6ixth (01-16-2014),Coder.DiasII (01-17-2014),zikox (01-17-2014)
Code:#============================================================================# # Fenix Address Logger V2.0 # #============================================================================# #define DipEngine 0x004C0032 #define EndSceneEngine 0x0045D05F #define PresentEngine 0x004DB44F #define Start3DEngine 0x0059EC38 #define WallArray 0x00748008 #define WallHack 0x007480AC #define SeeGhost 0x007480C0 #============================================================================# #define WeaponMgr 0x010FCC34 #define PlayerMgr 0x0102EF68 #define FallDamage 0x010FCC14 #define DamageZone 0x005BD66C #define DamagePerSec 0x005BD65C #define Client28_3 0x003D2E85 #define PushtoConsole 0x00658124 #define PlayerPtr 0x00658130 #============================================================================# #define PushtoConsoleOffset 0x0208 #define NoChange 0x0C40 #define NoReload 0x0C3C #define CrossHairRatioPerRealSize 0x3B8C #define PerturbMin 0x053C #define PerturbMax 0x06A4 #define BulletPosOffset 0x353C #define DetailPerturbShot 0x11CC #define DetailReactYawShot 0x1064 #define Knockback 0x3D30 #define MoveSpeedPenalty 0x0B14 #define Range 0x080C #define AmmoDamage 0x081C #define C4PlantTime 0x007C #define C4DefuseTime 0x0080 #define MaxCanDefuseDistance 0x0084 #define BoomDurationDamage 0x3B39 #define MaxStopPosTime1 0x3B20 #define MaxStopPosTime2 0x3B24 #define MaxStopPosTime3 0x3B28 #define RepeatFire 0x0AEC #define ZoomAction 0x3920 #define RightClickAttribute 0x0AF0 #define ZoomAttribute 0x0AF4 #define DamageVariantionFactor 0x0838 #define TextureType 0x0574 #define ShootTroghWall1 0x0568 #define ShootTroghWall2 0x056C #define ShootTroghWall3 0x0570 #define CharacterHiddenAlpha 0x0088 #define CharacterHiddenWalkAlpha 0x008C #define CharacterHiddenRunAlpha 0x0090 #define KnifeNormalAniRate 0x0A70 #define KnifeBigshotAniRate 0x0A98 #define KnifeNormalAniRate2 0x0AB8 #define KnifeBigshotAniRate2 0x0ADC #define KnifeNormalAmmoDamage 0x0C04 #define KnifeBigshotAmmoDamage 0x0C10 #define KnifeNormalAmmoDamage2 0x0C1C #define KnifeBigshotAmmoDamage2 0x0C28 #============================================================================#
6ixth (01-16-2014),Coder.DiasII (01-17-2014),zikox (01-17-2014)
Thx 4 my credits and sharing... GJ.!
Fєηix (01-16-2014)
Fєηix (01-17-2014)
@--Fenix--
How to find these? Please tell me.
#define EndSceneEngine 0x0045D05F
#define PresentEngine 0x004DB44F
Code://PresentEngine \x8B\x51\x00\x6A\x00\x6A\x00\x6A\x00\x50\xFF\xD2\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xC7\x05\x00\x00\x00\x00 xx?x?x?x?xxxx????x????xx???? //EndSceneEngine \x8B\x08\x8B\x91\x00\x00\x00\x00\x50\xFF\xD2\x85\xC0\x8D\x4C\x24\x00\x0F\x94\xC3\xE8\x00\x00\x00\x00\x8A\xC3\x8B xxxx????xxxxxxxx?xxxx????xxx
Freddiew (02-04-2014)
what is address for ModelNode ?
*I got it, the address is 0x10FCB84Code:06819FEF 68 60B8B706 PUSH CShell.06B7B860 ; ASCII "ModelNode" 06819FF4 8D4424 3C LEA EAX,DWORD PTR SS:[ESP+0x3C] 06819FF8 50 PUSH EAX 06819FF9 8D4C24 48 LEA ECX,DWORD PTR SS:[ESP+0x48] 06819FFD 51 PUSH ECX 06819FFE E8 5DAE2800 CALL CShell.06AA4E60 0681A003 8B15 84CB6C07 MOV EDX,DWORD PTR DS:[0x76CCB84] <-this? 0681A009 83C4 20 ADD ESP,0x20 0681A00C 33ED XOR EBP,EBP 0681A00E 33FF XOR EDI,EDI 0681A010 8B4C24 30 MOV ECX,DWORD PTR SS:[ESP+0x30] 0681A014 3BCB CMP ECX,EBX 0681A016 0F84 00040000 JE CShell.0681A41C 0681A01C 8B4424 34 MOV EAX,DWORD PTR SS:[ESP+0x34] 0681A020 2BC1 SUB EAX,ECX 0681A022 C1F8 02 SAR EAX,0x2 0681A025 3BE8 CMP EBP,EAX 0681A027 0F83 EF030000 JNB CShell.0681A41C 0681A02D 81FD 58020000 CMP EBP,0x258 0681A033 0F83 E3030000 JNB CShell.0681A41C 0681A039 D9EE FLDZ 0681A03B D95C17 34 FSTP DWORD PTR DS:[EDI+EDX+0x34] 0681A03F 8B4C24 30 MOV ECX,DWORD PTR SS:[ESP+0x30] 0681A043 3BCB CMP ECX,EBX 0681A045 74 0D JE SHORT CShell.0681A054 0681A047 8B4424 34 MOV EAX,DWORD PTR SS:[ESP+0x34] 0681A04B 2BC1 SUB EAX,ECX 0681A04D C1F8 02 SAR EAX,0x2 0681A050 3BE8 CMP EBP,EAX 0681A052 72 0E JB SHORT CShell.0681A062 0681A054 8B35 F864B306 MOV ESI,DWORD PTR DS:[0x6B364F8] ; msvcr80._invalid_parameter_noinfo 0681A05A FFD6 CALL ESI 0681A05C 8B4C24 30 MOV ECX,DWORD PTR SS:[ESP+0x30] 0681A060 EB 06 JMP SHORT CShell.0681A068 0681A062 8B35 F864B306 MOV ESI,DWORD PTR DS:[0x6B364F8] ; msvcr80._invalid_parameter_noinfo 0681A068 8B14A9 MOV EDX,DWORD PTR DS:[ECX+EBP*4] 0681A06B 68 54B8B706 PUSH CShell.06B7B854 ; ASCII "ModelType"
Last edited by Freddiew; 02-05-2014 at 07:04 AM.
Freddiew= Udah Ente cukup SMS ane trus TeamViewr sama ane,
smua ane bakal kasih tau addres yg ente tanya ke fenix n pointer Always HS.
ane jg butuh bantuan ente.
SMS ke Ane Fast
Freddiew =
Liat Log Ane ini Baru ane Inject tdi:
Ini LOG termasuk SImple yg Full VIP LOG yg Pernah ane jual Lebih byk
N Log Ane , ane jadiin 1 sama cheat , jadi Inject Cheat , bakal Kluar juga Full Logger.
Ini mh Easy.
#=======Astr3lune Addres Log========#
#===========START LOGING===========#
#Crossfire Entry Point : 0x400000
#CShell Entry Point : 0x3110000
#ClientFx Entry Point : 0x64000000
#================d3d9.dll===================#
#D3D9 Library 0x4FDD0000
#D3DPattern 0x4FE50F3C
#ResetFunc 0x4FE136B0
#BeginScene 0x4FE57020
#EndScene 0x4FE571B0
#DrawIndexPrimitive 0x4FE58840
#PresentEngine 0x4FE10EA0
#SetTransform 0x4FE52AF0
#================Crossfire.exe==============#
#define DipEngine 0x004C2532
#define EndScane 0x0045DF0F
#define PresntEngine 0x004DAF9F
#define WallHack 0x7309EC
#define WallHack+A5 0x7309ED
#define seeGhost 0x730A00
#================CShell.dll=================#
#define ModelNode 0x114E4C4
#define WeaponMgr 0x114E574
#define ReloadAnimRatio 0xC3C
#define NoChange 0xC40
#define KnifeNormalAniRate 0xA70
#define KnifeNormalRange 0xA80
#define DamagePerSec 0x5C264C
#define VisibleZoneIndex 0x5C25C0
#define DamageZone 0x5C265C
#define DamagePerMeter 0x4
#define FallDamage 0x114E554
#================PushToconsole=============#
#define PTCcLient 0x65E15C
#define PTCAddy 0x208
#================PalyerCshell==============#
#define ClientShel 0x65E168
#define FrezePoss 0x5F0
#define FlyAddy 0x64C
#define JumpHack 0x4
#define WTW_Offset 0x4
#================Bypass28_3=================#
#define ByPass 28_3 0x3D8DA5
#================PlayerBasicInfo============#
#define BasicPlayerInfo 0x10808A8
#define Seeghost1 0x88
#define Seeghost2 0x80
#define Seeghost3 0x90
#define C4PalntTime 0x7C
#define MovementDuckWalkRate 0xC
#define MovementWalkRate 0x8
hmm jgn kira ane gk ngerti C++
ane jg pembuat Cheat CF,
ane kn dh bilang Diskusi Bareng2 sama ane tpi ente sombong si.
Last edited by Astr3Lune; 02-06-2014 at 01:56 PM.
@--Fenix-- need new logs, update this thread please