leviathan",
    "2309" : "Rock Bot",
    "2330" : "Djinn",
    "24117" : "Big Creampuff",
    "24114" : "Rototo",
    "24128" : "Unicorn",
    "24121" : "Beefy Faery",
    "24130" : "Gumball Machine",
    "24132" : "Gigacorn",
    "24134" : "Desire Troll",
    "24135" : "Spoiled Creampuff",
    "24136" : "Mega Rototo",
    "3634" : "Davy Jones untested",
    "24133" : "swoll fairy",
    "24327" : "arena ghost bride",
    "5894" : "thessal",
    "2422" : "dr terrible",
    "2314" : "malphas",
    "5920" : "lord ruthven",
    "24363" : "grave caretaker",
    "24582" : "ghost of skuld",
    thanks for this.
    Most of these are tested but i did just add a few


    *edit* Does anyone know how to make custom x,y offsets for each event? how hard would this be to make and i will admit that this is outside my scope of programming. I would be able to help with the offsets though.
    Last edited by FainTMako; 12-28-2013 at 07:48 PM.

  8. #23
    059's Avatar
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    Quote Originally Posted by FainTMako View Post
    thanks for this.
    Most of these are tested but i did just add a few


    *edit* Does anyone know how to make custom x,y offsets for each event? how hard would this be to make and i will admit that this is outside my scope of programming. I would be able to help with the offsets though.
    I haven't tried but try putting a switch on objId above this line
    if(min_dist <= 200 && toHitLoc != null){

    Like this

    Code:
    switch(objId){
      case 2357: //thessal
        toHitLoc.x += 2; //add two to the x coord
        toHitLoc.y -= 1; //sub one from the y coord
        break;
      case 3334: //limon
        toHicLoc.x +=6;
        break;
      default:
        break;
    }
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  9. #24
    FainTMako's Avatar
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    thanks for the tip im gonna go work with that right now! I'm a perfectionist lol and the autoaim is great but we all know it hits different based on who your trying to hit

  10. #25
    FainTMako's Avatar
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    I'm having trouble getting this to work, would you mind holding my hand a little?

    // ability.js

    var ID_MOVE = $.findPacketId("MOVE");
    var ID_USE_ITEM = $.findPacketId("USEITEM");
    var ID_UPDATE = $.findPacketId("UPDATE");
    var ID_NEW_TICK = $.findPacketId("NEW_TICK");
    var ID_NOTIFICATION = $.findPacketId("NOTIFICATION");
    var ID_PLAYER_TEXT = $.findPacketId("PLAYERTEXT");
    var ID_CREATE_SUCCESS = $.findPacketId("CREATE_SUCCESS");
    var ID_PLAYER_SHOOT = $.findPacketId("PLAYER_SHOOT");

    var playerLocation = null;
    var toHitIds = {};

    var ability = true;
    var player_id = -1;
    var type = -1;

    var enemies = {
    "5952" : "Oryx 1",
    "2354" : "Oryx 2",
    "3425" : "Hermit God",
    "3412" : "Sphinx",
    "3417" : "Cube God",
    "3414" : "Skull Shrine",
    "3422" : "Pentaract",
    "3639" : "Ghost Ship",
    "24184" : "Rock Dragon",
    "3408" : "LotLL",
    "3334" : "Limon",
    "3472" : "Septavius",
    "5894" : "Thessal",
    "2357" : "Crystal",
    "2369" : "C Prisoner",
    "1618" : "Sprite God",
    "1620" : "Medusa",
    "1621" : "Ent God",
    "1622" : "Beholder",
    "1623" : "Flying Brain",
    "1624" : "Slime God",
    "1625" : "Ghost God",
    "1752" : "Leviathan",
    "2309" : "Rock Bot",
    "2330" : "Djinn",
    "24117" : "Big Creampuff",
    "24114" : "Rototo",
    "24128" : "Unicorn",
    "24121" : "Beefy Faery",
    "24130" : "Gumball Machine",
    "24132" : "Gigacorn",
    "24134" : "Desire Troll",
    "24135" : "Spoiled Creampuff",
    "24136" : "Mega Rototo",
    "3634" : "Davy Jones untested",
    "24133" : "swoll fairy",
    "24327" : "arena ghost bride",
    "5894" : "thessal",
    "2422" : "dr terrible",
    "2314" : "malphas",
    "5920" : "lord ruthven",
    "24363" : "grave caretaker",
    "24582" : "ghost of skuld",
    "29039" : "avatar?",
    "1538" : "snake",
    "1536" : "pirate",
    //"24133" : "swoll f",
    //"24133" : "swoll f",
    //"24133" : "swoll f",
    //"24133" : "swoll f",
    //"24133" : "swoll f",

    // "1540" : "Scorpion Queen" // Non-Lethal test - Found on beaches
    };

    // Maybe add distance check

    function onClientPacket(event) {
    var packet = event.getPacket();
    switch (packet.id()) {
    case ID_MOVE: {
    playerLocation = packet.newPosition;
    break;
    }
    case ID_USE_ITEM: {
    var itemId = event.findItem(packet.slotObject.objectType).id.to LowerCase();

    if(!ability || toHitIds == {} || itemId.indexOf("prism") != -1 || itemId.indexOf("planewalker") != -1)
    break;

    // Targets closest desired enemy
    var min_dist = -1;
    var toHitLoc = null;
    for(var objId in toHitIds){
    var dist = playerLocation.distanceSquaredTo(toHitIds[objId]);

    if(min_dist == -1 || dist < min_dist){
    toHitLoc = toHitIds[objId];
    min_dist = dist;
    }
    }
    switch(objId){
    case 1538: //snake
    toHitLoc.x += .2; //add two to the x coord
    toHitLoc.y -= .1; //sub one from the y coord
    break;
    case 1536: //pirate
    toHicLoc.x += .6;
    toHitLoc.y -= .1; //sub one from the y coord
    break;
    default:
    break;
    }
    if(min_dist <= 200 && toHitLoc != null){
    packet.itemUsePos.x = toHitLoc.x + 0.0;
    packet.itemUsePos.y = toHitLoc.y - 0.0; // If the location is exact, all bullets miss.
    }
    break;
    }
    case ID_PLAYER_TEXT: {
    var text = packet.text;
    if(text == "/abi"){
    event.cancel();

    ability = !ability;

    if(ability)
    this.displayNotification(event, player_id, 0xFF3333, "Auto-Aim abilities enabled");
    else
    this.displayNotification(event, player_id, 0xFF3333, "Auto-Aim abilities disabled");
    }
    break;
    }
    }
    }

    function onServerPacket(event) {
    var packet = event.getPacket();
    switch (packet.id()) {
    case ID_CREATE_SUCCESS: {
    player_id = packet.objectId;
    break;
    }
    case ID_UPDATE: {
    // New objects
    for (var i = 0; i < packet.newObjs.length; i++) {
    var objectData = packet.newObjs[i];
    if(objectData == null)
    break;

    var type = objectData.objectType;

    if(enemies[type] != null){
    // A Challenger Appears
    toHitIds[objectData.status.objectId] = objectData.status.pos;
    }
    }

    // Removed objects
    for (var i = 0; i < packet.drops.length; i++) {
    var droppedObjectId = packet.drops[i];

    if(toHitIds[droppedObjectId] != null){
    delete toHitIds[droppedObjectId];
    }
    }

    break;
    }
    case ID_NEW_TICK: {
    for (var i = 0; i < packet.statuses.length; i++) {
    var status = packet.statuses[i];

    if(toHitIds[status.objectId] != null){
    // Location Updated
    toHitIds[status.objectId] = status.pos;
    }
    }
    break;
    }
    }
    }

    function displayNotification(event, playerObjectId, color, text) {
    var notificationPacket = event.createPacket(ID_NOTIFICATION);
    notificationPacket.objectId = playerObjectId;
    notificationPacket.message = "{\"key\":\"blank\",\"tokens\":{\"data\":\"" + text + "\"}}";
    notificationPacke*****lor = color;
    event.sendToClient(notificationPacket);
    }

  11. #26
    rocker1988's Avatar
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    Quote Originally Posted by FainTMako View Post
    I'm having trouble getting this to work, would you mind holding my hand a little?
    Do you know how to use Realm Relay?

  12. #27
    FainTMako's Avatar
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    Yes im trying to expand upon this script by adding
    switch(objId){
    case 2357: //thessal
    toHitLoc.x += 2; //add two to the x coord
    toHitLoc.y -= 1; //sub one from the y coord
    break;
    case 3334: //limon
    toHicLoc.x +=6;
    break;
    default:
    break;
    }
    its just a few posts up

  13. #28
    FainTMako's Avatar
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    This may be a dumb question but can you make it autoaim at all quests by default? The only reason I was asking is because the /tq script had me thinking that maybe we could just aim at the event? It could be a dumb question that has been covered before and if so then excuse me. Also is there a way to convert this into a auto aim script for the weapon? I would like to move away from modselector as i feel like reamrelay is the future of control. Atleast for now.

  14. #29
    rocker1988's Avatar
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    Quote Originally Posted by FainTMako View Post
    This may be a dumb question but can you make it autoaim at all quests by default? The only reason I was asking is because the /tq script had me thinking that maybe we could just aim at the event? It could be a dumb question that has been covered before and if so then excuse me. Also is there a way to convert this into a auto aim script for the weapon? I would like to move away from modselector as i feel like reamrelay is the future of control. Atleast for now.
    edit the var enemies list of mobs you want to auto ability at......Just add all the event mobs into the list and you should be fine

  15. #30
    FainTMako's Avatar
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    Dude your posting such simple fixes. Your just trying to post things.
    Pay attention, the /tq script doesnt need you to plugin a var enemies list yet it can take you to whatever quest you have active.

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