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  1. #1
    xasax's Avatar
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    Post Crossfire Japan Addys *UPDATED*

    Here is the Updated Addys for CFJP. Some of addys is not shown. (idkwhy) If you need the CSHELL and crossfire.exe of CFJP. PM ME

    >>-------------------------------------------------------------------------<<
    >>-------------Addy logger V0.1 By Ramo --------------<<
    >>-------------------------------------------------------------------------<<
    #define Present Engine 0x4DB08F
    #define Wall Hack 0x70126C
    #define WeaponMgr 0x11AC764
    #define No Reload 0xC3C
    #define No Change 0xC40
    #define NoSpread 0x3F88
    #define PerturbMin 0x544
    #define PerturbMax 0x6AC
    #define BulletPosOffset 0x3534
    #define ShotReactYaw 0x0
    #define ShotReactPitch 0x0
    #define DetailReactPitchShot 0x1064
    #define DetailReactYawShot 0x11CC
    #define DetailPerturbShot 0xEFC
    #define AmmoDamage 0x0
    #define MoveSpeedPenalty 0x34CC
    #define Weapon Range 0x80C
    #define Knockback 0x391C
    #define ZoomInMoveSpeedPenalty 0x3954
    #define MovePenaltyForDelayFire 0x3958
    #define KnifeNormalAniRate 0xA70
    #define KnifeBigshotAniRate 0xA98
    #define KnifeNormalAniRate2 0xAB8
    #define KnifeBigshotAniRate2 0xADC
    #define KnifeNormalRange 0x0
    #define KnifeBigshotRange 0x24
    #define KnifeNormalRange2 0x40
    #define KnifeBigshotRange2 0x64
    #define KnifeNormalAmmoDamage 0xC04
    #define KnifeBigshotAmmoDamage 0xC10
    #define KnifeNormalAmmoDamage2 0xC1C
    #define KnifeBigshotAmmoDamage2 0xC28
    #define DamageZonePtr 0x5E85A4
    #define VisibleZoneIndex 0x5E8508
    #define DamagePerSec 0x5E8594
    #define FallDamage 0x11AC744
    #define DamageCameraPenalty 0x0
    #define PlayerBasicInfo 0x10DEA88
    #define MovementDuckWalkRate 0xC
    #define C4PlantTime 0x7C
    #define C4DefuseTime 0x80
    #define MaxCanDefuseDistance 0x84
    #define CharacterHiddenAlpha 0x88
    #define CharacterHiddenWalkAlpha 0x8C
    #define CharacterHiddenRunAlpha 0x90
    #define AttackMoveTypeRunningLSidePercentage 0x1BC
    #define AttackMoveTypeRunningRSidePercentage 0x1C0
    #define AttackMoveTypeWalkingLSidePercentage 0x1C4
    #define ESP 0x685720
    #define GetBoneAddress 0x682C38
    #define dwCPlayerSize 0x0
    #define dwCPlayerStart
    #define MEOffset 0x0
    #define Yaw 0x154
    #define Pitch 0x158
    #define Roll 0x15C
    #define FlyHack 0x650
    #define OHK Zombie 0x838
    #define OHK Zombie Boss 0x0
    #define Fast Pistol Shot 0x0
    #define Client28_3 0x3F8BF5
    #define PlayerPtr 0xF6FA0000
    #define PlayerPtrOffset 0x54
    >>-------------------------------------------------------------------------<<
    >>----------------Finished finiding addys-----------------<<
    >>-------------------------------------------------------------------------<<
    ALL CREDITS TO @ ramo For his Addy Logger

    --------------------------------------------PRESS THANKS --------------------------------------------------------
    Last edited by xasax; 12-26-2013 at 08:10 AM. Reason: wrong credits

  2. The Following 2 Users Say Thank You to xasax For This Useful Post:

    bananakrieger (01-24-2017),DariasLuc (03-12-2015)

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  4. The Following User Says Thank You to I2espect For This Useful Post:

    xasax (12-26-2013)

  5. #3
    ramo.'s Avatar
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    Mmmm .. i have shared this logger with maybe 2 guys i don't remember them , Now its called mamo's logger :|
    i noticed that most of the logs released was with my logger it has the same wrongs and the same arrangement just some changes .. i don't care anyway
    Last edited by ramo.; 12-26-2013 at 06:00 AM.

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    xasax (12-26-2013)

  7. #4
    xasax's Avatar
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    Quote Originally Posted by I2espect View Post
    Addy logger V0.1 By Ramo !!
    All Credits To @ramo
    thanks dude.. didnt saw that x) i think its mamo ^^ btw sorry!

  8. #5
    xasax's Avatar
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    Quote Originally Posted by ramo. View Post
    Mmmm .. i have shared this logger with maybe 2 guys i don't remember them , Now its called mamo's logger :|
    i noticed that most of the logs released was with my logger it has the same wrongs and the same arrangement just some changes .. i don't care anyway
    sorry dude! ( dndt saw the name clearly hehe! x) now gave credits to you! ^-^ sorry

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