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  1. #1
    Megaloco's Avatar
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    Source Code - RapidFire

    Alguém poderia me confirmar se esse código para RapidFire está certo e atualizado ?

    Code:
    float OgBwepData[1][500];
    bool SetWepData2, StoreWepData2;
    
    if( !StoreWepData2 )
    	{
    		cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    			
    		if( WepMgr )
    		{
    			for( int i = 0; i < WepMgr->WeaponCount; i++ )
    			{ 
    				cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    				if( Wep ) 
    				{	
    					OgBwepData[0][i] = Wep->VectorsPerRound;
    				} 
    			}
    		}
    		StoreWepData2 = true;
    	}
    
    	if( Status )
    	{
    		if( SetWepData2 )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->VectorsPerRound = 20;
    					} 
    				}
    			}
    			SetWepData2 = false;
    		}
    	}
    	if(!Status)
    	{	
    		if( !SetWepData2 )
    		{
    			cWeaponMgr* WepMgr = *(cWeaponMgr**)ADDR_WEAPONMGR;
    
    			if( WepMgr )
    			{
    				for( int i = 0; i < WepMgr->WeaponCount; i++ )
    				{ 
    					cWeaponInfo* Wep = WepMgr->Weapons[i];
    
    					if( Wep ) 
    					{	
    						Wep->VectorsPerRound = OgBwepData[0][i];
    					} 
    				}
    			}
    			SetWepData2 = true;
    		}
    	}

  2. #2
    Coder.DiasII's Avatar
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    Code:
    void RapidFire(bool fire)
    {
    	cPlayerMgr *pPlayerManager = (cPlayerMgr*) pGameClientShell->GetPlayerManager();
    	if ((*(BYTE *) GameStatus == 1))
    	{
    		if (fire)
    		{
    			if (GetAsyncKeyState(1) <0)
    				pPlayerManager->GetCurrentWeapon()->bArmaAtirando = true;
    		}
    		else
    		if ((*(BYTE *) GameStatus == 5))
    			fire = false;
    
    	}
    }
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  3. #3
    Megaloco's Avatar
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    Quote Originally Posted by Coder.DiasII View Post
    Code:
    void RapidFire(bool fire)
    {
    cPlayerMgr *pPlayerManager = (cPlayerMgr*) pGameClientShell->GetPlayerManager();
    if ((*(BYTE *) GameStatus == 1))
    {
    if (fire)
    {
    if (GetAsyncKeyState(1) <0)
    pPlayerManager->GetCurrentWeapon()->bArmaAtirando = true;
    }
    else
    if ((*(BYTE *) GameStatus == 5))
    fire = false;

    }
    }
    1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(53) : warning C4307: '*' : integral constant overflow
    1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(53) : error C2227: left of '->GetPlayerManager' must point to class/struct/union/generic type
    1> type is 'int'
    1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(59) : error C2227: left of '->GetCurrentWeapon' must point to class/struct/union/generic type
    1> type is 'int'
    1>c:\users\home\downloads\combat arms\bases\base\NoRecoil.h(59) : error C2227: left of '->bArmaAtirando' must point to class/struct/union/generic type
    1>Build log was saved at "file://c:\Users\home\Downloads\Combat Arms\Bases\BASE\Release\BuildLog.htm"
    1>BASE - 3 error(s), 1 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  4. #4
    iTz.Cheater's Avatar
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    Quote Originally Posted by Megaloco View Post
    1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(53) : warning C4307: '*' : integral constant overflow
    1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(53) : error C2227: left of '->GetPlayerManager' must point to class/struct/union/generic type
    1> type is 'int'
    1>c:\users\home\downloads\combat arms\bases\base\Rapid.h(59) : error C2227: left of '->GetCurrentWeapon' must point to class/struct/union/generic type
    1> type is 'int'
    1>c:\users\home\downloads\combat arms\bases\base\NoRecoil.h(59) : error C2227: left of '->bArmaAtirando' must point to class/struct/union/generic type
    1>Build log was saved at "file://c:\Users\home\Downloads\Combat Arms\Bases\BASE\Release\BuildLog.htm"
    1>BASE - 3 error(s), 1 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    ADD O GameStatus, PlayerStatus e WeaponMgr ou uma class ,esse erro must point to class/struct/union/generic type , é porq eu esta faltando ou endreços ou classes

  5. #5
    luccss's Avatar
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    ... G-Zuis ...

  6. #6
    Cor1nga's Avatar
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    Esses Código Do RapidFire Estão Faltando Coisa kk Eu Tenho Ú.ú By: ILoading !!

    Attached Thumbnails Attached Thumbnails
    aFfmKXn.png  


  7. #7
    Otaviomorais's Avatar
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    Quote Originally Posted by Cor1nga View Post
    Esses Código Do RapidFire Estão Faltando Coisa kk Eu Tenho Ú.ú By: ILoading !!

    nossa vc é foda em me desculpa cara

  8. #8
    Hacker Fail's Avatar
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    Quote Originally Posted by Cor1nga View Post
    Esses Código Do RapidFire Estão Faltando Coisa kk Eu Tenho Ú.ú By: ILoading !!

    Nossa cara, você manja muito, me ensina como se faz ?
    Member Level 1 since November, 2011
    Contributor since March, 2015
    Game Hacking Team : 06/14/2017

     

  9. #9
    Megaloco's Avatar
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    Quote Originally Posted by Hacker Fail View Post
    Nossa Cara, Você Manja Muito, Me Ensina Como Se Faz ?
    kkkkkkk....pode fechar o tópico já está resolvido !

  10. #10
    Cor1nga's Avatar
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    K.k Mds Cara Para Que Isso '-'

  11. #11
    Tayp.Anonymous's Avatar
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    Quote Originally Posted by Cor1nga View Post
    Esses Código Do RapidFire Estão Faltando Coisa kk Eu Tenho Ú.ú By: ILoading !!

    Me desculpa cara, você manja muito!

  12. #12
    RatoAtômico's Avatar
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    esses codigos ai ainda tão funfando, tipo o do VecTorsPerRound e do bArmaAtirando?
    3 segundos antes do dc

  13. #13
    Cor1nga's Avatar
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    Eu Utilizo Assim Em Bypass !!

    if(rapidfire == 1 && GetAsyncKeyState(VK_LBUTTON)<0) {
    Bypass((PBYTE*)RapidFire, "\x90\x90", 2);
    } else {
    Bypass((PBYTE*)RapidFire, "\x74\x3E", 2);
    }
    Last edited by Cor1nga; 07-28-2014 at 02:00 AM.
    Skype: Matheus.lgh

  14. #14
    Megaloco's Avatar
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    Quote Originally Posted by Cor1nga View Post
    Eu Utilizo Assim Em Bypass !!

    if(rapidfire == 1 && GetAsyncKeyState(VK_LBUTTON)<0) {
    Bypass((PBYTE*)RapidFire, "\x90\x90", 2);
    } else {
    Bypass((PBYTE*)RapidFire, "\x74\x3E", 2);
    }
    Vc e a torcida do Corinthians !

  15. #15
    Eu sou Daleste cheguei mais to saindo fora
    MPGH Member
    experthack's Avatar
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    Quote Originally Posted by Megaloco View Post
    Vc e a torcida do Corinthians !
    Você é doente amigo? 07-28-2014

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