Why use packets?
Just code with Game.word.loadquests or some shit and set the value as a string.
load multiple quests with packets?
When you click on a pet with quests, you send a packet, but when I try to send the packet again, the quests don't come up.
How to I load the shops?
EDIT: I keep noticing 'mcPopup.onClose >' right before sending the packet,, maybe this is important?
Last edited by awesomeer; 11-29-2013 at 12:20 PM.
Why use packets?
Just code with Game.word.loadquests or some shit and set the value as a string.
Darakath (11-29-2013)
Loads quests by #, and you can make more than one by inputting "1, 2, 3, 105, [etc.]"
COPED FROM HERECode:function LoadQuest#sByTextInput(e:MouseEvent) { LoadQuest(EXAMPLE_TEXT_INPUT.text); } function LoadQuest(questid:String) { game.world.showQuests(questid, "q"); }
Last edited by D.V; 11-29-2013 at 01:25 PM.
Darakath (11-29-2013)
Last edited by awesomeer; 11-29-2013 at 01:53 PM.
ok
Code:QuickQuestMenu.loadQuest.addEventListener(MouseEvent.CLICK, loadthatquest); function loadthatquest(e:MouseEvent) { LoadManyQuests(QuickQuestMenu.curQuest.selectedItem.text); } function LoadManyQuests(questids:String) { this.Game.world.showQuests(questids, "q"); }
Last edited by zerobrium; 11-29-2013 at 02:27 PM.
Darakath (11-29-2013)