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  1. #1
    XarutoUsoCrack's Avatar
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    You think DIP is Perma Patched ?




  2. #2
    arun823's Avatar
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    Never was, never will.
    Reversing is the only way to move forward.

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    ac1d_buRn (12-30-2013),Fєηix (12-28-2013),Timboy67678 (12-28-2013)

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    Quote Originally Posted by arun823 View Post
    Never was, never will.

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    Oh gooooooooooooooooooood!
    There are so MANY ways to do chams WITHOUT dip...
    Just stop that shit...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  6. #5
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Oh gooooooooooooooooooood!
    There are so MANY ways to do chams WITHOUT dip...
    Just stop that shit...
    well, as you can see, this is DIP whit strides, look at failing chams in player next to me.

  7. #6
    Ch40zz-C0d3r's Avatar
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    Wow, hook the damn call inside DIP and be happy, I can do exactly the same thing...
    Lets see, do you can make REAL chams with overlaying colors?

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  8. #7
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Wow, hook the damn call inside DIP and be happy, I can do exactly the same thing...
    Lets see, do you can make REAL chams with overlaying colors?
    Bro i'm not here to say "i'm a pro codder and i can make DIP undetected", i'm just showing the "GetSteamSource" isen't patched our detected, stop being stupid like "i know more C++ and i can do a best thing than you".

  9. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    Bro i'm not here to say "i'm a pro codder and i can make DIP undetected", i'm just showing the "GetSteamSource" isen't patched our detected, stop being stupid like "i know more C++ and i can do a best thing than you".
    Mainly, I just wanted to classify you cuz IDK where to classify you yet...
    But you didnt awnser my question :/
    Do you can make REAL chams with overlaying colors?
    BTW youre not running CA NA/EU am I right? Probably not the same balls-cutting HS version yet

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  10. #9
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Mainly, I just wanted to classify you cuz IDK where to classify you yet...
    But you didnt awnser my question :/

    BTW youre not running CA NA/EU am I right? Probably not the same balls-cutting HS version yet
    Real Overlaychams using VTable[82] ? i don't have all argument's to create it.

    CABR Version -> BlackCipher v2 -> HSVersion: 5.6.28.404 ( last version in any hackshield game ).

  11. #10
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by XarutoUsoCrack View Post
    Real Overlaychams using VTable[82] ? i don't have all argument's to create it.

    CABR Version -> BlackCipher v2 -> HSVersion: 5.6.28.404 ( last version in any hackshield game ).
    Ah ok, so youre basicly doing the same as me
    Nice to see someone noticed the call <_<

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  12. #11
    CoderNever's Avatar
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    DIP, DrawIndexedPrimitive is a function that combat arms uses. Therefore it will never be "patched", because they can't patch their own function. They can increase the amount of checks they do to see if anybody is altering their function, which will make it harder to make chams with DIP. The reason that players next to you are not fully showing is most likely due to incorrect strides, or a lack of strides. I recommend making a stride logger, basically it will be a simple hack and what you will do is simply move the arrow keys to keep changing the stride, as the strides change you will see different models in the game changing colors. If you change it to the point where you see a player's legs highlighted then save that stride and add it to your list. If you have any questions, feel free to private message me.

  13. #12
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by CoderNever View Post
    DIP, DrawIndexedPrimitive is a function that combat arms uses. Therefore it will never be "patched", because they can't patch their own function. They can increase the amount of checks they do to see if anybody is altering their function, which will make it harder to make chams with DIP. The reason that players next to you are not fully showing is most likely due to incorrect strides, or a lack of strides. I recommend making a stride logger, basically it will be a simple hack and what you will do is simply move the arrow keys to keep changing the stride, as the strides change you will see different models in the game changing colors. If you change it to the point where you see a player's legs highlighted then save that stride and add it to your list. If you have any questions, feel free to private message me.
    Like i said, some player's have numindex, primcount & etc, i don't have these params

  14. #13
    I'm not lazy, I just really enjoy doing nothing.
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    _PuRe.LucK*'s Avatar
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    Kidding me you little kid...
    Don't post shit like this. This is the source code section.
    It's not for ugly phonys that fished a picture in google images and post it here on mpgh.net....

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    Quote Originally Posted by NIK! View Post
    Kidding me you little kid...
    Don't post shit like this. This is the source code section.
    It's not for ugly phonys that fished a picture in google images and post it here on mpgh.net....
    thanks for this couldnt of said it better my self i wish he would take his shit talking ass back to the br section LOL

    ive hade dip working for like 2 years and still havent changed i still use dip and using it on the current Combat Arms updates
    LOL
    this br kid thinks he so cool because he can google images cool story ;D

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    _PuRe.LucK* (01-03-2014)

  18. #15
    I'm not lazy, I just really enjoy doing nothing.
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    Quote Originally Posted by DisOwned View Post
    thanks for this couldnt of said it better my self i wish he would take his shit talking ass back to the br section LOL

    ive hade dip working for like 2 years and still havent changed i still use dip and using it on the current Combat Arms updates
    LOL
    this br kid thinks he so cool because he can google images cool story ;D
    Yeah It's right. Most of these Brazilian losers leech or post shit...

  19. The Following User Says Thank You to _PuRe.LucK* For This Useful Post:

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