>>-------------------------------------------------------------------------<<
>>-------------Addy logger V0.1 By Ramo --------------<<
>>-------------------------------------------------------------------------<<
#define Present Engine 0x4DB08F
#define Wall Hack 0x70126C
#define WeaponMgr 0x11AC764
#define No Reload 0xC3C
#define No Change 0xC40
#define NoSpread 0x3F88
#define PerturbMin 0x544
#define PerturbMax 0x6AC
#define BulletPosOffset 0x3534
#define ShotReactYaw 0x0
#define ShotReactPitch 0x0
#define DetailReactPitchShot 0x1064
#define DetailReactYawShot 0x11CC
#define DetailPerturbShot 0xEFC
#define AmmoDamage 0x0
#define MoveSpeedPenalty 0x34CC
#define Weapon Range 0x80C
#define Knockback 0x391C
#define ZoomInMoveSpeedPenalty 0x3954
#define MovePenaltyForDelayFire 0x3958
#define KnifeNormalAniRate 0xA70
#define KnifeBigshotAniRate 0xA98
#define KnifeNormalAniRate2 0xAB8
#define KnifeBigshotAniRate2 0xADC
#define KnifeNormalRange 0x0
#define KnifeBigshotRange 0x24
#define KnifeNormalRange2 0x40
#define KnifeBigshotRange2 0x64
#define KnifeNormalAmmoDamage 0xC04
#define KnifeBigshotAmmoDamage 0xC10
#define KnifeNormalAmmoDamage2 0xC1C
#define KnifeBigshotAmmoDamage2 0xC28
#define DamageZonePtr 0x5E85A4
#define VisibleZoneIndex 0x5E8508
#define DamagePerSec 0x5E8594
#define FallDamage 0x11AC744
#define DamageCameraPenalty 0x0
#define PlayerBasicInfo 0x10DEA88
#define MovementDuckWalkRate 0xC
#define C4PlantTime 0x7C
#define C4DefuseTime 0x80
#define MaxCanDefuseDistance 0x84
#define CharacterHiddenAlpha 0x88
#define CharacterHiddenWalkAlpha 0x8C
#define CharacterHiddenRunAlpha 0x90
#define AttackMoveTypeRunningLSidePercentage 0x1BC
#define AttackMoveTypeRunningRSidePercentage 0x1C0
#define AttackMoveTypeWalkingLSidePercentage 0x1C4
#define ESP 0x685720
#define GetBoneAddress 0x682C38
#define dwCPlayerSize 0x0
#define dwCPlayerStart
#define MEOffset 0x0
#define Yaw 0x154
#define Pitch 0x158
#define Roll 0x15C
#define FlyHack 0x650
#define OHK Zombie 0x838
#define OHK Zombie Boss 0x0
#define Fast Pistol Shot 0x0
#define Client28_3 0x3F8BF5
#define PlayerPtr 0xF6FA0000
#define PlayerPtrOffset 0x54
>>-------------------------------------------------------------------------<<
>>----------------Finished finiding addys-----------------<<
>>-------------------------------------------------------------------------<<