Code:
class cMenu;
cMenu* Menu;
class cMenu
{
public:
cMenu(char* title,bool status)
{
this->title = title;
this->status = status;
}
char* title;
bool status;
void vDrawText(LPD3DXFONT g_pFont, int x, int y, D3DCOLOR color, const char *text, ...);
void AddItems();
void Navigate();
void DoHacks(LPDIRECT3DDEVICE9 pDevice);
};
vector<cMenu> MainMenu;
and
Code:
void cMenu::AddItems()
{
if (OneTime)
{
MainMenu.push_back(cMenu("ShowFPS",false)); //0
MainMenu.push_back(cMenu("Crosshair",false)); //1
MainMenu.push_back(cMenu("TEST",false)); //2
MainMenu.push_back(cMenu("TEST",false)); //3
OneTime = false;
}
return;
}
what im saying is i dont want to add another class just to make a color func..