#include <windows.h>
#include <stdio.h>
#define ADR_PlayerPointer 0x00_____<---updated addies
#define ADR_ServerPointer 0x00_____<----update addies
#define ADR_GlassWall 0x00______ <--- updated addies
DWORD ammo;
DWORD *ingame= (DWORD*)ADR_PlayerPointer;
DWORD *outgame= (DWORD*)ADR_ServerPointer;
/////////////////////////START HACK///////////////////////////
void ServerHacks() // Start ServerHacks
{
DWORD dwSrvrPtr=*(DWORD*)ADR_ServerPointer;
if(dwSrvrPtr!=0){
}} //End ServerHacks
void PlayerHacks() // Start PlayerHacks
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0){
/// GlassWall()
{
if(GetAsyncKeyState(VK_YOURDESIREKEY)&1)
{
*(int*)(ADR_Glasswall) = 1;
}
if(GetAsyncKeyState(VK_YOURDESIREKEY)&1)
{
*(int*)(ADR_Glasswall) = 0;
}
}
////////////////////////////////////////////////////END HACK///////////////////////////////
void HackThread()
{
for(;; )
{
if(*ingame)
{
} //if(*outgame)
{
} } } //--------------------------End HackThread--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"HACK NAME","Credits : Daddy1",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
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