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  1. #1
    Ltlouis's Avatar
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    Halo: Odst | Shit I'm Rusty

    My signature is well.. In my signature! Curtz pl0x.
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  2. #2
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    Too cluttered and looks oversharpened. Add in some depth and itll be alright.
    THE ABSOLUTE GREATEST


  3. #3
    Ltlouis's Avatar
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    Quote Originally Posted by drsynyster View Post
    Too cluttered and looks oversharpened. Add in some depth and itll be alright.
    MORE DEPTH! Dude how can I do that? One more black and white Lumosity gradient map and it's a ******.
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    Quote Originally Posted by Ltlouis View Post
    MORE DEPTH! Dude how can I do that? One more black and white Lumosity gradient map and it's a ******.
    ROFL, I think it look's kewl btw im playing halo3 on live right now xD, add me ApostleWhips

  5. #5
    Ltlouis's Avatar
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    Quote Originally Posted by Obama'sSon View Post
    ROFL, I think it look's kewl btw im playing halo3 on live right now xD, add me ApostleWhips
    I don't have Xbox360 also thanks, but I sorta agree with Drsynyster.
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    Quote Originally Posted by Ltlouis View Post
    MORE DEPTH! Dude how can I do that? One more black and white Lumosity gradient map and it's a ******.
    Narr man, that aint what dpeth is. Depth is the concept of focusing on the focal. Easy way of doing this is gradually blurring backgrond and slightly sharpening the focal. This makes the focal "pop-out" more. Currently your sig has next to no depth. Sure the render is the main feature but everything is in the foreground.
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  7. #7
    Ltlouis's Avatar
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    Quote Originally Posted by drsynyster View Post
    Narr man, that aint what dpeth is. Depth is the concept of focusing on the focal. Easy way of doing this is gradually blurring backgrond and slightly sharpening the focal. This makes the focal "pop-out" more. Currently your sig has next to no depth. Sure the render is the main feature but everything is in the foreground.
    Ok, but my focus is having it sharp not blured.
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  8. #8
    Doc's Avatar
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    mmm i see that. try doing a sig with more depth next time. it really adds to a piece.
    unless your doing a unique style.
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  9. #9
    Obama'sSon's Avatar
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    Quote Originally Posted by drsynyster View Post
    Narr man, that aint what dpeth is. Depth is the concept of focusing on the focal. Easy way of doing this is gradually blurring backgrond and slightly sharpening the focal. This makes the focal "pop-out" more. Currently your sig has next to no depth. Sure the render is the main feature but everything is in the foreground.
    I read your post and was completely lost, It was prob more confusing than learning multiplying in 2nd grade

  10. #10
    Vizz's Avatar
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    It's okay, too many scattering brushes.

  11. #11
    Doc's Avatar
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    Quote Originally Posted by Obama'sSon View Post
    I read your post and was completely lost, It was prob more confusing than learning multiplying in 2nd grade
    yerr it would be unless you were half decent at gfx.
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  12. #12
    Ltlouis's Avatar
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    Quote Originally Posted by v1kash View Post
    It's okay, too many scattering brushes.
    ... I used very little...
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  13. #13
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    The dots (brush) around his head area is annoying.

    But overall it's good.

  14. #14
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    Quote Originally Posted by v1kash View Post
    The dots (brush) around his head area is annoying.

    But overall it's good.
    Oh, ok. Thanks.
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