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  1. #1
    undd's Avatar
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    it doesn't work right now. i'm trying search on some old mods but it has the same hack code. how to fix this im using @JustAnoobROTMG
    looks like it can't locate the projectile.class.asam in my preference. help me out if this is the only code needed in Orape,any addition to it?

    Code:
    	  getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "objectId_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")
          ifne                DONTFILTER
    	  
    	  pop
    	  pushtrue
    	  
    DONTFILTER:
    what line# should i put this please help out here.
    Last edited by Lovroman; 05-08-2014 at 06:02 AM.

  2. #2
    Daenerys's Avatar
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    Line 2061
    */com/company/assembleegameclient/objects/Projectile.class.asasm

    Never tested it. Post back with results.

  3. #3
    CrazyJani's Avatar
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    Quote Originally Posted by undd View Post
    Projectiles2walls problem
    But that code is from no ally projectiles...

  4. #4
    undd's Avatar
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    yea thats what i noticed on it so i'm just finding the line for projectile (my bad for that). if anyone willing to paste the wall projectiles or its mod txt would be great.

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