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  1. #1
    Coder.DiasII's Avatar
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    Adress CARU 03/01

    Code:
    ********************************************************
    *           | Buscar Endereços Combat Arms |           *
    *               |  Logger Coder.Dias  |                *
    *    Ussr, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK   *
    *               KssioBR , Gellin, Fenix                *
    ********************************************************
    
    [17:48:27] => Entry Points(Esperando Os Módulos)
    
    CShell .EntryPoint		0x37101000
    CShell .CodeSize		0x605600
    CShell .CodeOffset		0x1000
    
    Engine .EntryPoint		0x461000
    Engine .CodeSize		0x2C1A00
    Engine .CodeOffset		0x1000
    
    ClientFX .EntryPoint		0x9C70000
    ClientFX .CodeSize		0x58000
    ClientFX .CodeOffset		0x1000
    
    EHsvc .EntryPoint		0x10001000
    EHsvc .CodeSize			0x11F000
    EHsvc .CodeOffset		0x1000
    
    [17:48:45] => Engine.exe 
    
    #define DeviceGame			0x8CF8B0
    #define LTClientEXE			0x48FCD0
    #define WorldToScreen			0x49BCB0
    #define CursorCenter			0x7A71AC
    #define SendToServer			0x47A600
    #define Start3DEngine			0x53DC6F
    #define BeginSceneEngine		0x599E52
    #define Endscene			0x59AFE3
    #define PresetEngine			0x6488A6
    #define DipEngine			0x64B85D
    #define DrawPrimitive			0x7C36B4
    #define IntersectSegment		0x477447
    
    [17:18:56] => CShell.dll
    
    #define GameStatus			0x379F6D78 // We11
    #define LTClientDLL			0x379DE38C
    #define MTBWCRET			Removed
    #define EspName1			0x3712296C
    #define EspName2			0x3712299A
    #define WeaponMgr			0x37A4736C
    #define GCS				0x37A1D930
    #define PlayerByIndex			0x371A38E0
    #define PlayerMgr			0x37A1D994
    #define PlayerStatus			0x379FD454
    #define ClientInfoMgr			0x379DE134
    #define LocalPlayer			0x371A4300
    #define SuperBullets			0x37469EB6
    #define NoReload			0x3746F9A5
    #define NoRecoil			0x37374378
    #define RemoteKill1			0x3746FD51
    #define RemoteKill2			0x3746FD52
    #define RemoteKill3			0x374700E1
    #define RemoteKill4			0x374700E2
    #define WeaponRange1			0x3746FC29
    #define WeaponRange2			0x3746FFB9
    #define RapidFire			0x3747071F
    #define UnlAmmo				0x37466517
    #define CameraUpdate			0x3737769F
    #define LTCommon			0x37A4F890
    #define GetFontHandle			0x3738D250
    #define GetConsoleInt			0x373C9180
    #define BuildFont			0x375C73F0
    #define FillFont			0x375C80B1
    #define FontECX				0x37A47250
    #define LTCSBase			0x379DE370
    #define LocalPtr			0x37A4D944
    #define CVar				0x373C9350 // J
    #define ForceFPS			0x379DE428
    
    [17:18:57] => PushToConsole Adress 
    
    #define PickUp				0x379D24D4
    #define SuperJump			0x379CAB14
    #define BaseMoveAccel			0x379CA9F4
    #define	StartAccel			0x379CAA18
    #define MaxAccel			0x379CAA3C
    #define AccelInc			0x379CAA60
    #define WalkVel				0x379CAA84
    #define FRunVel				0x379CAAA8
    #define BRunVel				0x379CAACC
    #define SRunVel				0x379CAAF0
    #define DuckVel				0x379CAB38
    #define FlyHack				0x379CA6B8
    #define FPS				0x379C95E8
    #define Tracers				0x379D5AFC
    
    [17:18:58] => ClientFX.fxd
    
    #define ClientFX			0x6AF34
    
    [17:18:58] => Escaneamento Dos Endereços Finalizados.
    
    [61] Total De Endereços, [61] Endereços Encontrados, [0] Endereços Não Encontrados...
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  2. The Following 3 Users Say Thank You to Coder.DiasII For This Useful Post:

    C.A.Russia (03-04-2014),DAGER-05 (03-12-2014),nikan2 (03-02-2014)

  3. #2
    C.A.Russia's Avatar
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    Quote Originally Posted by Coder.DiasII View Post
    Code:
    ********************************************************
    *           | Buscar Endereços Combat Arms |           *
    *               |  Logger Coder.Dias  |                *
    *    Ussr, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK   *
    *               KssioBR , Gellin, Fenix                *
    ********************************************************
    
    [17:48:27] => Entry Points(Esperando Os Módulos)
    
    CShell .EntryPoint		0x37101000
    CShell .CodeSize		0x605600
    CShell .CodeOffset		0x1000
    
    Engine .EntryPoint		0x461000
    Engine .CodeSize		0x2C1A00
    Engine .CodeOffset		0x1000
    
    ClientFX .EntryPoint		0x9C70000
    ClientFX .CodeSize		0x58000
    ClientFX .CodeOffset		0x1000
    
    EHsvc .EntryPoint		0x10001000
    EHsvc .CodeSize			0x11F000
    EHsvc .CodeOffset		0x1000
    
    [17:48:45] => Engine.exe 
    
    #define DeviceGame			0x8CF8B0
    #define LTClientEXE			0x48FCD0
    #define WorldToScreen			0x49BCB0
    #define CursorCenter			0x7A71AC
    #define SendToServer			0x47A600
    #define Start3DEngine			0x53DC6F
    #define BeginSceneEngine		0x599E52
    #define Endscene			0x59AFE3
    #define PresetEngine			0x6488A6
    #define DipEngine			0x64B85D
    #define DrawPrimitive			0x7C36B4
    #define IntersectSegment		0x477447
    
    [17:18:56] => CShell.dll
    
    #define GameStatus			0x379F6D78 // We11
    #define LTClientDLL			0x379DE38C
    #define MTBWCRET			Removed
    #define EspName1			0x3712296C
    #define EspName2			0x3712299A
    #define WeaponMgr			0x37A4736C
    #define GCS				0x37A1D930
    #define PlayerByIndex			0x371A38E0
    #define PlayerMgr			0x37A1D994
    #define PlayerStatus			0x379FD454
    #define ClientInfoMgr			0x379DE134
    #define LocalPlayer			0x371A4300
    #define SuperBullets			0x37469EB6
    #define NoReload			0x3746F9A5
    #define NoRecoil			0x37374378
    #define RemoteKill1			0x3746FD51
    #define RemoteKill2			0x3746FD52
    #define RemoteKill3			0x374700E1
    #define RemoteKill4			0x374700E2
    #define WeaponRange1			0x3746FC29
    #define WeaponRange2			0x3746FFB9
    #define RapidFire			0x3747071F
    #define UnlAmmo				0x37466517
    #define CameraUpdate			0x3737769F
    #define LTCommon			0x37A4F890
    #define GetFontHandle			0x3738D250
    #define GetConsoleInt			0x373C9180
    #define BuildFont			0x375C73F0
    #define FillFont			0x375C80B1
    #define FontECX				0x37A47250
    #define LTCSBase			0x379DE370
    #define LocalPtr			0x37A4D944
    #define CVar				0x373C9350 // J
    #define ForceFPS			0x379DE428
    
    [17:18:57] => PushToConsole Adress 
    
    #define PickUp				0x379D24D4
    #define SuperJump			0x379CAB14
    #define BaseMoveAccel			0x379CA9F4
    #define	StartAccel			0x379CAA18
    #define MaxAccel			0x379CAA3C
    #define AccelInc			0x379CAA60
    #define WalkVel				0x379CAA84
    #define FRunVel				0x379CAAA8
    #define BRunVel				0x379CAACC
    #define SRunVel				0x379CAAF0
    #define DuckVel				0x379CAB38
    #define FlyHack				0x379CA6B8
    #define FPS				0x379C95E8
    #define Tracers				0x379D5AFC
    
    [17:18:58] => ClientFX.fxd
    
    #define ClientFX			0x6AF34
    
    [17:18:58] => Escaneamento Dos Endereços Finalizados.
    
    [61] Total De Endereços, [61] Endereços Encontrados, [0] Endereços Não Encontrados...
    Please Coder Dias help update the address and classes for ca ru hack ,Please...
    class PlayerInfo
    {
    public:
    __int32 pPing; //0x0000
    __int32 index; //0x0004
    __int32 ID; //0x0008
    char unknown2[8]; //0x000C
    char pName[20]; //0x0014
    char unknown3[4]; //0x0028
    __int32* Object; //0x002C
    __int32 Kills; //0x0030
    __int32 Deaths; //0x0034
    char unknown4[44]; //0x0038
    __int32 HeadShots; //0x0064
    char unknown5[12]; //0x0068
    __int32 pTeam; //0x0074
    char unknown6[4]; //0x0078
    BYTE pIsDead; //0x007C
    char unknown7[655]; //0x007D
    PlayerInfo* PlayerPrev; //0x0300
    PlayerInfo* PlayerNext; //0x0304
    };//Size=0x0308

  4. #3
    DAGER-05's Avatar
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    Quote Originally Posted by Coder.DiasII View Post
    Code:
    ********************************************************
    *           | Buscar Endereços Combat Arms |           *
    *               |  Logger Coder.Dias  |                *
    *    Ussr, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK   *
    *               KssioBR , Gellin, Fenix                *
    ********************************************************
    
    [17:48:27] => Entry Points(Esperando Os Módulos)
    
    CShell .EntryPoint		0x37101000
    CShell .CodeSize		0x605600
    CShell .CodeOffset		0x1000
    
    Engine .EntryPoint		0x461000
    Engine .CodeSize		0x2C1A00
    Engine .CodeOffset		0x1000
    
    ClientFX .EntryPoint		0x9C70000
    ClientFX .CodeSize		0x58000
    ClientFX .CodeOffset		0x1000
    
    EHsvc .EntryPoint		0x10001000
    EHsvc .CodeSize			0x11F000
    EHsvc .CodeOffset		0x1000
    
    [17:48:45] => Engine.exe 
    
    #define DeviceGame			0x8CF8B0
    #define LTClientEXE			0x48FCD0
    #define WorldToScreen			0x49BCB0
    #define CursorCenter			0x7A71AC
    #define SendToServer			0x47A600
    #define Start3DEngine			0x53DC6F
    #define BeginSceneEngine		0x599E52
    #define Endscene			0x59AFE3
    #define PresetEngine			0x6488A6
    #define DipEngine			0x64B85D
    #define DrawPrimitive			0x7C36B4
    #define IntersectSegment		0x477447
    
    [17:18:56] => CShell.dll
    
    #define GameStatus			0x379F6D78 // We11
    #define LTClientDLL			0x379DE38C
    #define MTBWCRET			Removed
    #define EspName1			0x3712296C
    #define EspName2			0x3712299A
    #define WeaponMgr			0x37A4736C
    #define GCS				0x37A1D930
    #define PlayerByIndex			0x371A38E0
    #define PlayerMgr			0x37A1D994
    #define PlayerStatus			0x379FD454
    #define ClientInfoMgr			0x379DE134
    #define LocalPlayer			0x371A4300
    #define SuperBullets			0x37469EB6
    #define NoReload			0x3746F9A5
    #define NoRecoil			0x37374378
    #define RemoteKill1			0x3746FD51
    #define RemoteKill2			0x3746FD52
    #define RemoteKill3			0x374700E1
    #define RemoteKill4			0x374700E2
    #define WeaponRange1			0x3746FC29
    #define WeaponRange2			0x3746FFB9
    #define RapidFire			0x3747071F
    #define UnlAmmo				0x37466517
    #define CameraUpdate			0x3737769F
    #define LTCommon			0x37A4F890
    #define GetFontHandle			0x3738D250
    #define GetConsoleInt			0x373C9180
    #define BuildFont			0x375C73F0
    #define FillFont			0x375C80B1
    #define FontECX				0x37A47250
    #define LTCSBase			0x379DE370
    #define LocalPtr			0x37A4D944
    #define CVar				0x373C9350 // J
    #define ForceFPS			0x379DE428
    
    [17:18:57] => PushToConsole Adress 
    
    #define PickUp				0x379D24D4
    #define SuperJump			0x379CAB14
    #define BaseMoveAccel			0x379CA9F4
    #define	StartAccel			0x379CAA18
    #define MaxAccel			0x379CAA3C
    #define AccelInc			0x379CAA60
    #define WalkVel				0x379CAA84
    #define FRunVel				0x379CAAA8
    #define BRunVel				0x379CAACC
    #define SRunVel				0x379CAAF0
    #define DuckVel				0x379CAB38
    #define FlyHack				0x379CA6B8
    #define FPS				0x379C95E8
    #define Tracers				0x379D5AFC
    
    [17:18:58] => ClientFX.fxd
    
    #define ClientFX			0x6AF34
    
    [17:18:58] => Escaneamento Dos Endereços Finalizados.
    
    [61] Total De Endereços, [61] Endereços Encontrados, [0] Endereços Não Encontrados...
    nice hacker ))

  5. #4
    DAGER-05's Avatar
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    Quote Originally Posted by C.A.Russia View Post
    Please Coder Dias help update the address and classes for ca ru hack ,Please...
    class PlayerInfo
    {
    public:
    __int32 pPing; //0x0000
    __int32 index; //0x0004
    __int32 ID; //0x0008
    char unknown2[8]; //0x000C
    char pName[20]; //0x0014
    char unknown3[4]; //0x0028
    __int32* Object; //0x002C
    __int32 Kills; //0x0030
    __int32 Deaths; //0x0034
    char unknown4[44]; //0x0038
    __int32 HeadShots; //0x0064
    char unknown5[12]; //0x0068
    __int32 pTeam; //0x0074
    char unknown6[4]; //0x0078
    BYTE pIsDead; //0x007C
    char unknown7[655]; //0x007D
    PlayerInfo* PlayerPrev; //0x0300
    PlayerInfo* PlayerNext; //0x0304
    };//Size=0x0308
    ты кто? и зачем тебе адреса если чит не умеешь писать ))

  6. #5
    jacky221's Avatar
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    thank you for share

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