I use this script very very Well and Thank's Fully
But this code broke After Xmas update
what should i fix this code?
Thx to reading have nice mate pals
Code:
function giveitem(item, times, global_value)
local types = {"weapon_mods", "masks", "materials", "textures", "colors"}
if not times then times = 5 end
for t = 1, #types do
local type = types[t]
for mat_id,_ in pairs(tweak_data.blackmarket[type]) do
if mat_id == item then
if not global_value then
local global_value = "normal"
if _.global_value then
global_value = _.global_value
elseif _.infamous then
global_value = "infamous"
elseif _.dlcs or _.dlc then
local dlcs = _.dlcs or {}
if _.dlc then table.insert( dlcs, _.dlc ) end
global_value = dlcs[ math.random( #dlcs ) ]
end
end
for i=1, times do managers.blackmarket:add_to_inventory(global_value, type, mat_id, false) end
return
end
end
end
end
function clearnewitems( type )
local types = {"weapon_mods", "masks", "materials", "textures", "colors", "armors"}
if type == "all" then
for i = 1, #types do clearnewitems(types[i]) end
return
elseif not in_table(types, type) then return end
for mat_id,_ in pairs(tweak_data.blackmarket[type]) do
local global_value = { "normal" }
if _.global_value then
global_value = { _.global_value }
elseif _.infamous then
global_value = { "infamous" }
elseif _.dlcs or _.dlc then
local dlcs = _.dlcs or {}
if _.dlc then table.insert( dlcs, _.dlc ) end
global_value = dlcs
end
for i = 1, #global_value do
if managers.blackmarket:got_new_drop( global_value[i], type, mat_id ) then
managers.blackmarket:remove_new_drop( global_value[i], type, mat_id )
end
end
end
end
--------------------------------------------------------------
if managers and managers.menu_component then
managers.menu_component:post_event("menu_enter")
end
--------------------------------------------------------------
removeitems( "all" )
giveitems("material", 3)