Define:
Code:
#define Adrr_Consoles 	0x37920FA4
cConsoles * pConsoles;
Class:
Code:
//Generated using ReClass by DrUnKeN ChEeTaH

class cConsole
{
public:
		char unknown0[4]; //0x0000
	float ShowFps; //0x0004  
		char unknown8[32]; //0x0008
	float Statitics; //0x0028  
		char unknown44[4272]; //0x002C
	float PlayerGravity; //0x10DC  
		char unknown4320[824]; //0x10E0
	float BaseMoveAccel; //0x1418  
		char unknown5148[32]; //0x141C
	float StartAccel; //0x143C  
		char unknown5184[32]; //0x1440
	float MaxAccel; //0x1460  
		char unknown5220[32]; //0x1464
	float AccelInc; //0x1484  
		char unknown5256[32]; //0x1488
	float WalkVel; //0x14A8  
		char unknown5292[32]; //0x14AC
	float FRunVel; //0x14CC  
		char unknown5328[32]; //0x14D0
	float BRunVel; //0x14F0  
		char unknown5364[68]; //0x14F4
	float SRunVel; //0x1538  
		char unknown5436[32]; //0x153C
	float JumpVel; //0x155C  
		char unknown5472[32]; //0x1560
	float DuckVel; //0x1580  
		char unknown5508[31480]; //0x1584
	float ActivationDistance; //0x907C  
		char unknown36992[13904]; //0x9080
	float ShowFirePath; //0xC6D0  
		char unknown50900[364]; //0xC6D4
}//Size=0xC840(51264)

Access:
Code:
pConsoles = (cConsoles*)Adrr_Consoles;
Example:
Code:
int Var;

if( Var )
{
	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} 
else 
{
	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
	/*Off*/ pConsoles->StartAccel = 500.0f;
	/*Off*/ pConsoles->MaxAccel = 3000.0f;
	/*Off*/ pConsoles->AccelInc = 6000.0f;
	/*Off*/ pConsoles->WalkVel = 70.0f;
	/*Off*/ pConsoles->FRunVel = 285.0f;
	/*Off*/ pConsoles->BRunVel = 285.0f;
	/*Off*/ pConsoles->SRunVel = 285.0f;
	/*Off*/ pConsoles->DuckVel = 50.0f;
}


Credits: Code64 (Code RED) || Coder.DiasII <- Update The Class || Gibam < - Ensinou
Thanks: xCyniu -> The first Post Adress