Originally Posted by
revolver4
I looked into the recent "walk through walls" hack that was reported where you delete/rename your ngcconfiguration.000.unity3d file; and while that was "fixed"; it wasn't fixed enough.
It looks like the fix was to check the byte-size in the Manifest, and compare it. However it doesn't appear that it checks anything else. If you'd like to shoot through/see through walls; follow below.
Note: You cant walk through the walls, it appears they at least added a sanity check server-side for that sort of thing.
Texture "missing" Hack:
1. Go to Steam>Steamapps>Common>Rust>Bundles
2. Open ngcconfiguration.000.unity3d in a Text editor. Find "WoodWall". Replace the last L with a 1 (or any character should do.), so now it says "WoodWal1". Doing so does not change the Byte-size of the file, but does make the texture become "missing"
3. Open Rust, join a server. Joining may take a moment, as its timing out looking for the wall.
4. Shoot people through walls. Since the server appears to take your clients word for "I did Damage to X", and your client doesn't know the wall is there, it ends up doing damage to the players. I was also able to place a sleeping bag on the interior of buildings using this method to get into their houses, place a sleeping bag outside first so you can easily get out as well.