You will need:
Visual Studio (Like for everything with Pservers )
Paint.net
Sothink SWF Decompiler
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1)Open Sothink SWF Decompiler and open there your pserver client
2)Than in right side open Client/Images/image70
3)Select image70 and click "Export Resources"
4)Now open image70 in Paint.net
5)Select some of sprites there and copy it to first line of sprites at the end (It must be close to sprite which is next,like sprites before)
6)Now edit yours sprite to whatever you want (Like make some helm or something)
7)Now go back to Sothink SWF Decompiler and right click to image70 and click "edit"
8)Load image70 which you edited,save and close SWF Decompiler
9)Find in your pserver florder file called "addition.xml" and open it in Visual Studio (Or Notepad++ doest matters),also find dat20.xml and open it
10)In dat20.xml do CTRL+F and find "Golden Helm" (Becouse were making helm as example)
11)Copy all from golden helm (If you cant find it copy all from bellow)
Code:
<Object type="0xa6b" id="Golden Helm">
<Class>Equipment</Class>
<Item/>
<Texture><File>lofiObj6</File><Index>0x65</Index></Texture>
<SlotType>16</SlotType>
<Tier>5</Tier>
<Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
<ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
<Usable/>
<BagType>2</BagType>
<FameBonus>3</FameBonus>
<MpCost>85</MpCost>
<Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
<Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
<Cooldown>7</Cooldown>
</Object>
12)Paste it into addition.xml at the end (Like below)
Code:
<Object type="0x1F41" id="Forest Temple Key">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lofiObj5</File>
<Index>0xCE</Index>
</Texture>
<SlotType>10</SlotType>
<Description>A key which opens an entrance to a Forest Temple.</Description>
<Sound>use_key</Sound>
<Consumable/>
<Activate id="Forest Temple Portal">Create</Activate>
<DungeonName>FORESTTEMPLE</DungeonName>
</Object>
<Object type="0xa6b" id="Golden Helm">
<Class>Equipment</Class>
<Item/>
<Texture><File>lofiObj6</File><Index>0x65</Index></Texture>
<SlotType>16</SlotType>
<Tier>5</Tier>
<Description>A golden field marshal's helm with platinum detailing and a cockatrice plume, able to motivate entire legions to new heights of tenacity and determination.</Description>
<ActivateOnEquip stat="21" amount="10">IncrementStat</ActivateOnEquip>
<Usable/>
<BagType>2</BagType>
<FameBonus>3</FameBonus>
<MpCost>85</MpCost>
<Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
<Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
<Cooldown>7</Cooldown>
</Object>
</Addition>
13)Now edit name,description and stats how you want.
Code:
<Object type="0xa6b" id="Tutorial Helm">
<Class>Equipment</Class>
<Item/>
<Texture><File>lofiObj6</File><Index>0x09</Index></Texture>
<SlotType>16</SlotType>
<Tier>5</Tier>
<Description>A tutorial helm.</Description>
<ActivateOnEquip stat="21" amount="97234">IncrementStat</ActivateOnEquip>
<Usable/>
<BagType>2</BagType>
<FameBonus>1999999</FameBonus>
<MpCost>85</MpCost>
<Activate effect="Berserk" duration="6" range="4">ConditionEffectAura</Activate>
<Activate effect="Speedy" duration="6">ConditionEffectSelf</Activate>
<Cooldown>7</Cooldown>
</Object>
14)<Texture><File>lofiObj6</File><Index>0x09</Index></Texture> This is important its sets sprite of item. lofiObj6 is mean our image70 file. 0x09 is location of sprite you maked.Its in first line as last,next sprite ( if you will place it next to what you maked now) will be 0x0a,next 0,0b....
15)Save all and go to Visual Studio and open you server file.
16) Now right click to wServer soultion and click "Rebuild"
17)Save all
18)And now its all complete