Thread: D3DRenderStates

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  1. #1
    supercarz1991's Avatar
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    D3DRenderStates

    I recently found this useful for something i'm working on and figured i'd share it because there's quite a few options i never knew about and figured it might help someone out

    Code:
    typedef enum D3DRENDERSTATETYPE { 
      D3DRS_ZENABLE                     = 7,
      D3DRS_FILLMODE                    = 8,
      D3DRS_SHADEMODE                   = 9,
      D3DRS_ZWRITEENABLE                = 14,
      D3DRS_ALPHATESTENABLE             = 15,
      D3DRS_LASTPIXEL                   = 16,
      D3DRS_SRCBLEND                    = 19,
      D3DRS_DESTBLEND                   = 20,
      D3DRS_CULLMODE                    = 22,
      D3DRS_ZFUNC                       = 23,
      D3DRS_ALPHAREF                    = 24,
      D3DRS_ALPHAFUNC                   = 25,
      D3DRS_DITHERENABLE                = 26,
      D3DRS_ALPHABLENDENABLE            = 27,
      D3DRS_FOGENABLE                   = 28,
      D3DRS_SPECULARENABLE              = 29,
      D3DRS_FOGCOLOR                    = 34,
      D3DRS_FOGTABLEMODE                = 35,
      D3DRS_FOGSTART                    = 36,
      D3DRS_FOGEND                      = 37,
      D3DRS_FOGDENSITY                  = 38,
      D3DRS_RANGEFOGENABLE              = 48,
      D3DRS_STENCILENABLE               = 52,
      D3DRS_STENCILFAIL                 = 53,
      D3DRS_STENCILZFAIL                = 54,
      D3DRS_STENCILPASS                 = 55,
      D3DRS_STENCILFUNC                 = 56,
      D3DRS_STENCILREF                  = 57,
      D3DRS_STENCILMASK                 = 58,
      D3DRS_STENCILWRITEMASK            = 59,
      D3DRS_TEXTUREFACTOR               = 60,
      D3DRS_WRAP0                       = 128,
      D3DRS_WRAP1                       = 129,
      D3DRS_WRAP2                       = 130,
      D3DRS_WRAP3                       = 131,
      D3DRS_WRAP4                       = 132,
      D3DRS_WRAP5                       = 133,
      D3DRS_WRAP6                       = 134,
      D3DRS_WRAP7                       = 135,
      D3DRS_CLIPPING                    = 136,
      D3DRS_LIGHTING                    = 137,
      D3DRS_AMBIENT                     = 139,
      D3DRS_FOGVERTEXMODE               = 140,
      D3DRS_COLORVERTEX                 = 141,
      D3DRS_LOCALVIEWER                 = 142,
      D3DRS_NORMALIZENORMALS            = 143,
      D3DRS_DIFFUSEMATERIALSOURCE       = 145,
      D3DRS_SPECULARMATERIALSOURCE      = 146,
      D3DRS_AMBIENTMATERIALSOURCE       = 147,
      D3DRS_EMISSIVEMATERIALSOURCE      = 148,
      D3DRS_VERTEXBLEND                 = 151,
      D3DRS_CLIPPLANEENABLE             = 152,
      D3DRS_POINTSIZE                   = 154,
      D3DRS_POINTSIZE_MIN               = 155,
      D3DRS_POINTSPRITEENABLE           = 156,
      D3DRS_POINTSCALEENABLE            = 157,
      D3DRS_POINTSCALE_A                = 158,
      D3DRS_POINTSCALE_B                = 159,
      D3DRS_POINTSCALE_C                = 160,
      D3DRS_MULTISAMPLEANTIALIAS        = 161,
      D3DRS_MULTISAMPLEMASK             = 162,
      D3DRS_PATCHEDGESTYLE              = 163,
      D3DRS_DEBUGMONITORTOKEN           = 165,
      D3DRS_POINTSIZE_MAX               = 166,
      D3DRS_INDEXEDVERTEXBLENDENABLE    = 167,
      D3DRS_COLORWRITEENABLE            = 168,
      D3DRS_TWEENFACTOR                 = 170,
      D3DRS_BLENDOP                     = 171,
      D3DRS_POSITIONDEGREE              = 172,
      D3DRS_NORMALDEGREE                = 173,
      D3DRS_SCISSORTESTENABLE           = 174,
      D3DRS_SLOPESCALEDEPTHBIAS         = 175,
      D3DRS_ANTIALIASEDLINEENABLE       = 176,
      D3DRS_MINTESSELLATIONLEVEL        = 178,
      D3DRS_MAXTESSELLATIONLEVEL        = 179,
      D3DRS_ADAPTIVETESS_X              = 180,
      D3DRS_ADAPTIVETESS_Y              = 181,
      D3DRS_ADAPTIVETESS_Z              = 182,
      D3DRS_ADAPTIVETESS_W              = 183,
      D3DRS_ENABLEADAPTIVETESSELLATION  = 184,
      D3DRS_TWOSIDEDSTENCILMODE         = 185,
      D3DRS_CCW_STENCILFAIL             = 186,
      D3DRS_CCW_STENCILZFAIL            = 187,
      D3DRS_CCW_STENCILPASS             = 188,
      D3DRS_CCW_STENCILFUNC             = 189,
      D3DRS_COLORWRITEENABLE1           = 190,
      D3DRS_COLORWRITEENABLE2           = 191,
      D3DRS_COLORWRITEENABLE3           = 192,
      D3DRS_BLENDFACTOR                 = 193,
      D3DRS_SRGBWRITEENABLE             = 194,
      D3DRS_DEPTHBIAS                   = 195,
      D3DRS_WRAP8                       = 198,
      D3DRS_WRAP9                       = 199,
      D3DRS_WRAP10                      = 200,
      D3DRS_WRAP11                      = 201,
      D3DRS_WRAP12                      = 202,
      D3DRS_WRAP13                      = 203,
      D3DRS_WRAP14                      = 204,
      D3DRS_WRAP15                      = 205,
      D3DRS_SEPARATEALPHABLENDENABLE    = 206,
      D3DRS_SRCBLENDALPHA               = 207,
      D3DRS_DESTBLENDALPHA              = 208,
      D3DRS_BLENDOPALPHA                = 209,
      D3DRS_FORCE_DWORD                 = 0x7fffffff
    } D3DRENDERSTATETYPE, *LPD3DRENDERSTATETYPE;
    basic usage
    Code:
    //Invert Mode
    pDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_SRCALPHA);
    
    //HD Mode
    pDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCCOLOR);
    
    //White Walls
    pDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR);
    there's a lot of other stuff you can do like with Fog color mixing and different stencil effects are all i've dug through so far

    credits go to microsoft

    to learn about all this, idk if i can post a link to microsoft, just remove it if i can't
    Code:
    https://msdn.microsof*****m/en-us/library/windows/desktop/bb174693(v=vs.85).aspx
    Last edited by supercarz1991; 12-11-2013 at 08:42 AM.

    commando: You're probably the best non-coder coder I know LOL


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    gibam761 (12-11-2013),pDevice (12-11-2013)

  3. #2
    zikox's Avatar
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    Nice keep going

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    Fєηix's Avatar
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    d3d9types.h

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    topblast (12-11-2013)

  6. #4
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    Quote Originally Posted by --Fenix-- View Post
    d3d9types.h
    I wouldnt call this source code, more like info, these are already defined in 'd3d9types.h', some of the information is useful but could of done more.
    I just like programming, that is all.

    Current Stuff:

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