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  1. #16
    spartak220011's Avatar
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    Thank you very much, will not prompt it to include?

  2. #17
    059's Avatar
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    Let's take bets on how long it takes kabam to patch this.

    I give it two weeks.
    My Vouches
    Having an issue with RotMG? Check for the solution here.


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  3. The Following User Says Thank You to 059 For This Useful Post:

    maat7043 (01-03-2014)

  4. #18
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    Quote Originally Posted by 059 View Post
    Let's take bets on how long it takes kabam to patch this.

    I give it two weeks.
    That sounds about right

  5. #19
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    I wanted to use it, but I don't have any idea of how to use realm relay. There isn't a single fucking tutorial about realm relay on it's thread, and people who ask for help simply gets ignored.

  6. #20
    Kaynor's Avatar
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    oh ok so I added it into the scripts file and made it into a js file but still.. I cant go in game and do /set or the other command.. some one please help!!!

  7. #21
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    Quote Originally Posted by Nisuxen View Post
    Had a great new years week. Feel like causing some chaos.

    Type /set to make it so your next ability gets amplified. To use the other stuff, use an ability (which the script saves) then type something like /spam q 5 25.

    Causes serious client lag, I've killed many assassins because of eye ball shots after killing an avatar even with several death prevention modifications.

    10000 clones is a good number to disconnect a nexus.

    Doesn't work with ninjas. This is Eendi's script.

     
    Code:
    // spam.js
    
    var ID_PLAYER_SHOOT = $.findPacketId("PLAYERSHOOT");
    var ID_PLAYER_TEXT = $.findPacketId("PLAYERTEXT");
    var ID_USE_ITEM = $.findPacketId("USEITEM");
    var ID_MOVE = $.findPacketId("MOVE");
    var ID_CREATE_SUCCESS = $.findPacketId("CREATE_SUCCESS");
    
    var movePacket = null;
    var itemUse = null;
    var playerShoot = null;
    var playerObjectId = -1;
    
    var set = false;
    
    var usage = 
    "Usage: /spam <type> <size> <count> \n\
    \t<type>: q -> square		<size>: edge length	\n\
    		b -> box			edge length \n\
    		d -> diamond			edge length \n\
    	 	c -> circle			radius \n\
    		s -> spiral			radius \n\
    		r -> random			radius \n\
    		n -> none			N/A  \n\
    		p -> projectile			n -> in place / r -> random \n";
    
    function onClientPacket(event) {
    	var packet = event.getPacket();
    	switch (packet.id()) {
    		case ID_CREATE_SUCCESS: {
    			playerObjectId = packet.objectId;
    			break;
    		}
    		case ID_MOVE: {
    			movePacket = packet;
    			break;
    		}
    		case ID_PLAYER_TEXT: {
    			var text = packet.text.toLowerCase();
    			var params = text.split(" ");
    
    			if(params[0] == "/set"){
    				event.cancel();
    				set = !set;
    			}
    
    			if(params[0] == "/spam"){
    				event.cancel();
    
    				var time = movePacket.time;
    
    				if(params.length != 4){
    					event.echo(usage);
    					break;
    				}
    
    				var type = params[1];
    				var size = params[2];
    				var count = params[3];
    
    				if(type == "n"){
    					for(var i = 0; i < count; i++){
    						itemUse.time = time + 800 + i*550;
    						event.sendToServer(itemUse);
    					}
    				}
    				else if(type == "q"){
    					var orig_x = itemUse.itemUsePos.x;
    					var orig_y = itemUse.itemUsePos.y;
    
    					for(var i = 0; i < count; i++){
    						itemUse.time = time + 800 + i*550;
    						itemUse.itemUsePos.x += (i%size);
    						itemUse.itemUsePos.y += (Math.floor(i/size)%size);
    						event.sendToServer(itemUse);
    
    						itemUse.itemUsePos.x = orig_x;
    						itemUse.itemUsePos.y = orig_y;
    					}
    				}
    				else if(type == "c"){
    					var orig_x = itemUse.itemUsePos.x;
    					var orig_y = itemUse.itemUsePos.y;
    					var offset = Math.PI*2/count;
    
    					for(var i = 0; i < count; i++){
    						itemUse.time = time + 800 + i*550;
    						itemUse.itemUsePos.x += size*Math.sin(i*offset);
    						itemUse.itemUsePos.y += size*Math.cos(i*offset);
    						event.sendToServer(itemUse);
    
    						itemUse.itemUsePos.x = orig_x;
    						itemUse.itemUsePos.y = orig_y;
    					}
    				}
    				else if(type == "s"){
    					var orig_x = itemUse.itemUsePos.x;
    					var orig_y = itemUse.itemUsePos.y;
    					var offset = Math.PI*2/count*3;
    					var r_offset = size/count;
    
    					for(var i = 0; i < count; i++){
    						itemUse.time = time + 800 + i*550;
    						itemUse.itemUsePos.x += (i*r_offset)*Math.sin(i*offset);
    						itemUse.itemUsePos.y += (i*r_offset)*Math.cos(i*offset);
    						event.sendToServer(itemUse);
    
    						itemUse.itemUsePos.x = orig_x;
    						itemUse.itemUsePos.y = orig_y;
    					}
    				}
    				else if(type == "b"){
    					var offset = size/(count/4);
    					var orig_x = itemUse.itemUsePos.x;
    					var orig_y = itemUse.itemUsePos.y;
    
    					for(i = 0; i < count/4; i++){
    						itemUse.time = time + 800 + i*550;
    						itemUse.itemUsePos.x += offset;
    						event.sendToServer(itemUse);
    					}
    					for(i = 0; i < count/4; i++){
    						itemUse.time = time + 800 + (count/4+1)*550 + i*550;
    						itemUse.itemUsePos.y += offset;
    						event.sendToServer(itemUse);
    					}
    					for(i = 0; i < count/4; i++){
    						itemUse.time = time + 800 + (count/2+1)*550 + i*550;
    						itemUse.itemUsePos.x -= offset;
    						event.sendToServer(itemUse);
    					}
    					for(i = 0; i < count/4; i++){
    						itemUse.time = time + 800 + (3*count/4+1)*550 + i*550;
    						itemUse.itemUsePos.y -= offset;
    						event.sendToServer(itemUse);
    					}
    					itemUse.itemUsePos.x = orig_x;
    					itemUse.itemUsePos.y = orig_y;
    				}
    				else if(type == "d"){
    					var offset = size/(count/4);
    					var orig_x = itemUse.itemUsePos.x;
    					var orig_y = itemUse.itemUsePos.y;
    
    					for(i = 0; i < count/4; i++){
    						itemUse.time = time + 800 + i*550;
    						itemUse.itemUsePos.x += offset;
    						itemUse.itemUsePos.y += offset;						
    						event.sendToServer(itemUse);
    					}
    					for(i = 0; i < count/4; i++){
    						itemUse.time = time + 800 + (count/4+1)*550 + i*550;
    						itemUse.itemUsePos.x -= offset;
    						itemUse.itemUsePos.y += offset;	
    						event.sendToServer(itemUse);
    					}
    					for(i = 0; i < count/4; i++){
    						itemUse.time = time + 800 + (count/2+1)*550 + i*550;
    						itemUse.itemUsePos.x -= offset;
    						itemUse.itemUsePos.y -= offset;	
    						event.sendToServer(itemUse);
    					}
    					for(i = 0; i < count/4; i++){
    						itemUse.time = time + 800 + (3*count/4+1)*550 + i*550;
    						itemUse.itemUsePos.x += offset;
    						itemUse.itemUsePos.y -= offset;	
    						event.sendToServer(itemUse);
    					}
    					itemUse.itemUsePos.x = orig_x;
    					itemUse.itemUsePos.y = orig_y;
    				}
    				else if(type == "r"){
    					var orig_x = itemUse.itemUsePos.x;
    					var orig_y = itemUse.itemUsePos.y;
    
    					for(var i = 0; i < count; i++){
    						itemUse.time = time + 800 + i*550;
    						itemUse.itemUsePos.x += (size*Math.random())*Math.sin(Math.PI*2*Math.random());
    						itemUse.itemUsePos.y += (size*Math.random())*Math.cos(Math.PI*2*Math.random());
    						event.sendToServer(itemUse);
    
    						itemUse.itemUsePos.x = orig_x;
    						itemUse.itemUsePos.y = orig_y;
    					}
    				}
    				else if(type == "p"){
    					var a = (itemUse != null && playerShoot.time == itemUse.time);
    
    					if(size == "n" && a){
    						playerShoot.time = time;
    						itemUse.time = time;
    						for(var i = 0; i < count; i++){
    							itemUse.time += 1000;
    							event.sendToServer(itemUse);
    
    							playerShoot.time += 1000;
    							playerShoot.angle = Math.PI*2*Math.random() - Math.PI;
    							event.sendToServer(playerShoot);
    
    						}
    					}
    					else if(size == "r"){
    						for(var i = 0; i < count; i++){
    							playerShoot.time = time + 800 + i*550;
    							playerShoot.angle = Math.PI*2*Math.random() - Math.PI;
    							if(a){
    								itemUse.time = playerShoot.time;
    								event.sendToServer(itemUse);
    							}
    							event.sendToServer(playerShoot);
    						}
    					}
    				}
    			}
    			break;
    		}
    		case ID_USE_ITEM: {
    			itemUse = packet;
    
    			if(set){
    				var count = 350;
    				var size = 2.5;
    
    				var orig_x = itemUse.itemUsePos.x;
    				var orig_y = itemUse.itemUsePos.y;
    				var offset = Math.PI*2/count;
    
    				for(var i = 0; i < count; i++){
    					itemUse.time += 1000;
    					itemUse.itemUsePos.x += size*Math.sin(i*offset);
    					itemUse.itemUsePos.y += size*Math.cos(i*offset);
    					event.sendToServer(itemUse);
    
    					itemUse.itemUsePos.x = orig_x;
    					itemUse.itemUsePos.y = orig_y;
    				}
    			}
    			break;
    		}
    		case ID_PLAYER_SHOOT: {
    			playerShoot = packet;
    
    			if(itemUse == null)
    				break;
    
    			if(set == "n"){
    				itemUse.time = playerShoot.time;
    				for(var i = 0; i < setCount; i++){
    					itemUse.time += 1000;
    					playerShoot.time += 1000;
    					event.sendToServer(itemUse);
    					event.sendToServer(playerShoot);
    				}
    			}
    			else if(set == "r"){
    				itemUse.time = playerShoot.time;
    				for(var i = 0; i < setCount; i++){
    					itemUse.time += 1000;
    					playerShoot.time += 1000;
    					playerShoot.angle = Math.PI*2*Math.random() - Math.PI;
    					event.sendToServer(itemUse);
    					event.sendToServer(playerShoot);
    				}
    			}
    			break;
    		}
    	}
    }
    Hey dude, just wondering, how do I use this code? Could you PM and show me how I can implement this into my client. If you can that'd be great. Thanks!
    hi

  8. #22
    Plus22's Avatar
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    Ok I figured out how to do it. How do I expand the area?

  9. #23
    The richest man is not the one who has the most but the one who needs the least.
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    Quote Originally Posted by Plus22 View Post
    Ok I figured out how to do it. How do I expand the area?
    Quote Originally Posted by TazWuzHereLowlz View Post

    Hey dude, just wondering, how do I use this code? Could you PM and show me how I can implement this into my client. If you can that'd be great. Thanks!
    Quote Originally Posted by Kaynor View Post
    oh ok so I added it into the scripts file and made it into a js file but still.. I cant go in game and do /set or the other command.. some one please help!!!
    Quote Originally Posted by Kaynor View Post
    can some one tell me how I put this in game? I made a new script file put the script in went in game but when I type /set says (your not an admin)
    what did I do rong? or what do I hafto do please help!!
    Are you guys f-ing serious?
    Alde is Alde is

  10. #24
    minimonkey197's Avatar
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    How do i do this someone please help!? :>

  11. #25
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    Can someone help me with Realm Relay Ability Spam please it would be amazing if you could :>

  12. #26
    Plus22's Avatar
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    Quote Originally Posted by ZBORNOX View Post








    Are you guys f-ing serious?
    It is working for me, I just don't know the command to expand the area.

  13. #27
    minimonkey197's Avatar
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    Plus22 Can you please explain to me How to Realm Relay Ability Spam

  14. #28
    minimonkey197's Avatar
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    Can anyone help me with this pleaze?

  15. #29
    Yotsuba's Avatar
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    Quote Originally Posted by ZBORNOX View Post








    Are you guys f-ing serious?
    Ah, sorry about that. I kind of figured out by using Realm Relay and make a script .js file but for some reason it still doesn't seem to be working...
    hi

  16. #30
    minimonkey197's Avatar
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    Taz do you know how to get the script?

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