You must register to post or download hacks.
If you are having any issues, shoot us an email, Contact MPGH Support. As always, have fun and enjoy your stay! - MPGH Staff
Code: GameStatus: 0x3794C094 Créditos - Zerocool_br
GameStatus: 0x3794C094
Last edited by ~Sniper; 11-26-2013 at 06:23 PM.
Originally Posted by ~Sniper Code: GameStatus: 0x3794C094 Créditos - Zerocool_br O.o Ca Não Atualizo... intao Quer Dizer Que Não Mudo o Game Status.'-'
Originally Posted by --Fenix-- O.o Ca Não Atualizo... intao Quer Dizer Que Não Mudo o Game Status.'-' GameStatus Não Esta Postado Hue
Registered - February 03, 2012Contributor since August 05, 2014 CombatArms Brasil PointBlank Brasil
Originally Posted by Coder.DiasII GameStatus Não Esta Postado Hue Obrigado bitch k
Originally Posted by Coder.DiasII GameStatus Não Esta Postado Hue esta sim.. em um tópico da seção HELP.
Claro[...] WFBR: PBBR: CABR:
[FONT="Century Gothic"][COLOR="Black"][SIZE="2"][B] Originally Posted by Coder.Anonymous esta sim.. em um tópico da seção HELP. E pediu pro cara '-'
Originally Posted by Coder.Anonymous esta sim.. em um tópico da seção HELP. @Megaloco Posto No Topico Do Coder.Biba Tmb
Originally Posted by ~Sniper [FONT="Century Gothic"][COLOR="Black"][SIZE="2"][B] E pediu pro cara '-' Preguiça de procurar
Originally Posted by --Fenix-- @Megaloco Posto No Topico Do Coder.Biba Tmb vai pa puti q paliu vc em '-' <3
Originally Posted by Coder.DiasII vai pa puti q paliu vc em '-' <3 Só Si Voce For Junto
Originally Posted by --Fenix-- Só Si Voce For Junto dps te passo o gs do cana :P
Originally Posted by Coder.DiasII dps te passo o gs do cana :P Num Quelo Mais Code: #define GameStatus 0x3796182C
#define GameStatus 0x3796182C
Originally Posted by |Maveric| Muito difícil de fazer uma função para pegar isso ? Ou tem preguiça de pensar um pouco e teclar código no compilador ? Code: #include <windows.h> DWORD SearchGameStatus( VOID ) { DWORD dwGameStatus = ( DWORD )GetModuleHandleA( "CShell.dll" ); INT iADD; for( DWORD dwSGS = 0; dwSGS < 0xCA7000; dwSGS++ ) { if( ( *( DWORD * )( dwGameStatus + dwSGS + 0 ) ) == 0x00000005 ) iADD++; if( ( *( BYTE * )( dwGameStatus + dwSGS + 7 ) ) == 0x37 ) iADD++; if( ( *( DWORD * )( dwGameStatus + dwSGS + 8 ) ) == 0x00000000 ) iADD++; if( ( *( DWORD * )( dwGameStatus + dwSGS + 12 ) ) == 0xFFFFFFFF ) iADD++; if( ( *( DWORD * )( dwGameStatus + dwSGS + 16 ) ) == 0x00000000 ) iADD++; if( iADD == 5 ) return ( DWORD )( dwGameStatus + dwSGS ); iADD = 0; } return NULL; } DWORD WINAPI dwThread( LPVOID ) { while( !GetModuleHandleA( "ClientFX.fxd" ) ) Sleep( 100 ); DWORD GameStatus; do { GameStatus = SearchGameStatus( ); Sleep( 100 ); } while( !GameStatus ); CHAR chGameStatus[50]; wsprintfA( chGameStatus, "0x%X", GameStatus ); MessageBoxA( 0, chGameStatus, "Scan Address", 0 ); ExitProcess( EXIT_SUCCESS ); return 0; } BOOL WINAPI DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls( hModule ); if( dwReason == DLL_PROCESS_ATTACH ) CreateThread( 0, 0, ( LPTHREAD_START_ROUTINE )dwThread, 0, 0, 0 ); return TRUE; } Créditos: @|WE11ington|
#include <windows.h> DWORD SearchGameStatus( VOID ) { DWORD dwGameStatus = ( DWORD )GetModuleHandleA( "CShell.dll" ); INT iADD; for( DWORD dwSGS = 0; dwSGS < 0xCA7000; dwSGS++ ) { if( ( *( DWORD * )( dwGameStatus + dwSGS + 0 ) ) == 0x00000005 ) iADD++; if( ( *( BYTE * )( dwGameStatus + dwSGS + 7 ) ) == 0x37 ) iADD++; if( ( *( DWORD * )( dwGameStatus + dwSGS + 8 ) ) == 0x00000000 ) iADD++; if( ( *( DWORD * )( dwGameStatus + dwSGS + 12 ) ) == 0xFFFFFFFF ) iADD++; if( ( *( DWORD * )( dwGameStatus + dwSGS + 16 ) ) == 0x00000000 ) iADD++; if( iADD == 5 ) return ( DWORD )( dwGameStatus + dwSGS ); iADD = 0; } return NULL; } DWORD WINAPI dwThread( LPVOID ) { while( !GetModuleHandleA( "ClientFX.fxd" ) ) Sleep( 100 ); DWORD GameStatus; do { GameStatus = SearchGameStatus( ); Sleep( 100 ); } while( !GameStatus ); CHAR chGameStatus[50]; wsprintfA( chGameStatus, "0x%X", GameStatus ); MessageBoxA( 0, chGameStatus, "Scan Address", 0 ); ExitProcess( EXIT_SUCCESS ); return 0; } BOOL WINAPI DllMain( HMODULE hModule, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls( hModule ); if( dwReason == DLL_PROCESS_ATTACH ) CreateThread( 0, 0, ( LPTHREAD_START_ROUTINE )dwThread, 0, 0, 0 ); return TRUE; }