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  1. #61
    cygnet's Avatar
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    yup not working after patch..kinda pisses me off to, it lost all of my gear and I have to start over with a new character -__-

  2. #62
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    Script for infinite bullets?

  3. #63
    Ghandilikescheats's Avatar
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    Ughh i wish i could read script but i cant do it its way to hard for me

  4. #64
    Funnygamer's Avatar
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    Quote Originally Posted by Unfeared View Post
    I was very disappointed in Rocket and his crew when I found 1:1 arma scripts in the dayz game files. It has capture flag scripts, patrol scripts, spawn crew of soldiers script... Same bugs as the arma dayZ had: flashlights on ladders etc. Really makes me wonder what they've been doing in the past years when all they did was extend the ArmA engine and code an inventory.
    I totally agree. i wish they stopped riding the "arma train" and make dayz its own engine. arma lacks fluidity and optimization, lag is unbearable and why do i have to stop for 2 seconds to switch weapons. they also have this insane excuse "we didnt want to make a new map because we wanted our players to be familiar with old map they love so much" ( we didnt want to do more work so we copy pasta ) i WANTED a new map, i WANTED a new game, NOT dayz mod 2.0. Currently it seems like they are half assing the entire project because they know they will get sales no matter how bad the game. FFS they could have just copy pasta dayz mod with no changes, call is dayz SA and sold it at AAA prices and would have gotten away with it. there are so many reasons why arma is the worst platform for a game like dayz, HELL unity engine or unreal engine would have been better than arma engine. i just hope by the time that they are done with it, dayz wont feel like arma.

    P.S. Dean Hall and B.I. need to learn from Dayz mod MODS like epoch, overwatch, etc.
    Successful trades:2 | My vouches

  5. #65
    MartianManhunter's Avatar
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    Scripts work again with the latest patch ?

  6. #66
    Misery Jr.'s Avatar
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    Awh it doesn't work D:

  7. #67
    kaptenrobert's Avatar
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    Is this undetectable by VAC and BE if you use sandboxie or something like that?
    Last edited by kaptenrobert; 01-12-2014 at 01:31 PM.

  8. #68
    Exia1234's Avatar
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    Quote Originally Posted by kaptenrobert View Post
    Is this undetectable by VAC and BE if you use sandboxie or something like that?
    I don't think sandboxie can be used for DayZ SA since it doesn't have a 3rd party launcher to run the game while DayZ Mod has multiple. Also not sure if DayZ SA has shift + P that leads to admin login panel.

  9. #69
    zhask's Avatar
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    Nice and easy +1

  10. #70
    MartianManhunter's Avatar
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    Quote Originally Posted by zhask View Post
    Nice and easy +1
    Did you do that on DayZ SA ? How ? help
    Just try and i was kick by BE
    Last edited by MartianManhunter; 01-15-2014 at 03:31 AM.

  11. #71
    Jme's Avatar
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    Quote Originally Posted by Funnygamer View Post
    P.S. Dean Hall and B.I. need to learn from Dayz mod MODS like epoch, overwatch, etc.
    Or maybe you just need to go and play the Mod some more? DayZ is nothing like the mods, let me take this opportunity to remind you that DayZ is a survival game. Since the SA project was announced, it was always going to be Chernarus, why set yourself up for disappointment but expecting a new map...

    If you want a new map or 10,000 vehicles or a starting loadout with a DMR then go play the mod, if you want to play DayZ, then accept it for what it is.

  12. #72
    Gray's Avatar
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    To the people asking.
    I wouldn't touch CE with a five foot pole or even remotely close to anything that has with VAC to do, with the exception of Garry's Mod.
    Especially not VAC3.

    But hey, that's just me.
    I value my games.

  13. #73
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    3Where can you find a cheat engine? sry #NOOB lol

  14. #74
    ProRaiin's Avatar
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    Quote Originally Posted by limbaga09 View Post
    3Where can you find a cheat engine? sry #NOOB lol
    Oh look, its a necromancer. This method was patched a while ago.

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