Thread: 21.0.1 Packets

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  1. #1
    HappyMan20's Avatar
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    21.0.1 Packets

    Heres the new packet ids for anyone who needs them. Thanks Jnoob for your packet parser.

    Code:
    <?xml version="1.0"?>
    <!-- Generated using Jnoob's Packets File parser. -->
    <Packets>
    	<Packet id="FAILURE" type="0"/>
    	<Packet id="CREATE_SUCCESS" type="53"/>
    	<Packet id="CREATE" type="86"/>
    	<Packet id="PLAYERSHOOT" type="56"/>
    	<Packet id="MOVE" type="34"/>
    	<Packet id="PLAYERTEXT" type="9"/>
    	<Packet id="TEXT" type="60"/>
    	<Packet id="SHOOT2" type="80"/>
    	<Packet id="DAMAGE" type="74"/>
    	<Packet id="UPDATE" type="5"/>
    	<Packet id="UPDATEACK" type="42"/>
    	<Packet id="NOTIFICATION" type="38"/>
    	<Packet id="NEW_TICK" type="92"/>
    	<Packet id="INVSWAP" type="66"/>
    	<Packet id="USEITEM" type="67"/>
    	<Packet id="SHOW_EFFECT" type="59"/>
    	<Packet id="HELLO" type="88"/>
    	<Packet id="GOTO" type="87"/>
    	<Packet id="INVDROP" type="57"/>
    	<Packet id="INVRESULT" type="8"/>
    	<Packet id="RECONNECT" type="25"/>
    	<Packet id="PING" type="44"/>
    	<Packet id="PONG" type="1"/>
    	<Packet id="MAPINFO" type="75"/>
    	<Packet id="LOAD" type="17"/>
    	<Packet id="PIC" type="91"/>
    	<Packet id="SETCONDITION" type="61"/>
    	<Packet id="TELEPORT" type="68"/>
    	<Packet id="USEPORTAL" type="55"/>
    	<Packet id="DEATH" type="11"/>
    	<Packet id="BUY" type="24"/>
    	<Packet id="BUYRESULT" type="13"/>
    	<Packet id="AOE" type="33"/>
    	<Packet id="GROUNDDAMAGE" type="28"/>
    	<Packet id="PLAYERHIT" type="81"/>
    	<Packet id="ENEMYHIT" type="14"/>
    	<Packet id="AOEACK" type="63"/>
    	<Packet id="SHOOTACK" type="47"/>
    	<Packet id="OTHERHIT" type="79"/>
    	<Packet id="SQUAREHIT" type="77"/>
    	<Packet id="GOTOACK" type="78"/>
    	<Packet id="EDITACCOUNTLIST" type="90"/>
    	<Packet id="ACCOUNTLIST" type="82"/>
    	<Packet id="QUESTOBJID" type="30"/>
    	<Packet id="CHOOSENAME" type="4"/>
    	<Packet id="NAMERESULT" type="58"/>
    	<Packet id="CREATEGUILD" type="23"/>
    	<Packet id="CREATEGUILDRESULT" type="36"/>
    	<Packet id="GUILDREMOVE" type="84"/>
    	<Packet id="GUILDINVITE" type="40"/>
    	<Packet id="ALLYSHOOT" type="7"/>
    	<Packet id="SHOOT" type="6"/>
    	<Packet id="REQUESTTRADE" type="22"/>
    	<Packet id="TRADEREQUESTED" type="21"/>
    	<Packet id="TRADESTART" type="83"/>
    	<Packet id="CHANGETRADE" type="41"/>
    	<Packet id="TRADECHANGED" type="64"/>
    	<Packet id="ACCEPTTRADE" type="62"/>
    	<Packet id="CANCELTRADE" type="51"/>
    	<Packet id="TRADEDONE" type="49"/>
    	<Packet id="TRADEACCEPTED" type="94"/>
    	<Packet id="CLIENTSTAT" type="65"/>
    	<Packet id="CHECKCREDITS" type="85"/>
    	<Packet id="ESCAPE" type="31"/>
    	<Packet id="FILE" type="37"/>
    	<Packet id="INVITEDTOGUILD" type="45"/>
    	<Packet id="JOINGUILD" type="26"/>
    	<Packet id="CHANGEGUILDRANK" type="69"/>
    	<Packet id="PLAYSOUND" type="10"/>
    	<Packet id="GLOBAL_NOTIFICATION" type="27"/>
    	<Packet id="RESKIN" type="50"/>
    	<Packet id="_-1o-" type="48"/>
    	<Packet id="_-H" type="93"/>
    	<Packet id="_-1qM" type="52"/>
    	<Packet id="_-14q" type="12"/>
    	<Packet id="_-yS" type="15"/>
    	<Packet id="_-1oV" type="19"/>
    	<Packet id="_-06E" type="3"/>
    	<Packet id="_-1O6" type="76"/>
    	<Packet id="ENTER_ARENA" type="35"/>
    	<Packet id="_-YE" type="46"/>
    	<Packet id="_-Q8" type="18"/>
    	<Packet id="_-Tu" type="89"/>
    	<Packet id="_-1A8" type="16"/>
    	<Packet id="_-5K" type="39"/>
    	<Packet id="_-qv" type="20"/>
    </Packets>

  2. The Following User Says Thank You to HappyMan20 For This Useful Post:

    emericks (04-18-2014)

  3. #2
    Dananaphoney99's Avatar
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    Where do I put these packets?

  4. #3
    059's Avatar
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    @Dananaphoney99 in packets.xml
    My Vouches
    Having an issue with RotMG? Check for the solution here.


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  5. #4
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    You can tell how I get to this file?

  6. #5
    Dananaphoney99's Avatar
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    Where is this "file" located inside of the .swf?

  7. #6
    HappyMan20's Avatar
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    Quote Originally Posted by Dananaphoney99 View Post
    Where do I put these packets?
    Realm relay requires updated packets, but they modify the hello packet.
    Where is this "file" located inside of the .swf?
    It varies but you have to decompile the client first try looking into Rabcdasm
    Last edited by HappyMan20; 04-18-2014 at 10:43 PM.

  8. #7
    emericks's Avatar
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    Ok, I have found the file you indicated ... but do not know how to open it to modify and add new information.

    I need some program to do this?

  9. #8
    HappyMan20's Avatar
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    Quote Originally Posted by emericks View Post
    Ok, I have found the file you indicated ... but do not know how to open it to modify and add new information.

    I need some program to do this?
    I used Justanoobrotmg's packet parser for retreiving and extracting the packets. The main thing that needs new packes is realm relay. Im not sure why you want to modify the swf game's packet file. There are lots of tutorials on mpgh about rabcdasm and editing swfs look into those I am not really sure what you are trying to do.

  10. #9
    Hurcan's Avatar
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    hi, the cmd gives me this: fatal error. the markup in the document following the root element must be well-formed. i guess i messed something up in hello.packet im not sure. any help would be great

  11. #10
    gainb's Avatar
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    I need help. Even after updating the packets.xml, I still get Waiting for HELLO from client...

  12. #11
    Tignite's Avatar
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    Same problem here, Waiting for HELLO from client

  13. #12
    CrazyJani's Avatar
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    Quote Originally Posted by Hurcan View Post
    hi, the cmd gives me this: fatal error. the markup in the document following the root element must be well-formed. i guess i messed something up in hello.packet im not sure. any help would be great
    It gives fatal error for me also but I can still use realm relay like I did before

  14. #13
    gainb's Avatar
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    Quote Originally Posted by gainb View Post
    Waiting for HELLO from client...
    bump. Help please

  15. #14
    JustAnoobROTMG's Avatar
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    hello changed. Updating id with my tool is not enough to make rr works
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  16. #15
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    21.0.1 HelloPacket.java

    ***** line means
    import java(dot)io(dot)*;

    Code:
    package realmrelay.packets.client;
    
    import java****.*;
    import realmrelay.packets.Packet;
    
    public class HelloPacket extends Packet
    {
    
        public HelloPacket()
        {
            key = new byte[0];
            obf0 = new byte[0];
            string = new byte[0];
        }
    
        public void parseFromInput(DataInput in)
            throws IOException
        {
            buildVersion = in.readUTF();
            gameId = in.readInt();
            guid = in.readUTF();
            password = in.readUTF();
            randomInt1 = in.readInt();
            secret = in.readUTF();
            keyTime = in.readInt();
            key = new byte[in.readShort()];
            in.readFully(key);
            obf0 = new byte[in.readInt()];
            in.readFully(obf0);
            obf1 = in.readUTF();
            obf2 = in.readUTF();
            obf3 = in.readUTF();
            obf4 = in.readUTF();
            obf5 = in.readUTF();
        }
    
        public void writeToOutput(DataOutput out)
            throws IOException
        {
            out.writeUTF(buildVersion);
            out.writeInt(gameId);
            out.writeUTF(guid);
            out.writeUTF(password);
            out.writeInt(randomInt1);
            out.writeUTF(secret);
            out.writeInt(keyTime);
            out.writeShort(key.length);
            out.write(key);
            out.writeInt(obf0.length);
            out.write(obf0);
            out.writeUTF(obf1);
            out.writeUTF(obf2);
            out.writeUTF(obf3);
            out.writeUTF(obf4);
            out.writeUTF(obf5);
        }
    
        public String buildVersion;
        public int gameId;
        public String guid;
        public String password;
        public String secret;
        public int randomInt1;
        public int keyTime;
        public byte key[];
        public byte obf0[];
        public byte string[];
        public String obf1;
        public String obf2;
        public String obf3;
        public String obf4;
        public String obf5;
    }
    i should probably just post the .class so people can replace it in izi's RR and we can shut up.

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