Endereços Combat Arms [BR] 06/02.

Posts 1–7 of 7 · Page 1 of 1
Endereços Combat Arms [BR] 06/02.
Code:
#######################################################################
#                      Buscar Endereços Combat Arms                   #
#                        Fenix Address Logger V3.0                     #
#######################################################################
###############################[Engine.exe]##############################
#define DeviceGame		0x8CF8A0
#define LTClientEXE		0x48FE70
#define Start3DEngine		0x53DCAF
#define Endscene		0x59B033
#define PresetEngine		0x6488F6
#define DipEngine		0x64B8AD
#define SendToServer		0x47A7B0
#define DrawPrimitive		0x7C36AC
#define WorldToScreen		0x49BE50
#define CursorCenter		0x7A7AB4
#define IntersectSegment	0x4775F7
################################[Cshell.dll]###############################
#define LTClientDLL		0x379640C4
#define EspName1		0x371223CC
#define EspName2		0x371223FA
#define NoRecoil		0x37360E98
#define NoReload		0x3745CA87
#define SuperBullets		0x37456FC6
#define WeaponRange1	        0x3745CD09
#define WeaponRange2	        0x3745D099
#define RapidFire		0x3745D7FF
#define WeaponMgr		0x379CD034
#define LTCSBase		0x379640A8
#define LocalPtr		0x379D360C
#define GCS		        0x379A35F8
#define PlayerManager		0x379A365C
#define ClientInfoMgr		0x37963E70
#define LocalPlayer		0x371A3A10
#define PlayerByIndex		0x371A2FF0
#define PlayerStatus		0x37983100
#define LTCommon		0x379D5550
#define RemoteKill1	        0x3745CE31
#define RemoteKill2	        0x3745CE32
#define RemoteKill3	        0x3745D1C1
#define RemoteKill4	        0x3745D1C2
#define BuildFont		0x375B3B40
#define FillFont		0x375B47F0
#define FontECX		        0x379CCF18
#define GetFontHandle	        0x37379CF0
#define GetConsoleInt	        0x373B5B50
##########################[PushToConsole Adress]##########################
#define PickUp		        0x37958344
#define SuperJump		0x3795097C
#define BaseMoveAccel		0x3795085C
#define StartAccel		0x37950880
#define MaxAccel 		0x379508A4
#define AccelInc		0x379508C8
#define WalkVel		        0x379508EC
#define FRunVel		        0x37950910
#define BRunVel		        0x37950934
#define SRunVel		        0x37950958
#define DuckVel		        0x379509A0
#define Gravity		        0x37950520
#define Tracers		        0x3795B96C
#define FPS		        0x3794F450
###############################[ClientFX.fxd]##############################
#define ClientFX		0x6AF34
CRÉDITOS:
Fenix [Me]
Gellin
Arun823
xCyniu
Coder.Dias
Microsoft
Google
ClientFX.fxdl

Code:
#define BeginSceneEngine        0x00599EA2 //Engine.exe[0x460000] + 0x139EA2
#define UnlimitedAmmo        0x37453627 //CShell.dll[0x37100000] + 0x353627
#define CameraUpdate        0x3736419F //CShell.dll[0x37100000] + 0x26419F

Quote Originally Posted by pDevice View Post
ClientFX.fxdl

Code:
#define BeginSceneEngine        0x00599EA2 //Engine.exe[0x460000] + 0x139EA2
#define UnlimitedAmmo        0x37453627 //CShell.dll[0x37100000] + 0x353627
#define CameraUpdate        0x3736419F //CShell.dll[0x37100000] + 0x26419F

heueheuheu Nao Percebi isso *-*
Nao tem o Game Status ?
GameStatus
hm game status ....
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