Like with every game update, RR need to have updated packets ID.
You just have to wait for Devoid to fix the good file , then launch RR again
Like with every game update, RR need to have updated packets ID.
You just have to wait for Devoid to fix the good file , then launch RR again
Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.
Here's the full list
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Exactly "_-wH 65" for example is NEW_TICK. But my point was, if you can make the connection between _-wH and NEW_TICK, you most likely got a decompiled version yourself and don't need the list anyways. So for all who really need a list, they'd need a list where the known packets are deobfuscated, so _-wH replaced with NEW_TICK. I think it would be a waste of time, but maybe someone is bored enough to do this
Well, here's all I could get out of the obfuscated packets.
Some of them had no packet string, so those are UNKNOWN.
Three of them were just... something totally different so I didn't include them.
Last edited by Travoos; 01-15-2014 at 09:14 AM. Reason: Fixed NEW_TICK
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Errm as I said as an example before, NEW_TICK is _-wH. I don't know what _-0Gv is, All the others I checked seemed to be correct (didn't check all though). Maybe it's my mistake, but could you please check what NEW_TICK is again?!
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But well it doesn't really matter anyway because RR is getting the correct IDs. The problem is something else. This is what RR gets:
Looks correct to me
RealmRelay still got incorrect IDs for me until I edited packets.xml for some reason.
But now it works just fine for me.
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Whoops, my fault. Forgot to change something. It is indeed working. Maybe someone should reopen the RR thread? It should be working out of the box again now since the packets.xml got updated on DeVoidCoders remote server