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  1. #1
    Dadalin's Avatar
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    Thumbs up How to add new items / How to edit items sprites

    You will need:
    Visual Studio (Like for everything with Pservers )
    Paint.net
    Sothink SWF Decompiler
    __________________________________________________ __
    1)Open Sothink SWF Decompiler and open there your pserver client
    2)Than in right side open Client/Images/image70
    3)Select image70 and click "Export Resources"
    4)Now open image70 in Paint.net
    5)Select some of sprites there and copy it to first line of sprites at the end (It must be close to sprite which is next,like sprites before)
    6)Now edit yours sprite to whatever you want (Like make some helm or something)
    7)Now go back to Sothink SWF Decompiler and right click to image70 and click "edit"
    8)Load image70 which you edited,save and close SWF Decompiler
    9)Find in your pserver florder file called "addition.xml" and open it in Visual Studio (Or Notepad++ doest matters),also find dat20.xml and open it
    10)In dat20.xml do CTRL+F and find "Golden Helm" (Becouse were making helm as example)
    11)Copy all from golden helm (If you cant find it copy all from bellow)
    Code:
    <Object type="0xa6b" id="Golden Helm">
    		<Class>Equipment</Class>
    		<Item/>
    		<Texture><File>lofiObj6</File><Index>0x65</Index></Texture>
    		<SlotType>16</SlotType>
    		<Tier>5</Tier>
    		<Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
    		<ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
    		<Usable/>
    		<BagType>2</BagType>
    		<FameBonus>3</FameBonus>
    		<MpCost>85</MpCost>
    		<Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
    		<Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
    		<Cooldown>7</Cooldown>
    	</Object>
    12)Paste it into addition.xml at the end (Like below)
    Code:
    <Object type="0x1F41" id="Forest Temple Key">
        <Class>Equipment</Class>
        <Item/>
        <Texture>
          <File>lofiObj5</File>
          <Index>0xCE</Index>
        </Texture>
        <SlotType>10</SlotType>
        <Description>A key which opens an entrance to a Forest Temple.</Description>
        <Sound>use_key</Sound>
        <Consumable/>
        <Activate id="Forest Temple Portal">Create</Activate>
        <DungeonName>FORESTTEMPLE</DungeonName>
      </Object>
      <Object type="0xa6b" id="Golden Helm">
    		<Class>Equipment</Class>
    		<Item/>
    		<Texture><File>lofiObj6</File><Index>0x65</Index></Texture>
    		<SlotType>16</SlotType>
    		<Tier>5</Tier>
    		<Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
    		<ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
    		<Usable/>
    		<BagType>2</BagType>
    		<FameBonus>3</FameBonus>
    		<MpCost>85</MpCost>
    		<Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
    		<Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
    		<Cooldown>7</Cooldown>
    	</Object>
    </Addition>
    13)Now edit name,description and stats how you want.
    Code:
    <Object type="0xa6b" id="Tutorial Helm">
    		<Class>Equipment</Class>
    		<Item/>
    		<Texture><File>lofiObj6</File><Index>0x09</Index></Texture> 
    		<SlotType>16</SlotType>
    		<Tier>5</Tier>
    		<Description>A tutorial helm.</Description>
    		<ActivateOnEquip stat="21" amount="97234">IncrementStat</ActivateOnEquip>
    		<Usable/>
    		<BagType>2</BagType>
    		<FameBonus>1999999</FameBonus>
    		<MpCost>85</MpCost>
    		<Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
    		<Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
    		<Cooldown>7</Cooldown>
    	</Object>
    14)<Texture><File>lofiObj6</File><Index>0x09</Index></Texture> This is important its sets sprite of item. lofiObj6 is mean our image70 file. 0x09 is location of sprite you maked.Its in first line as last,next sprite ( if you will place it next to what you maked now) will be 0x0a,next 0,0b....
    15)Save all and go to Visual Studio and open you server file.
    16) Now right click to wServer soultion and click "Rebuild"
    17)Save all
    18)And now its all complete

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  3. #2
    dthnider's Avatar
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    Very well done! This will help out the nubs really well

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    Quote Originally Posted by dthnider View Post
    Very well done! This will help out the nubs really well
    lol it will but there are already many tuts on this so those nubs are really blind arent they
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    Alde. (03-03-2014),CrazyJani (02-28-2014),dthnider (02-28-2014),marceliino (02-28-2014)

  6. #4
    Dadalin's Avatar
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    Quote Originally Posted by dthnider View Post
    Very well done! This will help out the nubs really well
    Thank you

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    Quote Originally Posted by cool1119 View Post
    lol it will but there are already many tuts on this so those nubs are really blind arent they
    Maybe so, but it's still nice of him.

  8. #6
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    Quote Originally Posted by cool1119 View Post
    lol it will but there are already many tuts on this so those nubs are really blind arent they
    Well,if you dont like it dont comment it..I know there is much tuts,but some of them is useless,and I want to help newbies.

  9. #7
    Ahl's Avatar
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    Quote Originally Posted by Dadalin View Post
    Well,if you dont like it dont comment it..I know there is much tuts,but some of them is useless,and I want to help newbies.
    I like it. It's great. I was just laughing at how the fact that people dont know how to do it yet even though there are many tuts.... all can be seen in the help area.
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    Of course, you don't have to use just image 70 from the client, you can use almost any sheet you want, as long as you know the names, and it's the correct format.

  11. #9
    Ahl's Avatar
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    Quote Originally Posted by Lunati View Post
    Of course, you don't have to use just image 70 from the client, you can use almost any sheet you want, as long as you know the names, and it's the correct format.
    yes very true. I like to use both sothink and jpex because jpex tells you what the name is and sothink allows you to edit inside the program so its all good.
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  12. #10
    Dadalin's Avatar
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    Quote Originally Posted by cool1119 View Post
    I like it. It's great. I was just laughing at how the fact that people dont know how to do it yet even though there are many tuts.... all can be seen in the help area.
    Yea,thats true.

  13. #11
    Idunnowhy's Avatar
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    I think I made one of these a while ago...

  14. #12
    Ahl's Avatar
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    Quote Originally Posted by Idunnowhy View Post
    I think I made one of these a while ago...
    yes you did. the one about overlapping sprites. a very good one. it even had pictures XD
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    For what source?
    [IMG]https://lh3.googleuserconten*****m/-00iIf0SVXqM/Wx7De4Gt3cI/AAAAAAAAHPw/cy33De9pX4AE7Arzy2gPMgRRcwno-sVEQCHMYCw/s0/ifNXCIl.gif[/IMG]

  16. #14
    The richest man is not the one who has the most but the one who needs the least.
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    Quote Originally Posted by cool1119 View Post
    yes you did. the one about overlapping sprites. a very good one. it even had pictures XD
    While we're at it, I made a video. /me
    Alde is Alde is

  17. #15
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    Quote Originally Posted by ZBORNOX View Post


    While we're at it, I made a video. /me
    oh yes i remember this. also another video.... too bad it was pushed so far back into the tutorials section. I should bump it so all the blind people can see it
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