:ADDRESS LOG:
-Thanks to Coder.DiasII-Code:// USSR's Address Logger v1.1 // // Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin // #define GameStatus 0x37992A8C #define LTClientDLL 0x3797A1AC #define LTBase 0x3797A190 #define SuperBullets 0x37468076 //Bytes : [/x0F /x94 /xC0] #define RapidFire 0x3746E8AF //Bytes : [/x74 /x3E] #define WeaponRange1 0x3746DDB9 //Bytes : [/x8B /x80 /xD4 /x02 /x00 /x00] #define WeaponRange2 0x3746E149 //Bytes : [/x8B /x80 /xD4 /x02 /x00 /x00] #define NoRecoil 0x37374020 //Bytes : [/xD9 /x44 /x24 /x14] #define NoReload 0x3746DB37 //Bytes : [/x0F /x84 /xAB /x1 /x00 /x00] #define UnlimitedAmmo 0x374646D7 //Bytes : [/x74] #define RemoteKill1 0x3746DEE1 #define RemoteKill2 0x3746DEE2 #define RemoteKill3 0x3746E261 #define RemoteKill4 0x3746E262 #define GameClientShell 0x379B95F8 #define PlayerByIndex 0x371A3650 #define LocalPlayer 0x371A4070 #define PlayerStatus 0x379991FC #define ClientInfoManager 0x37979F8C #define PlayerManager 0x379B965C #define BuildFont 0x375C3670 #define FillFont 0x375C4320 #define FontECX 0x379E2F18 #define GetFontHandle 0x3738B6C0 #define Jump 0x37966B5C #define ActivationDistance 0x37966A18 #define WalkVel 0x37966ACC #define FRunVel 0x37966AF0 #define BRunVel 0x37966B14 #define SRunVel 0x37966B38 #define DuckVel 0x37966B80 #define Tracers 0x37971B24 #define LTClientEXE 0x490610 #define SendtoServer 0x47AFA0 #define GameD3D 0x8C6250 #define WorldToScreen 0x49C680 #define IntersectSegment 0x477DF7 #define ClientFX 0x6AF34 Logging Complete...
:OTHER:Code:DrawPrimitive 0x7BA060
Code:Engine Entry Point : 0x460000 Engine .code Size : 0x2C4C00 Engine .code Offset : 0x1000Code:CShell Entry Point : 0x37100000 CShell .code Size : 0x618200 CShell .code Offset : 0x1000Code:ClientFX Entry Point : 0x56E0000 ClientFX .code Size : 0x58000 ClientFX .code Offset : 0x1000:PATTERN CHANGED FOR:Code:VGetSfxMgr: 371D3300 GetSfxMgr offset: 1FEC8 GetSfxMgr2d ECX Pointer: 0 GetSfxPointer2d: 1FEC8
:Credit's:Code:DrawPrimitive
USSR, Shadow, NeoIII, Ch40z-C0d3r, Gellin, Coder.DiasII, & Other
A thanks don't kill.
Last edited by deaddead1; 01-24-2014 at 05:49 PM.
deaddead1 (01-24-2014)
Nice to see my VirtualFunction hook in a release O.O
Finally some people are using it instead of breaking their class after every update
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Not sure if anyone has tried to confirm but your gamestatus doesn't seem to work for me, however i found that 0x37992B8C works fine for me. Thanks for the release but may i ask why people are using a findpattern method to print out addresses then link them statically as defines in the firstplace? Why not just use the same findpatterns you use in your addie dumper and slap them into the hack?
#define GameStatus 0x37992B8C
#define GameMode 0x37E35E9C
#define WeaponManager 0x379E3034
class PlayerInfo
{
public:
__int32 pPing; //0x0000
__int32 index; //0x0004
__int32 ID; //0x0008
char unknown2[8]; //0x000C
char pName[20]; //0x0014
char unknown3[4]; //0x0028
__int32* Object; //0x002C
__int32 Kills; //0x0030
__int32 Deaths; //0x0034
char unknown4[44]; //0x0038
__int32 HeadShots; //0x0064
char unknown5[12]; //0x0068
__int32 pTeam; //0x0074
char unknown6[4]; //0x0078
BYTE pIsDead; //0x007C
char unknown7[655]; //0x007D
PlayerInfo* PlayerPrev; //0x030C
PlayerInfo* PlayerNext; //0x0310
};
Last edited by gibam761; 02-04-2014 at 02:28 PM.
SirStacks (02-04-2014)
Are these up-to-date? I just installed CA today.