Code:
GameTime.MaxVariableFps 120
GstRender.AmbientOcclusion 0
GstRender.AnisotropicFilter 0
GstRender.AntiAliasingDeferred 0
GstRender.AntiAliasingPost 0
GstRender.EffectsQuality 0
GstRender.Enlighten 0
GstRender.LightingQuality 0
GstRender.MotionBlur 0.000000
GstRender.OverallGraphicsQuality 5
GstRender.PostProcessQuality 0
GstRender.ShaderQuality 0.000000
GstRender.ShadowQuality 0
GstRender.StereoConvergence 0.000000
GstRender.Stereoscopy 0
GstRender.TerrainQuality 0
GstRender.TextureFiltering 0
GstRender.TextureQuality 0
GstRender.TransparentShadows 0
GstRender.UndergrowthQuality 0
GstRender.VSyncEnabled 0
GstRender.WeaponDOF 0
PerfOverlay.DrawFPS 1
PostProcess.DynamicAOEnable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.Dx11Enable 0
RenderDevice.RenderAheadLimit 0
RenderDevice.TripleBufferingEnable 0
WorldRender.LightTileCsPathEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurFixedShutterTime 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurMax 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.MotionBlurQuality 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.TransparencyShadowmapsEnable 0
GstRender.Thread.MaxProcessorCount 8
Thread.MaxProcessorCount 8